Dreamstation [DREAMS DON'T DIE]

Mapping Ideas and Sprite Galleries
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v02 [NEEDS TESTING]

Post by ChangelingRain » #122914

Bottom post of the previous page:

I'll just address the stuff I haven't changed, in order;
Science and medbay aren't close because I don't have the time to try and, say, swap engineering and medical and I'm not sure I want to
I'm sorry for everything huge-corridor related but I made this map off of a dream and very little mapping experience so
The bridge has three entrances, from bridge storage,(which is bridge access) the captain's office, and the bridge hallway
The wardrobes and chargers being there is a feature
The disposals machine controls are accessible without being on a belt, you can access them from the switch to the left
The only alcove I didn't add was the chemistry one
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
metacide
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: Dreamstation v02 [NEEDS TESTING]

Post by metacide » #123004

I'd forget about the medbay-science position changing good long time if I were you. Little changes are the way to go unless you have a huge bout of energy and/or free time. Also, while Allura did update MetaStation and get it working again, and I'm very grateful for that, ignore their map feedback. It's almost always this incendiary and unhelpful. This must have taken enormous effort, and really is of a very high quality, so don't let petty criticism get you down.

Look forward to seeing this run a bit more when map-vote is back so I can give more proper feedback.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Dreamstation v02 [NEEDS TESTING]

Post by Atlanta-Ned » #123124

Anonus wrote: Science and medbay aren't close because I don't have the time to try and, say, swap engineering and medical and I'm not sure I want to
Even swapping science with the chapel/escape area would work. Then again it would change the traffic flow... hmm...
Anonus wrote: The bridge has three entrances, from bridge storage,(which is bridge access) the captain's office, and the bridge hallway
The wardrobes and chargers being there is a feature
It's a bold move Cotton! Let's see if it pays off!
Anonus wrote:The only alcove I didn't add was the chemistry one
Yesssss <3 alcoves

For the sec pod, I'd move the western sec equipment room maintenance so that sec can access the pod from the equipment room's SE corner. Unless the intention is for that to be a public escape pod, in which case rock on.

The firelocks outside atmos, move them south a bit.

The ancillary AI positions in the core are too weak. There needs to be at least 2 r-walls around the entirety of the core. That EMP hidden on the right side is either going to be terrible or awesome.

Are the coolers in tcomms actually hooked up? Can I make tcomms hospitable if I turn them off?

I'd add a set of shutters to the cargo waiting area at escape.

If you could reshuffle the detective's office so they can access interrogation I'd be so happy

Loving it so far. I hope we get a lot more time to play test this.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v03 [NEEDS TESTING]

Post by ChangelingRain » #123130

Atlanta-Ned wrote:-snip-
The pod is intended to be public if easily accessed by security, yes.
I did that already I'm just too fast.
The extra AI spots are weaker so that the core setup actually has some weaknesses as it's pretty powerful... And that's not an EMP.
Yes, they are hooked up, and yes, you can make it hospitable if you raise the temperature on them.
I would add shutters, but then I'd need to move the newscaster and radio and I'm not sure how much of a benefit shutters would be anyway.
I'm probably not gonna shuffle the detective's office because I really like how it turned out and I'm not super sure it's really worth it.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
DNS
Joined: Mon Dec 29, 2014 1:20 pm
Byond Username: DarkNightSin

Re: Dreamstation v03 [NEEDS TESTING]

Post by DNS » #123242

Aboslutely LOVE the kitchen layout. Chef doesn't start with any basic ingredients though, no rice, flour, etc. Just milk. Maybe toss him a bone?
I draw things and use twitter.
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Dreamstation v03 [NEEDS TESTING]

Post by Not-Dorsidarf » #123290

Library seems excessive, its more like a shortcut in the halls as-is

still needs more doors in the hallways

there's a third set of implants in the courtroom locker for some reason
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v03 [NEEDS TESTING]

Post by ChangelingRain » #123315

Not-Dorsidarf wrote:Library seems excessive, its more like a shortcut in the halls as-is

still needs more doors in the hallways

there's a third set of implants in the courtroom locker for some reason
Er, what? Why would there be implants in the courtroom locker?
Also the chef not having flour etc will be fixed as soon as I find a few more errors to fix because I don't want too many commits on the PR.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Dreamstation v03 [NEEDS TESTING]

