MetaStation Thread (v41J 11/05/2015)

Mapping Ideas and Sprite Galleries

Moderators: MisterPerson, Code Maintainers

Shadowlight213
 
Joined: Tue Nov 11, 2014 9:34 pm
Byond Username: Shadowlight213
Github Username: Shadowlight213

Re: MetaStation Thread (v41H 04/10/2015)

Postby Shadowlight213 » Mon Oct 12, 2015 6:07 am #125360

The various randomized posters seem to add their title and description to the base rather than replace it.
That's a poster - Obey- Free Drone.
A large piece of space-resistant printed paper. A poster instructing the viewer to obey authority. This poster commemorates the bravery of the rogue drone banned by CentComm.



User avatar
Steelpoint
Github User
 
Joined: Thu Apr 17, 2014 6:37 pm
Location: The Armoury
Byond Username: Steelpoint
Github Username: Steelpoint

Re: MetaStation Thread (v41H 04/10/2015)

Postby Steelpoint » Mon Oct 12, 2015 6:31 am #125362

You may want to consider removing the auto rifles from the armoury.

Or keep them, you already did what I wanted to do and keep the rifles but remove the excess magazines. If only that update was on the server more than twenty four hours.
Image

onleavedontatme
 
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: MetaStation Thread (v41H 04/10/2015)

Postby onleavedontatme » Mon Oct 12, 2015 10:55 am #125395

Meta didn't have any extra magazines when I played earlier.

DeutscherMajor
 
Joined: Mon Sep 21, 2015 2:36 pm
Byond Username: DeutscherMajor

Re: MetaStation Thread (v41H 04/10/2015)

Postby DeutscherMajor » Tue Oct 13, 2015 1:09 pm #125742

What i have noticed is, theres now an empty maintenence room in south eastern escape that links with the xenobio windows. What is this room for and why is it so weird?

User avatar
Luke Cox
 
Joined: Sat Dec 06, 2014 8:52 am
Location: Prisoner Transfer Room
Byond Username: NocturnalQuill

Re: MetaStation Thread (v41H 04/10/2015)

Postby Luke Cox » Sun Oct 18, 2015 2:35 am #127314

The RD got his own hardsuit on Box recently. Any chance that it will get added to meta?

Edit: Just realized that it's at the toxins testing launch area. I'd move it to the RD's office, so that it's more in line with the other heads who have hardsuits in their offices.
Image

User avatar
Takeguru
 
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: MetaStation Thread (v41H 04/10/2015)

Postby Takeguru » Wed Oct 28, 2015 7:58 am #130145

Gang won by placing the dom on the AI Sat exterior because the place was called "Hallway"

Fix that shit
Image

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41H 04/10/2015)

Postby metacide » Wed Oct 28, 2015 4:46 pm #130192

Takeguru wrote:Gang won by placing the dom on the AI Sat exterior because the place was called "Hallway"

Fix that shit


Looks like a code issue, more info here.

Think I'll remove autorifles with the next update though, would welcome any thoughts on that.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

TheNightingale
 
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: MetaStation Thread (v41H 04/10/2015)

Postby TheNightingale » Wed Oct 28, 2015 4:48 pm #130193

The autorifles are why the Meta armoury is better than the Box armoury. Maybe remove two and add some buckshot boxes in the ammunition locker?

CPTANT
 
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: MetaStation Thread (v41H 04/10/2015)

Postby CPTANT » Wed Oct 28, 2015 4:49 pm #130194

I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer.
Screemonster wrote:how the fuck are you supposed to RP with a grille

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41H 04/10/2015)

Postby metacide » Wed Oct 28, 2015 7:59 pm #130226

CPTANT wrote:I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer.


This had only started recently, not sure why exactly. Will look into it.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: MetaStation Thread (v41H 04/10/2015)

Postby Gun Hog » Wed Oct 28, 2015 8:56 pm #130240

Keep at least one Steelrifle I guess. Metastation is more generous and luxurious than Box, something that I love about it. It should only mirror Box on things that are expected or required. (Such as the Captain having his laser, the HoP having Ian, or there being a medbay on the station)

User avatar
invisty
 
Joined: Tue May 26, 2015 12:02 am
Byond Username: Invisty

Re: MetaStation Thread (v41H 04/10/2015)

Postby invisty » Wed Oct 28, 2015 9:30 pm #130246

It's probably just me but I find the visual "clutter" on MetaStation a bit much. The copious amount of hazard markings in every corner of the map and posters on the walls being culprits. There's nothing explicitly bad about it - it just makes the cognitive aspect of the game more taxing.
Mime: Depresso

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41H 04/10/2015)

Postby metacide » Thu Oct 29, 2015 1:30 pm #130446

CPTANT wrote:I just noticed that the AI foyer turret control console, does in fact not control the turrets in the AI foyer.


