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Mechoid's Silicon Sprites 7/7 Syndrones

PostPosted: Fri May 02, 2014 3:03 pm
by Mechoid
Sprites I have made out of boredom in deadchat and free-time. I will more than likely primarily sprite silicons. Deconstructed my imgur page's link because it's more vague art and old memories.
Spoiler:
I do not take credit for the original sprites if any contain parts from others' sprites.

The original, made for one of Anton's events:
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Borg Figures:
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Syndrones(FOR THE SWARM!):
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AI Icons:
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Edgar:
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Armored Araneus:
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Kevlar Cayenne:
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Orlocke:
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Freedom Borg:
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Probably Terrible But Freedom Flag:
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Cayenne Cayenne:
Dark:
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Light:
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Raizon:
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Dark Odysseus:
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Wasp Core:
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Revised Hades-E:
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Revised Hades-E Dead:
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Cracked BSOD:
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Camo/Treaded Secborg:
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Nod Laser Rifle Advanced Energy Gun (Gifs don't like transparency, go figure.):
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Bipedal Combat:
Norm, Central, S.E.L.F.
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THE HONKENING & Silent Borgs:
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3x3 Hivebot Overlord:
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Holy Constructs + Ethereal Wall/Floor and Magic:
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Pilot Borg:
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Tick Drone (pAI controllable spider.)
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Dreadnought Drone
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Excalibur Drone:
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Drones:
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U.M.I. (Uplinked Machine Interface, or Positronic MMI if you are that type of person.)
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Robotomizer:
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More Ro-Food:
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Revised Central Command Warhound: (Eye sprites required else it will look odd. Eye sprites cover the emergency lights, as when the borg is killed, the eyes disappear, allowing the lights to show and alert people it is destroyed for repair.)
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Syndicate Mediborg:
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Turrets:
Projectile: (Default, Scatter-Cannon, Debris)
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Botany:
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Command Staff:
Comdom:
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HoP:
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CE:
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CMO:
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HoS:
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RD:
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Attempted Janiborg
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Syndicate Version:
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Treaded Engi:
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Syndicate Version:
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Misc (Possibly Non-Silicon) Stuff:
Venus Flytrap and Jupiter Carptrap:
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Advanced Magboots & CE RCD:
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"Dang." Memorial holographic poster for Reese the detective's final words.
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Syndiborg Ghost:
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Grenade Launcher/Clusternade Launcher:
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Warp Beacon:
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Warning: Next sprite might be terrible:
Hades-E:
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Thought it would be interesting to see a treaded syndiborg, so:
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Re: Mechoid's Silicon Sprites

PostPosted: Fri May 02, 2014 3:52 pm
by Jeb
baleeted your double thread

~jeb

Re: Mechoid's Silicon Sprites

PostPosted: Sat May 03, 2014 4:33 am
by Mechoid
Jeb wrote:baleeted your double thread

~jeb

I did not notice it posted it twice, sorry and thanks.

Re: Mechoid's Silicon Sprites

PostPosted: Sat May 03, 2014 10:48 am
by Bluespace
Some of these neeeeeeeeeed to be in the game.

Re: Mechoid's Silicon Sprites

PostPosted: Sat May 03, 2014 1:46 pm
by Steelpoint
I added in a bunch of these sprites about two months ago, by that I mean they are in the image files but just need to be actually used.

I added all the Command Cyborgs, the CentCom Borg, treaded Sec and Engi Borg, Syndi Mediborg and the Botany Borg.

Re: Mechoid's Silicon Sprites

PostPosted: Sun May 04, 2014 12:16 am
by Mechoid
On my Imgur page (Forum is being odd.):Two more versions of the combat borg added, HoP Command Borg, Cracked Bluescreen Malf (Anton's event), L.E.G.I.O.N. Engiborg.

Re: Mechoid's Silicon Sprites

PostPosted: Sun May 04, 2014 1:19 am
by NikNakFlak
I suggest you turn some of your previews into gifs. Instead of having tons of pictures of the borgs, you can just have a gif of it turning all the different directions and stuff. It would look cooler, but it's not required.

Re: Mechoid's Silicon Sprites 5/4 AE-Gun, Camo Borg

PostPosted: Mon May 05, 2014 12:36 pm
by AseaHeru
Camo borg looks good, and why did you make an extra advanced e-gun sprite? I like the current one...

Re: Mechoid's Silicon Sprites 5/4 AE-Gun, Camo Borg

PostPosted: Mon May 05, 2014 11:17 pm
by Mechoid
AseaHeru wrote:Camo borg looks good, and why did you make an extra advanced e-gun sprite? I like the current one...