Post by Wyzack » #123363

Making the library a useful shortcut is actually a good idea, it will actually get people to go there
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v03 [NEEDS TESTING]

Post by ChangelingRain » #123675

Dreamstation is merged!
This means updates and fixes will, of course, slow down because it means I've gotta go through git, which isn't always that easy, but it also means it'll be on map rotation when map rotation gets merged and it'll be easy to switch to.
Also yes I am going to maintain it unless something out of the ordinary happens.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
Shadowlight213
Joined: Tue Nov 11, 2014 9:34 pm
Byond Username: Shadowlight213
Github Username: Shadowlight213

Re: Dreamstation v03 [MERGED, PANIC]

Post by Shadowlight213 » #123706

Is the ouja board still on the map? If so, remove it please. I saw it being used almost every round during rotation, and I expect that security is going to start using it to ask ghosts who the traitor is.
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Dreamstation v03 [NEEDS TESTING]

Post by Not-Dorsidarf » #123915

Anonus wrote:
Not-Dorsidarf wrote:Library seems excessive, its more like a shortcut in the halls as-is

still needs more doors in the hallways

there's a third set of implants in the courtroom locker for some reason
Er, what? Why would there be implants in the courtroom locker?
Also the chef not having flour etc will be fixed as soon as I find a few more errors to fix because I don't want too many commits on the PR.
I sure as hell don't know, but they seem to be in there, and I don't know why
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
JackHunt
Joined: Fri Jan 30, 2015 9:12 pm
Byond Username: JackHunt

Re: Dreamstation v03 [MERGED, PANIC]

Post by JackHunt » #123927

You can always squash commits later, never be afraid to make incremental changes, it makes big projects easier. Alternately you can always make a fresh branch, reset --hard upstream/master to make it identical to the tgstation master and then git checkout only the files that have changed from your local master branch to make a merge branch with only one commit.
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v03 [NEEDS TESTING]

Post by ChangelingRain » #123982

Not-Dorsidarf wrote:
Anonus wrote:
Not-Dorsidarf wrote:Library seems excessive, its more like a shortcut in the halls as-is

still needs more doors in the hallways

there's a third set of implants in the courtroom locker for some reason
Er, what? Why would there be implants in the courtroom locker?
Also the chef not having flour etc will be fixed as soon as I find a few more errors to fix because I don't want too many commits on the PR.
I sure as hell don't know, but they seem to be in there, and I don't know why
Well they sure as fuck aren't there in the map editor, so I can't do shit about it(and yes, the locker is of the correct type - I actually copied the courtroom from box so if it's an issue here it's an issue on box as well_
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Dreamstation v03 [NEEDS TESTING]

Post by Not-Dorsidarf » #124025

Anonus wrote:
Not-Dorsidarf wrote:
Anonus wrote:
Not-Dorsidarf wrote:Library seems excessive, its more like a shortcut in the halls as-is

still needs more doors in the hallways

there's a third set of implants in the courtroom locker for some reason
Er, what? Why would there be implants in the courtroom locker?
Also the chef not having flour etc will be fixed as soon as I find a few more errors to fix because I don't want too many commits on the PR.
I sure as hell don't know, but they seem to be in there, and I don't know why
Well they sure as fuck aren't there in the map editor, so I can't do shit about it(and yes, the locker is of the correct type - I actually copied the courtroom from box so if it's an issue here it's an issue on box as well_
Maybe the HOS just decided for some reason that what the courtroom really needed that rev round was an unlocked, full box of implants
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
duncathan
Joined: Mon May 25, 2015 4:12 pm
Byond Username: Dunc
Github Username: duncathan

Re: Dreamstation v03 [MERGED, PANIC]

Post by duncathan » #124161

Some of the maps in rotation have active turfs at roundstart. This is a mapping error caused by a difference of the air between the adjacent turfs. There will be a big #WARNING message at roundstart telling you how many there are and how to find them (the verb it mentions is a debug verb; make sure to use the "Debug verbs" verb in the Debug panel so that it's visible). Make sure you fix these and PR it.