Looks like Jordie worked out what went wrong and has fixed it.

More detail here.

invisty wrote:It's probably just me but I find the visual "clutter" on MetaStation a bit much. The copious amount of hazard markings in every corner of the map and posters on the walls being culprits. There's nothing explicitly bad about it - it just makes the cognitive aspect of the game more taxing.


I guess I'm used to how much I've added compared to box. I feel box is really empty myself, guess it's all relative to your frame of reference. When I see densely packed and busy areas on other codebases I feel much as you describe.
Last edited by metacide on Thu Oct 29, 2015 1:34 pm, edited 1 time in total.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

PostThis post was deleted by metacide on Thu Oct 29, 2015 1:34 pm.
Reason: Double post

User avatar
Super Aggro Crag
In Game PermaBanned
 
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: MetaStation Thread (v41H 04/10/2015)

Postby Super Aggro Crag » Thu Oct 29, 2015 3:22 pm #130468

i like your map metacide.
Image
Image
Image
Image
Image
Image
Image

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41I 01/11/2015)

Postby metacide » Sun Nov 01, 2015 4:42 pm #131045

Thanks, good to hear.

Just submitted a small update:

MetaStation v41I (01/11/2015):

Image
(Image of the station, click for full-size)

    Added lethal shotgun ammo locker and rubber buckshot boxes to the armory
    Added independent area designation to armory (formerly part of brig control)
    Added more flashes to the AI chamber to give AIs more delaying power against borg attacks
    Added camera monitor to AI chamber foyer letting borgs see in to open the blast door
    Added windows to the mailroom conveyor to stop mail falling off it
    Added a few posters to non-command non-security areas of the station
    Added more twists and turns to some of the long, straight paths in maintenance
    Added winter boots to various lockers in the locker room
    Gave roboticists access to the R&D lab
    Moved AI holopads off vents on the MiniSat walkway
    Remove most autorifles - one remains in the warden's locker.
    Removed posters from command/security areas
    Removed random grille spawns blocking areas of maintenance
    Removed duplicate intercom in the teleporter room
    Renamed Secure Lab to Xenobiology again for slime management system

Will also add Kor's slime management console system once this goes through.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

Duncdar
 
Joined: Tue Jul 08, 2014 7:47 am
Byond Username: Duncdar

Re: MetaStation Thread (v41I 01/11/2015)

Postby Duncdar » Sun Nov 01, 2015 6:15 pm #131054

comfydorms when?
No other part of the station has been completely gutted and redesigned as the crew quarter has, and I miss the view of space we had.
Spoiler:
Image
~lighter than Aire~

User avatar
MMMiracles
 
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: MetaStation Thread (v41I 01/11/2015)

Postby MMMiracles » Sun Dec 13, 2015 10:43 pm #140195

There's a set of shutters with the AI-Core door that can be shut from the inside to prevent intruders. I get why this is a thing but all it really does is exist to let the AI essentially bolt+depower the door without the disadvantage of losing environment power. This fucks over syndiborgs really bad, to the point where its considered a bannable offense if AIs do this roundstart.

Its probably a good idea to remove the shutters until shit is sorted out with the syndiborg meta stats or something.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

TheNightingale
 
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: MetaStation Thread (v41I 01/11/2015)

Postby TheNightingale » Sun Dec 13, 2015 11:54 pm #140201

Can't they just crowbar it open?

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: MetaStation Thread (v41I 01/11/2015)

Postby Zilenan91 » Sun Dec 13, 2015 11:57 pm #140204

Syndi borgs don't have crowbars
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

User avatar
MMMiracles
 
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: MetaStation Thread (v41I 01/11/2015)

Postby MMMiracles » Mon Dec 14, 2015 12:13 am #140205

They do, but shutters can only be crowbarred if its depowered, same with blast doors.

