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AsteroidStation Feedback

Posted: Fri Jul 24, 2015 4:05 pm
by CorruptComputer
I have revived this beast and if you find any bugs/have suggestions post them here.

Image: https://cloud.githubusercontent.com/ass ... 4b5e10.png

Map Files: https://github.com/tgstation/-tg-statio ... oidStation

Re: AsteroidStation Feedback

Posted: Fri Jul 24, 2015 4:31 pm
by JackHunt
Why the old firelocks? Needs the new Nuke too.

Re: AsteroidStation Feedback

Posted: Fri Jul 24, 2015 5:07 pm
by Scones
JackHunt wrote:Why the old firelocks? Needs the new Nuke too.
I mentioned this in one of the earlier PRs, too.

This map is a complete mess. We had a single test round of it on Sybil and it did NOT go well. Evidently parts of the station were actually missing tiles at roundstart and venting into space. I had two HoS guns for some unknowable reason. I could make a list of everything specifically wrong but that's frankly too much time and energy.

The Brig is horrific, with a layout that is confusing, inefficient, inconvenient, and best dealt with by removal and rebuilding from scratch. The biggest issue is really just that a vertical Brig alignment is really fucking awful. Meta has horizontal Brig, Box has horizontal Brig, and Eff3 had a more square shape to avoid this.

Re: AsteroidStation Feedback

Posted: Fri Jul 24, 2015 5:56 pm
by ChangelingRain
There are so few air and fire alarms that a fire in medbay could spread past firelocks in multiple areas and it was noticeably tricky to find the air alarm in an area to activate siphons or otherwise fuck with the area's atmos.

Re: AsteroidStation Feedback

Posted: Sun Aug 09, 2015 3:50 pm
by CorruptComputer
All problems here have been fixed.

Re: AsteroidStation Feedback

Posted: Sun Aug 09, 2015 8:51 pm
by Scones
So you remapped the Brig?