If, when you compile, it says that there are exactly 31 active turfs at roundstart, PLEASE tell me. There is a critical atmos runtime happening on that map and I need to know which map it is so I can fix it.
Image
Players can and will create their own fun.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Dreamstation v03 [MERGED, PANIC]

Post by Wyzack » #124170

Map is decent, rusty walls look like shit though. pls remove
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
allura
Joined: Thu May 15, 2014 4:30 am
Byond Username: Allura

Re: Dreamstation v03 [MERGED, PANIC]

Post by allura » #124221

Breakdown of your map, since it was merged.

NEGATIVE

GENERAL

Obviously, I don't like it. That's not a problem that can really be fixed, but it's worth putting it out there. It's not nearly as bad as DiscStation, but I don't like the philosophy behind the map. That said, there's still good things about the map that I'm going to be pointing out.

Your design is a series of long, straight hallways that are completely ugly and boring. It's no fun to walk around a map that's just straight lines. A station shouldn't just be a giant hallway, and that's essentially what your map is.

Although experimenting is nice, the rusty walls you've placed everywhere honestly don't cut it. I think they would be aesthetically interesting if they were exclusively on the hull of the station, but you've taken it way too far. Just cut back on how many you put in.

Your sense of what needs to be secure and what doesn't is absolutely buttflustering. You have the vault with hilariously overdone wiring, surrounded by space and r windows, completely isolated, while the equipment room is two wall from a public hallway, and not even just that. The equipment room is in a very specific cranny that I doubt many people will venture to, so it's easy to do unpalatable things there. It seems that the mundane has been given VIP treatment while really definitely crazy shit like the captain's office is swiss fucking cheese in terms of durability.

A lot of areas are way, way big. Especially the bar and library. While the library could be spiced up to work better with that shape, the bar will need complete restructuring. The placement of the casino has made the entire bottom entrance empty to avoid covering it. And strangely enough, the theatre manages to be undersized despite all the space it has to expand into.
The positive to your designs is that they're nice little shortcuts in the hallways, and they remind me of trunkmap. Although the big picture is nice to look out, ultimately the two rooms are barren. This applies to other locations, those are just two of the worst.

As an addition to my above point, you somehow managed to make other rooms entirely TOO small. The worst of the bunch are dorms, the gateway, sec offices, atmospherics, the captain's office, botany, most of science, surgery, and the recreation center. Lucky for you, that means you have space to balance your map. You can shrink down large areas or fill the huge holes you left in maintenance to make small places bigger. So good on that.

There's too much empty space, even in rooms that seem finely sized. The security equipment room is ungodly, the mailing repo (which I think you should fill w/ 4 racks a la Efficiency Station 3), the bar (again), engineering, and medbay. While the first few can just be fixed with more decoration or rearranging, engineering and medbay need to be much less segmented. They're hyper-organized, and consequently there's very little to see in each room. This is at its worst in medbay, the top left section.

The worst thing is how awfully cramped this map is. It's actually claustrophobic, I would be uncomfortable playing in it.

SECURITY

I merit your pretty original design for security, but I'll hold back on that, since this is the negative section.

Interrogation is too empty.
The equipment room isn't secure enough, and it's too empty.
The HoS office is way too crowded, and doesn't need that windoor.
Perma is too small, and botany is set up awfully. Please consider trays instead of dirt piles.
Execution is too small.
Cut it out with the windows, they're god damn everywhere. I understand that it's for the warden, but it's overkill. There doesn't need to be so many.
Detective office is too small.
The mail area is still broken.
The hallways are weirdly empty, especially the awkward transition room between perma and the execution room.
The warden needs a direct door into the hallway. He has no need for so many tables, one can be taken out in favor of a door. Also, put shutters/an airlock on his desk. And another windoor.
The dark tiles have got to go.

CARGO

The lobby is too empty.
The mail room/desk combo is too empty.
The ore room/random fluff thing is both useless and too empty.
Mining is too cramped.
The cargo bay is too small, but it has space to expand downwards.
The QM office is ugly, with the dark tiles. Let him see into mining, also.
Why the hole into space? You have a lot of those, but not in a useful or attractive way, they're just there.