So, no, they still can't get in.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

User avatar
ChangelingRain
 
Joined: Thu Apr 17, 2014 3:36 pm
Location: The biggest lake
Byond Username: ChangelingRain
Github Username: ChangelingRain

Re: MetaStation Thread (v41I 01/11/2015)

Postby ChangelingRain » Mon Dec 14, 2015 12:35 am #140206

MMMiracles wrote:They do, but shutters can only be crowbarred if its depowered, same with blast doors.

So, no, they still can't get in.


They actually can, as the shutter isn't on the core APC, it's on the APC in the foyer with turrets.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl

lzimann
 
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: MetaStation Thread (v41I 01/11/2015)

Postby lzimann » Thu Jan 21, 2016 8:43 pm #147906

Toxins/toxin storages has way too many empty canisters, don't really need that much, would be better to add one more o2 canister aswell!

User avatar
TheWiznard
Github User
 
Joined: Sat Apr 19, 2014 11:49 pm
Location: Indiana
Byond Username: TheWiznard
Github Username: TheWiznard

Re: MetaStation Thread (v41I 01/11/2015)

Postby TheWiznard » Sat Jan 23, 2016 3:04 am #148244

You should add some of these so called canvas items to art storage or something, they seem really cool from what I can tell and might be a cool little thing you can add since from what I can see is a pretty solid map so far.
go to bed bro, she's not thinking about you.

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: MetaStation Thread (v41I 01/11/2015)

Postby Zilenan91 » Sat Jan 23, 2016 3:06 am #148245

That's a great idea actually. Can you also add an airlock painter in there if you get around to it?


Also there seems to be way too many plasma canisters in toxins storage than there should be. I've been in numerous blob rounds where they got burst open and a ridiculous amount of plasma locked the crew out of fighting the blob for 10+ minutes.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41I 01/11/2015)

Postby metacide » Sat Jan 23, 2016 10:54 pm #148431

I checked box and both stations have 4 toxins canisters, seems normal. But sure, I'll replace one of the empty canisters with an O2 one to match the 4 toxins canisters.

Should be an airlock painter in art storage already, but I'll definitely add some painting/canvas stuff.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

Actionb
 
Joined: Thu Feb 05, 2015 8:51 am
Byond Username: Actionb

Re: MetaStation Thread (v41I 01/11/2015)

Postby Actionb » Wed Jan 27, 2016 1:02 pm #149405

There's no spare circuit imprinter board in tech storage.
Easy game for a smart blob.

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: MetaStation Thread (v41I 01/11/2015)

Postby Zilenan91 » Fri Jan 29, 2016 2:53 am #149803

The back of the bar is missing a stack of metal and glass to build rage cages with
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: MetaStation Thread (v41I 01/11/2015)

Postby Zilenan91 » Wed Feb 10, 2016 1:53 am #153106

bumping this because it'd be really nice to have those materials for rage cages
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

User avatar
PKPenguin321
In-Game Game Master
 
Joined: Tue Jul 01, 2014 7:02 pm
Location: U S A, U S A, U S A
Byond Username: PKPenguin321
Github Username: PKPenguin321

Re: MetaStation Thread (v41I 01/11/2015)

Postby PKPenguin321 » Wed Feb 10, 2016 5:34 am #153150

Zilenan91 wrote:bumping this because it'd be really nice to have those materials for rage cages

dont forget the wire for the rare disco bar
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: MetaStation Thread (v41I 01/11/2015)

Postby Zilenan91 » Wed Feb 10, 2016 5:35 am #153151

There's already wire in the locker but there's not enough.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

User avatar
Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
Location: Blighty
Byond Username: Anonmare

Re: MetaStation Thread (v41I 01/11/2015)

Postby Anonmare » Wed Feb 17, 2016 7:07 pm #154830

Well the barkeep is literally 15 paces away from art storage with like 8 stacks of wire but alright
Image
Image
Image

User avatar
Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
Location: Blighty
Byond Username: Anonmare

Re: MetaStation Thread (v41I 01/11/2015)

Postby Anonmare » Thu Feb 18, 2016 12:41 pm #154969

Image

Minor bug with the tesla, the shocks are rebounding into maintenance and breaking those airlocks/shockign anyone in that area. Putting a few grounding rods on the opposite sides of the current two ought to fix it, so it's a simple fix. In theory.
Image
Image
Image