I made a second one since Gun Hog requested one and my original alternate advanced e-gun sprite looked odd.

Re: Mechoid's Silicon Sprites 5/4 AE-Gun, Camo Borg

PostPosted: Tue May 06, 2014 12:33 pm
by AseaHeru
Allright, thats a good reason.

Re: Mechoid's Silicon Sprites 5/4 AE-Gun, Camo Borg

PostPosted: Fri May 09, 2014 6:22 am
by iamgoofball
Please make a mech of your current profile pic, we can find a way to get it added.

Re: Mechoid's Silicon Sprites 5/4 AE-Gun, Camo Borg

PostPosted: Fri May 09, 2014 10:57 pm
by Mechoid
iamgoofball wrote:Please make a mech of your current profile pic, we can find a way to get it added.

The rainbow phazon Raizon? If so, animated or not?

Re: Mechoid's Silicon Sprites 5/9 Revised Hades-E

PostPosted: Sat May 10, 2014 5:41 am
by iamgoofball
Ye, animated

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Sat May 10, 2014 5:18 pm
by Mechoid
Raizon finished and added to the post.

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Sat May 10, 2014 6:23 pm
by Remie Richards
Oh jeez, Please tell me that the Facing left animation is just the .gif.
Because it's flipped in comparison to the other side's rainbow animation.

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Sat May 10, 2014 8:49 pm
by Mechoid
Remie Richards wrote:Oh jeez, Please tell me that the Facing left animation is just the .gif.
Because it's flipped in comparison to the other side's rainbow animation.

It is now, I had it like that because it seemed correct, but it did look rather odd. The PNG/DMI of all the directions has the left-facing image with a left-scrolling rainbow to match the other directions.

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Sat May 10, 2014 11:47 pm
by Kraso
You should put the sprites on tiles so we don't have things like the holy constructs nearly blending in with the forum background.

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Sat May 10, 2014 11:50 pm
by Remie Richards
Mechoid wrote:
Remie Richards wrote:Oh jeez, Please tell me that the Facing left animation is just the .gif.
Because it's flipped in comparison to the other side's rainbow animation.

It is now, I had it like that because it seemed correct, but it did look rather odd. The PNG/DMI of all the directions has the left-facing image with a left-scrolling rainbow to match the other directions.


Thank god. good work mech.

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Tue May 13, 2014 10:35 pm
by Brotemis
Think it would be possible for you to sprite a 2x2 mecha with facing directions? (And if possible on top of that, slight animations)

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Wed May 14, 2014 2:47 am
by Mechoid
I can give it a shot. Any idea on what it should look like? Heavy frame, Light frame, etcetera?

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Wed May 14, 2014 7:48 am
by Brotemis
Somewhere between light and medium. The reference I'm looking for is an organic looking mech with bioluminescent lighting.

Image

This is what came to mind as the closest thing

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Wed May 14, 2014 12:34 pm
by AseaHeru
So a big arse alien with lights on it?

Re: Mechoid's Silicon Sprites 5/10 Raizon

PostPosted: Thu May 15, 2014 9:07 am
by paprika

Re: Mechoid's Silicon Sprites 7/5 Orlocke, Araneus, Edgar

PostPosted: Sun Jul 06, 2014 7:32 am
by Mechoid
Edgar the crow, Armored Araneus, and a bigger version of Orlocke added. 7/5.

Re: Mechoid's Silicon Sprites 7/5 Orlocke, Araneus, Edgar

PostPosted: Sun Jul 06, 2014 10:38 am
by paprika
Metacide should add araneus, I can add them to the code's .dmi but it won't do much since araneus is a map var edit and he'll have to do that on the map for him.

Also make a new cayenne that's like araneus, a sinister looking motherfucker. She's a syndi carp after all. Even if she's a defanged idiot.

Re: Mechoid's Silicon Sprites 7/5 Orlocke, Araneus, Edgar

PostPosted: Mon Jul 07, 2014 3:31 am
by Mechoid
paprika wrote:Metacide should add araneus, I can add them to the code's .dmi but it won't do much since araneus is a map var edit and he'll have to do that on the map for him.

Also make a new cayenne that's like araneus, a sinister looking motherfucker. She's a syndi carp after all. Even if she's a defanged idiot.

Kevlar Cayenne at your sinister service.

Re: Mechoid's Silicon Sprites 7/5 Orlocke, Araneus, Edgar

PostPosted: Mon Jul 07, 2014 5:35 am
by paprika
ahahah holy shit