SCIENCE

Robotics is WAY, WAY too cramped. It's actually painful to look at. The mech bay is the same. You really seem up a creek there too, with how you set it up to be surrounded by vital shit.
Move the RnD equipment down 1 tile. Trash the glass tables.
The RD office is hysterically bad. It's tiny and cramped and painful to look at, and it has ugly dark tiles.
The Experimentor Room is too small.
Toxins is too small, and too cramped.
Xenobio's esoteric setup is bad, you should flip it like every other map does.

MEDBAY

Chemistry is too small.
The desk should be able to fit at least 2 people.
Cryogenics is too small.
Surgery is too small.
By having the top left area to heavily segmented, you've made each section way too empty. Try to combine it all into an organized hub, similarly to what you did with the mail room/desk of cargo.
Remove the hecking windoor from the CMO office.
The patient room is too small and very oblong.
Genetics monkey pen, please, give it grass, not ugly grey tiles.
The patient rooms in virology are too small. Also, the entire environment doesn't accommodate two workers. Also the break room is too small.

ENGINEERING

The vault is entirely too huge.
The bottom segment is too empty.
Your singularity containment is way too close to arrivals, it's not cool whenever the singularity gets loose and the first people to suffer are late joiners. And why only 4 shield gens?
There's no purpose for the SMES room, because the equipment room where they could easily fit is far enough from the singularity.
Remove the windoor from the CE office, and make it so that the space suit isn't one r-wall from a public hallway.
There's no point in the AI being connected to engineering, since it doesn't have telecomms. Box shares this problem, because Steelpoint, the man behind Box's AI sat, didn't realize that engineering only got the AI on Metastation because it had telecomms. Give it to science.
Telecomms is way too easy to intrude upon and ruin.
Atmospherics is too small and, since it isn't directly next to space, incredibly easy to break into and ruin. I have no clue how Anonus, the atmos god, has created probably the third worst atmos I've seen in a map.

CIVILIAN

Every civilian area is either too small or too big:
Library, bar, tool storage are too big.
Dorms, recreation, botany, kitchen are too small.
Chapel is too empty, and cut it out with the windows.
Janitor's anti-slip floors are redundant since the only people allowed in there have galoshes, and also they're ugly.

COMMAND

The bridge computers and stuff should be moved against the windows, and the central table both made into metal and expanded up one and down one.
Please kill the massive overuse of dark tiling. Just the main bridge is fine, thanks.
The HoP office manages to be too small and also too empty.
The AI core is way overstated with its shape and security, and it too many turrets.
The vault is hilariously oversecure with that wiring job, just make it all into one solid wire for Pete's sake. Nothing in it is comprising except on a very, very rare occasion.
Don't divide the gateway.

MISC

The catwalks are everywhere, and very ugly.
There's too many space holes/maint crevices that just serve to cramp the station even more and provide nothing cool to see.
Make the wires red or yellow. Green is hard to see, especially for a colorblind person.

POSITIVE

GENERAL

Nothing about the general idea of your map is good. I can say that more often than not, your minor details/structuring are nice, but the entire thing viewed as one creation is bad.
(Coming back here before I post, looking at it, I can say that you did good in that unimportant places are almost always perfectly small, like the law office or courtroom.)

SECURITY

As I said, the shape is cool and unique.
The warden/armory area is a nice box and it fits nicely together, especially with neither being too awfully cramped.
I like the placement of the HoS office, with a big ass space window.
Good that the secway is public... but why make it public if the key is in the armory? An oversight?

CARGO

I really do like the mail room/desk combo, it eliminates the useless division. However, at the same time, you added some weird transition room to do the job of useless segmenting.

SCIENCE

The entire symmetrical idea behind it is nice.
Toxins being split up into two room is a good idea in terms of how pretty it looks, but functionally it's bad.
Everything is basically put in a reasonable place, nothing is obnoxious to get around to finding.

MEDBAY

Nothing here is outstanding enough for me to point out, but all-in-all it's not an offensive place. I guess that Genetics is nice and open, while not being totally empty and awful.