User avatar
Yakumo_Chen
 
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: MetaStation Thread (v41I 01/11/2015)

Postby Yakumo_Chen » Sun Feb 21, 2016 2:07 am #155627

Exosuit fab board is missing in tech storage.
Image
Image

User avatar
Atlanta-Ned
In-Game Admin
 
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: MetaStation Thread (v41I 01/11/2015)

Postby Atlanta-Ned » Thu Feb 25, 2016 10:48 pm #157195

Atmos has a red phone on a desk that can't be reached due to computer consoles reeeeeee
EDIT: Shift the alert consoles one tile west and replace that newly empty space with a table reeeeeeeeee
Feedback pls (Don't bother though, because I am perfect)
### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly

OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are

Zilenan91
Confined to the shed
 
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: MetaStation Thread (v41I 01/11/2015)

Postby Zilenan91 » Fri Feb 26, 2016 12:38 am #157255

The HoP's ID swiper can't be reached from the ground. You have to climb the table.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

User avatar
Gun Hog
 
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: MetaStation Thread (v41I 01/11/2015)

Postby Gun Hog » Fri Feb 26, 2016 12:45 pm #157392

Zilenan91 wrote:The HoP's ID swiper can't be reached from the ground. You have to climb the table.

It must have been designed for Mekhi as HoP! :honk: :honkman:

User avatar
Thundercoot
 
Joined: Fri Oct 24, 2014 10:47 pm
Byond Username: Erwgd

Re: MetaStation Thread (v41I 01/11/2015)

Postby Thundercoot » Wed Mar 30, 2016 8:31 pm #165575

The stacks of glass in Engineering each have only 12 sheets instead of 50.

User avatar
Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
Location: Blighty
Byond Username: Anonmare

Re: MetaStation Thread (v41I 01/11/2015)

Postby Anonmare » Mon Apr 04, 2016 8:43 pm #166672

I've found deleting the safety signs around the singulo/tesla area fixes it destroying the airlocks and cameras
Image
Image
Image

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: MetaStation Thread (v41I 01/11/2015)

Postby DemonFiren » Fri May 06, 2016 6:56 am #174314

Let's see, now.

Atmospherics aft-starboard section has a single missing glass window, right there in the corner by the table with the paper bin on it.
Also, the mix tank's controls are fucked: gas input/output settings don't always work (make that a never for output, actually.)
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

User avatar
Derpu
 
Joined: Thu Jan 01, 2015 8:54 pm
Byond Username: Derpu

Re: MetaStation Thread (v41I 01/11/2015)

Postby Derpu » Fri May 06, 2016 9:46 am #174343

DemonFiren wrote:Also, the mix tank's controls are fucked: gas input/output settings don't always work (make that a never for output, actually.)


I've only had that happen once. And it was when you messed with it.

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: MetaStation Thread (v41I 01/11/2015)

Postby DemonFiren » Fri May 06, 2016 11:00 am #174356

Derpu wrote:
DemonFiren wrote:Also, the mix tank's controls are fucked: gas input/output settings don't always work (make that a never for output, actually.)


I've only had that happen once. And it was when you messed with it.

Curiously enough this shit never worked for me.
Evidently the map developer has something against me.
HELP I AM BEING METAGRUDGED
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41J 11/05/2016)

Postby metacide » Thu May 12, 2016 7:19 am #175917

Submitted a minor update on GitHub, if it interests anyone

MetaStation v41J (11/05/2016):

Image
(Image of the station, click here for full-size)

