TEST YOUR MAP BEFORE YOU PR: A How To

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Ikarrus
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TEST YOUR MAP BEFORE YOU PR: A How To

Post by Ikarrus » #3752

Map Testing Checklist
If you plan on pushing a significant map change, you need to test your map on a local server for errors before submitting it.

Simply follow the steps below and you should be able to catch most errors mapping changes bring:
- Debug Tab > Debug Verbs
- Mapping Tab
- Check for errors for cameras, power cables, and atmos pipes
- Powersink the station and ghost around to check for unconnected powernets
- Ride disposals from start (locker room on box) to finish to check for broken disposals
- Make yourself an AI and check for blindspots
- Fix your errors, and run through this list again to double check, because chances are you missed something or you broke something else. That's just how it is.

Things to avoid:
-Avoid placing piping and wiring under machines. This makes it easier to repair them should they get damaged
-Avoid piping and wiring through walls for similar reasons, especially r-walls.
-Avoid placing scrubbers and air vents under objects. It's better to leave them in the open and visible so people can use them.

Doing so will save everyone a lot of headaches down the line. Specifically, yours, because you will have to fix your own shit.
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AseaHeru
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Re: Map Testing Checklist

Post by AseaHeru » #3811

Posting to sticky this.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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Re: Map Testing Checklist

Post by Ikarrus » #107700

Bump and sticky because this has become quite a problem recently.
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Re: TEST YOUR MAP BEFORE YOU PR: A How To

Post by callanrockslol » #107714

Are you suggesting that people TEST their CHANGES?
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Re: TEST YOUR MAP BEFORE YOU PR: A How To

Post by san7890 » #639904

Some of the information in this has lasted the test of time, but there's still a few things that have been changed.

I'm hesistant to unsticky something this ancient, but I'll drop a link to the portion of the guide we reference testing in. Hopefully, this information finds and services you a bit better: https://hackmd.io/@tgstation/SyVma0dS5# ... ok-Out-For
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