ENGINEERING

The containment is interesting, nonetheless, but kill the catwalks please.
The segmenting here is moderated and actually good to look at, unlike Medbay.
The toppest section is especially cool, it's pretty much perfectly set up with fine equipment distribution.
The gravity gen, it's really really nice.
Thanks for the turbine. No thanks to the catwalks.

CIVILIAN

Library, bar, both are nice for how they provide crosswalks through the hallways.
If you fill up the bar, the massive design could work in your favor.
Departures is really awesome, I like it a lot. It also demonstrates the very characteristic segmenting you implemented everywhere in a great way.
A divided chapel, like Metastation, is always to die for.
I like that there's a cargo section in departures, although it is of course totally useless.

COMMAND

The bridge's design is actually hella cool, and although the AI core itself is ugly, its placement is pretty awesome.
The EVA is understated in a good way.

MISC

Maint, other than the random holes, is pretty much A+. I don't think it's nearly as functional as Metastation or Efficiency Station 3, but it's got good decor. Just really add more doors and it's perfect.
User avatar
BillWilson
Joined: Tue Apr 29, 2014 1:01 am
Byond Username: TheEpicPissUmaru

Re: Dreamstation v03 [MERGED, PANIC]

Post by BillWilson » #124236

I kind of like this map, however I feel it is a very antag-focused station.

Maint leads into EVERYTHING. There's a maint entrance into pretty much every head office or secure storage. Maint door in the showers leads right into science. Once you have an emag or a toolbelt it's incredibly easy to get anywhere stealthily.

Not to mention no windoors on any plastic flaps, if you have a large cardboard box you can enter anywhere through them - and there are pre-made large cardboard boxes you can find in maint which even nixes the need to have to gather boxes to craft one. If I get a steal objective on Dream I run up in maint to get the box and then into through the flaps in just a few minutes of start time.

I like that there is a lot of resources and shit in maint, such as packs of metal, vending machine loaders, etc. You can find some pretty neat and useful scraps instead of just antag weapons (although there are quite a few of those too), which can help with improvising weapons or construction when in a jam.

As it stands, it's real easy to break into everywhere, especially the armory from below. I'd recommend turning the first set of wall into Rwalls as well, because it's really easy to false-wall them and get to work on the single Rwall to quickly get in if you know what you're doing.

Also, as already noted, there's a plastic flap leading to space between sec and the bridge.
Image
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Dreamstation v03 [MERGED, PANIC]

Post by Not-Dorsidarf » #124251

I like the dark tiles myself.
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
MrStonedOne
Host
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: Dreamstation v03 [MERGED, PANIC]

Post by MrStonedOne » #124552

Please don't listen to allura

There is no one true way to do mapping like they seem to be implying.
Forum/Wiki Administrator, Server host, Database King, Master Coder
MrStonedOne on digg(banned), Steam, IRC, Skype Discord. (!vAKvpFcksg)
Image
NSFW:
Image
allura
Joined: Thu May 15, 2014 4:30 am
Byond Username: Allura

Re: Dreamstation v03 [MERGED, PANIC]

Post by allura » #124591

"learn to map" = "make a map"
I acknowledge I don't have the chops to make my own map, but I have more than enough experience to have provided what was definitely a fair critique of your map. Nothing I said was derived from some fictional map I've created, it's just common opinions I have as both a player, and someone who values function and small tweaks to a map.
User avatar
Bawhoppennn
Github User
Joined: Wed Jan 14, 2015 11:42 pm
Byond Username: Bawhoppennn
Github Username: Bawhoppen

Re: Dreamstation v04 [MERGED, PANIC]

Post by Bawhoppennn » #125125

No box of syringes in xenobio, 0/10
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

Image
<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
Image
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

Image

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
Septavius

Re: Dreamstation v04 [MERGED, PANIC]

Post by Septavius » #125132

Hydroponics needs a botany wardrobe locker.
Incoming
Github User
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Dreamstation v04 [MERGED, PANIC]

Post by Incoming » #125337

There's areas on the map where an air sensor is placed right over a vent. Since the vent will maintain normal pressure perfectly on its own tile if at all able it means that in most cases those air alarms will never report a problem, even if the room's been breached.