MetaStation v41J Changelog:
    Added extra grounding rods to the engine area to stop the tesla destroying some cameras. The main sign-conduction issue had already been fixed.
    Added missing circuit boards to tech storage to match current box boards - exosuit fabricator, circuit imprinter, teleporter, and AI integrity restorer boards.
    Added some glass, metal, and more wire to the bar backroom closet to allow for easier remodelling.
    Added a selection of blank canvas to art storage and some easels to maint.
    Added cameras to each xenobiology containment pen so the slime computers don't bug out so often.
    Added missing indoor window pane in atmos by one of the computers.
    Added a custom name to the armory securitron, which now also starts active and will by default detain unknowns and those holding guns without clearance.
    Added formal uniform crate to the armory anteroom.
    Adjusted layout of the aft arm of the engine area, making it a separate maint tunnel which is part of the engineering escape pod area.
    Adjusted positions of some machines in the cargo office and QM office so the cargo APC and other items can be accessed properly again.
    Adjusted interrogation access - now anyone with brig access can get in, such as the lawyer.
    Anchored the O2 lockers in the engine room airlocks to stop them being dragged out by spacewind every time the airlocks are used.
    Fixed glass sheet stacks in engineering having 12 sheets not 50.
    Fixed the mutli-belt typo.
    Fixed maint autodrobe incorrectly requiring theatre access.
    Fixed some of the emergency shuttle exit airlocks requiring certain access levels.
    Moved the portable flashes out into the armory anteroom, adding racks to where they were, which hold extra flashes, tear gas grenades, emergency doughnuts, and a rack of barrier grenades.
    Moved HoP keycard authentication device so it can be reached without having to clamber on a table.
    Replaced an empty canister in toxins with a fourth O2 canister.
    Replaced some blood and gibs present on roundstart with their correct 'old' variants.
    The cloning APC now starts unlocked.
    Removed version suffix on filename in keeping with other maps.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

User avatar
Bolien
 
Joined: Sun Oct 05, 2014 7:38 pm
Location: Sillycone Valley
Byond Username: Bolien

Re: MetaStation Thread (v41J 11/05/2015)

Postby Bolien » Sat Jun 04, 2016 6:52 am #183686

I feel like toxins, or at least science somewhere needs a heater.
If I want a heater I have to take apart the cooler and switch it, which I feel like is an unnecessary pain.
Image
Image

User avatar
Wyzack
 
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: MetaStation Thread (v41J 11/05/2015)

Postby Wyzack » Sat Jun 04, 2016 1:09 pm #183731

I have no strong feelings one way or the other, but why was the library made into a windowless fortress with only one door? I feel like it isolates an already sidelined job and makes people less likely to visit than before
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!

Kor wrote:I wish Wyzack was still an admin.

EngamerAzari's real number one fangirl <3
certified good poster

User avatar
Anonmare
 
Joined: Sun Mar 15, 2015 8:59 pm
Location: Blighty
Byond Username: Anonmare

Re: MetaStation Thread (v41J 11/05/2015)

Postby Anonmare » Sun Jun 05, 2016 5:46 am #183910

I think the AI satellite isn't actually connected to the main powernet properly. Mind checking the wire near the external area of the satellite, specifically near the APC?
Image
Image
Image

Sidon
 
Joined: Sun Apr 24, 2016 6:04 am
Byond Username: Sidon

Re: MetaStation Thread (v41J 11/05/2015)

Postby Sidon » Tue Jun 07, 2016 7:55 am #184474

Meta add these stools to the bar & kitchen portion instead of the current ones, also the maint bar as well:

https://github.com/tgstation/tgstation/pull/18263

User avatar
metacide
 
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: MetaStation Thread (v41J 11/05/2015)

Postby metacide » Sat Jun 11, 2016 5:14 pm #185898

I think you can make any heater a freezer or vice versa by screwdrivering it open and wrenching it, or something like that.

Regarding the station and MiniSat having separate powernets, it's intentional - but you can easily connect the two, if you want to powersink the lot or recharge the MiniSat or whatever. MiniSat has independent power that should last hours and hours, though.

The new bar stools were kindly recently added by Xhuis.

As for the library being more secluded, it was suggested and I thought I'd give it a go. The only people who really noticed though were those who disliked it, so I'll change it back when I next have the time.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

Sidon
 
Joined: Sun Apr 24, 2016 6:04 am
Byond Username: Sidon

Re: MetaStation Thread (v41J 11/05/2015)

Postby Sidon » Sat Jun 11, 2016 10:39 pm #185993

I like the secluded library :sad:

User avatar
DemonFiren
 
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: MetaStation Thread (v41J 11/05/2015)

Postby DemonFiren » Sun Jun 12, 2016 10:01 am #186129

On the library: keep both entrances, but lose the windows.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image

PreviousNext

Return to Spriting and Mapping

Who is online

Users browsing this forum: Google [Bot]