Box 2.0

Mapping Ideas and Sprite Galleries
Post Reply
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Box 2.0

Post by oranges » #107507

We need to make box bigger with more job slots to better support our population.

Some have suggested that the map is actually big enough, it just hasn't been designed for enough job slots, thoughts on this would be good.
Last edited by oranges on Mon Jul 27, 2015 10:26 am, edited 1 time in total.
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Box 2.0

Post by John_Oxford » #107509

So, you mean meta?
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Box 2.0

Post by oranges » #107511

Very good post but meta is actually about only the same size as box, so if we're gonna use meta on sybil then it also needs to be made bigger and be designed for more job slots.
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Box 2.0

Post by John_Oxford » #107515

oranges wrote:Very good post but meta is actually about only the same size as box, so if we're gonna use meta on sybil then it also needs to be made bigger and be designed for more job slots.
Thanks, took me all of 2 seconds to think it up

On a serious note, heres the size comparison:
Image

Its argueable, but if we are looking for size, meta would be better suited to be upgraded in size, rather than box.
The entire concept of re-designing a entire station to better suit a increased crew capacity is a HUGE task.

Personally, i think meta would be easier to upgrade. Instead of making the station's border larger in total, it'd be better to make up for empty space that meta has essentially everywhere, by expanding departments
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Box 2.0

Post by Saegrimr » #107516

There's like 5 or so "Check out my station project guys!" threads.

Why not go nudge them to finish or help out?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Box 2.0

Post by oranges » #107517

Feel free to make your own thread on that topic then
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Box 2.0

Post by Luke Cox » #107522

Meta has a lot more crammed into its space than Box does.


Back on topic, let's compile a list of what all we think is wrong with Box. With the intended differences between Box (more functionality) and Meta (more realistic), here is what I can come up with:
  • Glaring security flaws in the security wing
  • Awkward to use gulag system
  • Generally wonky medbay
  • Experimenter lab is shit. Replace it with something actually useful
Image
callanrockslol
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: Box 2.0

Post by callanrockslol » #107535

Luke Cox wrote:lGlaring security flaws in the security wing
That's sort of the point, its not supposed to be a completely secure station that nobody can ever breach, especially the most heavily armed place in the entire thing. Its underfunded research station on the edges of known space.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Box 2.0

Post by CPTANT » #107541

box gulag is horrible, and its pretty simple to make something that is already 10 times better.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
JackHunt
Joined: Fri Jan 30, 2015 9:12 pm
Byond Username: JackHunt

Re: Box 2.0

Post by JackHunt » #107543

Box is already 2.0, it's 2.1.3 I believe. The thing is that making a station bigger is about as big of a task as making a new station entirely. There's a couple of maps in development now that might be ready to test in a few months. Baring a really dedicated mapper, a box upgrade will take much longer. However I think a map that aesthetically resembles box would be great for player retention and would be accepted easier by the community. But how exactly do you make a station bigger? What would an extra scientist do now for instance? What does a bigger medbay have that the current one doesn't? How do you solve transportation issues? None of these are insurmountable and I think there's some good answers out there already. Map design is hard though and upgrading box could easily turn into making upgraded box an absolute abomination of a map. We should have clear goals going into such a big project.
Naximous
Joined: Sun Jun 21, 2015 11:43 am
Byond Username: Naximous

Re: Box 2.0

Post by Naximous » #107630

JackHunt wrote:Box is already 2.0, it's 2.1.3 I believe. The thing is that making a station bigger is about as big of a task as making a new station entirely. There's a couple of maps in development now that might be ready to test in a few months. Baring a really dedicated mapper, a box upgrade will take much longer. However I think a map that aesthetically resembles box would be great for player retention and would be accepted easier by the community. But how exactly do you make a station bigger? What would an extra scientist do now for instance? What does a bigger medbay have that the current one doesn't? How do you solve transportation issues? None of these are insurmountable and I think there's some good answers out there already. Map design is hard though and upgrading box could easily turn into making upgraded box an absolute abomination of a map. We should have clear goals going into such a big project.
I think that he meant "Box 2" as in the current one we have is "Box 1, version 2.1.3" That would make sense
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Box 2.0

Post by Scones » #107652

How does Box not support our current average player count? It has spawn points and I rarely see a department go with not having gear, especially considering most jobs with the exception of Security and Mining do not entirely hinge around kitting up from an equipment locker at roundstart (Which relegates the Science/Engineering/Medical lockers to being looted for 1-2 items or used for people transferring in)

The Brig fairly comfortably manages to support a full set of officers, a Warden and the Head of Security. Science rarely has a shortage of work. There's enough junk and unused space lying around for the average assistant to make something of himself should they so please.

I guess I don't see it.
plplplplp WOOOOooo hahahhaha
User avatar
Summoner
Joined: Thu Apr 17, 2014 5:56 pm
Byond Username: Summoner99

Re: Box 2.0

Post by Summoner » #108546

Some of us are planning on working on a map that can be the 'box replacement' for people who like Box and want that kind of experience. We are still in the planning stages and have no real design but basic ideas and no name.

When we get around to it we'll make a thread.
Image
Long time player and former admin
User avatar
JackHunt
Joined: Fri Jan 30, 2015 9:12 pm
Byond Username: JackHunt

Re: Box 2.0

Post by JackHunt » #108658

Honestly there's a bunch of stuff in development right now. Wait a few months and there'll be a bunch of new maps to try. They might not be any good but they'll certainly give players an idea of what they like. Right now the biggest problem is that the complaints about box aren't very well translated into mapping plans. We can't make a fix if we don't know for what and "making it bigger" is the second most vague statement you can make about a map.
Post Reply

Who is online

Users browsing this forum: No registered users