At the very least this is a problem for both vents on the bridge
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Kofi - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!
Septavius

Re: Dreamstation v04 [MERGED, PANIC]

Post by Septavius » #125960

PUT A MOP IN THE JANITORS CLOSET.
DeutscherMajor
Joined: Mon Sep 21, 2015 2:36 pm
Byond Username: DeutscherMajor

Re: Dreamstation v04 [MERGED, PANIC]

Post by DeutscherMajor » #126210

Aft starboard hallway APC isnt connected to power grid.
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v04 [MERGED, PANIC]

Post by ChangelingRain » #126330

As of https://github.com/tgstation/-tg-station/pull/12403 I have addressed the rogue APC, the lack of mop, the lack of syringes, the air alarm placement, and a few other notable bugs and I'll update the map image this week hopefully.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
francinum
Joined: Fri Jun 27, 2014 4:46 pm
Byond Username: Francinum
Github Username: francinum

Re: Dreamstation v04 [MERGED, PANIC]

Post by francinum » #127311

Botany does not have Plant-B-Gone.
Spoiler:
Image
Image
Image
Image
Image
Image
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation v04 [MERGED, PANIC]

Post by ChangelingRain » #127321

francinum wrote:Botany does not have Plant-B-Gone.
Okay did that is there anything else?

Also, the map image has promptly become outdated again.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
newfren
Joined: Tue May 12, 2015 12:57 pm
Byond Username: Newfren

Re: Dreamstation [LITERALLY THE MOST READY]

Post by newfren » #127323

Botany also lacks a grinder and a condimaster.
User avatar
Braincake
Joined: Fri Apr 18, 2014 2:48 pm
Byond Username: Braincake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by Braincake » #127439

Noticed a few things while playing:
  • Containment cameras appear to be missing or not functional; the monitor just gives an empty list.
  • Power Storage is 3 tiles high, but has several static items blocking things, making it very hard to drag stuff around in there. Extending it by even one tile would help immensely (and it seems like enough empty space is available).
  • No cigarette machine in Engineering (very important!).
  • Chef only has 3 tables to work on. Probably would've been enough in the old days, but with table-cooking it gets rather annoying to organize your space and cook stuff, too.
Haven't played much yet, so I might encounter more, but I haven't ran into other major issues yet. I really like the Brig layout, and the positioning of the CMO's office, especially when compared to Box. It actually feels like the CMO is the boss, rather than some annoying shouty brat they stuffed into a corner of the department.
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by ChangelingRain » #127442

Braincake wrote:Noticed a few things while playing:
  • Containment cameras appear to be missing or not functional; the monitor just gives an empty list.
  • Power Storage is 3 tiles high, but has several static items blocking things, making it very hard to drag stuff around in there. Extending it by even one tile would help immensely (and it seems like enough empty space is available).
  • No cigarette machine in Engineering (very important!).
  • Chef only has 3 tables to work on. Probably would've been enough in the old days, but with table-cooking it gets rather annoying to organize your space and cook stuff, too.
Haven't played much yet, so I might encounter more, but I haven't ran into other major issues yet. I really like the Brig layout, and the positioning of the CMO's office, especially when compared to Box. It actually feels like the CMO is the boss, rather than some annoying shouty brat they stuffed into a corner of the department.
Cameras in general are broken on all maps, so yeah.
I can fiddle with the rest, though.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
Braincake
Joined: Fri Apr 18, 2014 2:48 pm
Byond Username: Braincake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by Braincake » #127444

Anonus wrote:Cameras in general are broken on all maps, so yeah.
Ah, my bad. First couple of rounds I've played in a while, and hadn't checked on Box.
User avatar
tedward1337
Joined: Thu May 15, 2014 12:54 am
Byond Username: Tedward1337
Location: Ontario, Canada

Re: Dreamstation [LITERALLY THE MOST READY]

Post by tedward1337 » #128236

There is no gulag shuttle. This can hinder my antag abilities.
Major T on Steam/IRC/Twitch/everything else.
Game Admin
PM anytime with questions about the server, policies or for fun!
Spoiler:
<hg|work> why do we unban people
OOC: Shaps: pizza status: fucking delivered
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by ChangelingRain » #128289

tedward1337 wrote:There is no gulag shuttle. This can hinder my antag abilities.
Intentional this is a feature this issue can be closed good luck finding space for it anyway
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: Dreamstation [LITERALLY THE MOST READY]

Post by Xhuis » #128637

That's a lazy excuse. It still exists on the mining asteroid, and there's literally no way to get to and from it other than spacewalking.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Dreamstation [LITERALLY THE MOST READY]

Post by onleavedontatme » #128639

I really like the bridge layout. The ring of computers and tables make for great firefights.
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by ChangelingRain » #128652

Xhuis wrote:That's a lazy excuse. It still exists on the mining asteroid, and there's literally no way to get to and from it other than spacewalking.
It is actually a feature because I hate the gulag and purposefully removed it from the map because it doesn't get used significantly except, sometimes, as a complex form of body disposal for someone who is stealthily murderboning and probably doesn't need more than a few lockers.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
Jordie0608
Site Admin
Joined: Tue Apr 15, 2014 1:33 pm
Byond Username: Jordie0608
Github Username: Jordie0608
Location: Spiderland, Australia

Re: Dreamstation [LITERALLY THE MOST READY]

Post by Jordie0608 » #128658

Everytime there's an error because someone didn't edit Dreamstation's z5 I'm going to frown with regret at you.
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by ChangelingRain » #128676

Jordie0608 wrote:Everytime there's an error because someone didn't edit Dreamstation's z5 I'm going to frown with regret at you.
IMPLYING PEOPLE DO STUFF TO MINING EVER
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Dreamstation [LITERALLY THE MOST READY]

Post by Atlanta-Ned » #128762

I don't think any of the power monitoring consoles are working properly. They need a knot under them linked to whatever powernet you want to be monitoring.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by ChangelingRain » #128803

Atlanta-Ned wrote:I don't think any of the power monitoring consoles are working properly. They need a knot under them linked to whatever powernet you want to be monitoring.
All of them have knots under them because I know how those work, did you check to see if there are knots because they've got knots in the same way as power monitoring consoles on box do.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
Septavius

Re: Dreamstation [LITERALLY THE MOST READY]

Post by Septavius » #128928

update the map image you big gay baby.
User avatar
TehSteveo
Joined: Sat Apr 19, 2014 1:31 am
Byond Username: TehSteveo
Location: Pennsylvania

Re: Dreamstation [LITERALLY THE MOST READY]

Post by TehSteveo » #130968

AI's get this message
Motion alarm detected in EVA Storage! (<A HREF=?src=[mob_163];switchcamera=[icon-camera (NORTH)]>EVA Motion Sensor) pls post this in thread for me
Freedom
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [LITERALLY THE MOST READY]

Post by ChangelingRain » #131044

TehPear wrote:AI's get this message
Motion alarm detected in EVA Storage! (<A HREF=?src=[mob_163];switchcamera=[icon-camera (NORTH)]>EVA Motion Sensor) pls post this in thread for me
That'll be fixed next update.
Fun mapping fact: this is one of the few times where 'generate from directions' can cause a map error because apparently camera jumping uses tags.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

Post by PKPenguin321 » #133805

xenobio could use a coldroom for the console thingies and a disposal chute to space if it doesnt already have one
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
ChangelingRain
Joined: Thu Apr 17, 2014 3:36 pm
Byond Username: ChangelingRain
Github Username: ChangelingRain
Location: The biggest lake

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

Post by ChangelingRain » #133861

PKPenguin321 wrote:xenobio could use a coldroom for the console thingies and a disposal chute to space if it doesnt already have one
It has both of those already!
Image
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

Post by PKPenguin321 » #133949

wow i am not smart
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

Post by Atlanta-Ned » #137382

The plastic flaps into security are still an abomination.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
Byond Username: TechnoAlchemist

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

Post by TechnoAlchemist » #137390

I've warmed up to dream station, it's pretty good.
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Dreamstation [THE STANDARD IS 'HAS PRESSURE']

Post by ShadowDimentio » #137469

I really like it. New favorite map.

Good job.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
Post Reply

Who is online

Users browsing this forum: No registered users