Asteroid Station!

Mapping Ideas and Sprite Galleries

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lzimann
 
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Asteroid Station!

Postby lzimann » Tue Oct 13, 2015 4:39 am #125674

Alright folks. Asteroid Station is back!

Full map:
https://www.dropbox.com/s/gjnvljpiw4gqnwe/AsteroidStation.png?raw=1

Hibbles wrote:Features of the Map
A Nanotrasen facility embedded into a gigantic asteroid!
A central Singularity engine as the beating heart of the station.
Prison labor rather than a permabrig, to put those crooks to use.
Open space in abundance, supports a large station population.
AI back on the station, in a well-defended core near the bridge.
Maintenance with random stuff thrown in to re-purpose or use.


Current version: 1.9

Changelog:
Spoiler:
11/17
- Fixed the windows in shuttle not having plating below them
- Fixed security closets not having baton in them
- Removed the wall below a maint door below teleporter.

11/13:
-- Science
- Added testing lab(with shooting range)
- Changed R&D's location(below shooting range)

-- Security
- Added more lockers
- Fixes empty lethal syringes.
- Fixes lockers not auto-locking/unlocking when timer was up/down.
- Fixes brig cell 4 and 3.

-- Medical
- Removed the plasma bar from virology.

11/03:
- Added the slime management console.
- Added an airless chamber to kill slimes.

11/01:
- Added starlight to map.

10/27:
- Added library consoles
- Added sinks to xenobio
- Added request console and newcaster to AI core
- Added departament management id consoles
- Atmos redone!
- Plastic flaps now block the vision.


Feedback and ideas welcomed!
Last edited by lzimann on Tue Nov 17, 2015 6:20 pm, edited 8 times in total.



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BillWilson
 
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Re: Asteroid Station!

Postby BillWilson » Tue Oct 13, 2015 5:00 am #125677

Added when???
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Septavius
 

Re: Asteroid Station!

Postby Septavius » Tue Oct 13, 2015 6:44 am #125698

ass station HYPE.

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Re: Asteroid Station!

Postby Raven776 » Tue Oct 13, 2015 6:54 am #125699

I love everything about this.

More gimmicky maps please!

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Re: Asteroid Station!

Postby Saegrimr » Tue Oct 13, 2015 6:58 am #125700

HE BROUGHT BACK ASS
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.

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Re: Asteroid Station!

Postby oranges » Tue Oct 13, 2015 7:27 am #125708

THAT ASS WAS FAT

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Jordie0608
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Re: Asteroid Station!

Postby Jordie0608 » Tue Oct 13, 2015 7:34 am #125711

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20 seconds in MSpaint.
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Re: Asteroid Station!

Postby ClumsyAlcoholic » Thu Oct 15, 2015 2:28 pm #126522

THIS MAN DESERVES A MEDAL.
MOSIN BOY HERE

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Wyzack
 
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Re: Asteroid Station!

Postby Wyzack » Fri Oct 16, 2015 12:19 am #126743

Fuck the haters assteroid station is awesome and i am glad to see it return. Also never change the detective office with a view of the asteroid, best part of the map imo
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Re: Asteroid Station!

Postby Miauw » Sat Oct 17, 2015 11:39 am #127145

<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.

<Tobba> I stared into BYOND and it farted

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Re: Asteroid Station!

Postby confused rock » Sun Oct 18, 2015 11:45 pm #127488

Medbay lobby is a bit large, and I feel the fact that the bar has no walls is bad.
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Re: Asteroid Station!

Postby DrPillzRedux » Sun Oct 18, 2015 11:45 pm #127489

There are 2 medbay door control buttons, one for each side. They both only open the left side though.
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bandit wrote:what is this

a correct post by pillz

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confused rock
 
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Re: Asteroid Station!

Postby confused rock » Sun Oct 18, 2015 11:49 pm #127490

Also I dont think art storage exists
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Wyzack
 
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Re: Asteroid Station!

Postby Wyzack » Sun Oct 18, 2015 11:54 pm #127491

I love the open concept bar, pls dont change it
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
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confused rock
 
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Re: Asteroid Station!

Postby confused rock » Mon Oct 19, 2015 12:05 am #127494

I dont get why mining is separated from cargo.
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DemonFiren
 
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Re: Asteroid Station!

Postby DemonFiren » Mon Oct 19, 2015 12:15 am #127496

Above poster's username relevant to entirety of this map.

Also, it's because...fuck if I know.
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non-lizard things:
Spoiler:
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Re: Asteroid Station!

Postby DrPillzRedux » Mon Oct 19, 2015 7:37 pm #127678

This map is great. Wish it was on 24/7. Medbay is nice and open and has a great reception desk.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty

bandit wrote:what is this

a correct post by pillz

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Re: Asteroid Station!

Postby spainy » Mon Oct 19, 2015 8:51 pm #127692

Some things I noticed first time playing (these were the ones I told you about in person, you've probably already implemented most of them), think of it as a todo list:

[ ] You can see into the Janitorial through the plastic flaps at the back
[ ] Chapel office maint access door is open to the public (or at least Atmos tech)

Atmos stuff:

[ ] Atmos has no welding masks
[ ] Atmos APC doesn't charge even though wire is powered
[ ] There's no turbine (according to the map)? You could put one in the incinerator room near atmos
[ ] No air tank (the huge one with the station air supply)
[ ] Atmos has no multitool

Fun map though! Look forward to the fixes.

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Re: Asteroid Station!

Postby Tsaricide » Tue Oct 20, 2015 4:56 pm #127885

Prisoner mining part starts unpowered so they can't actually open the airlock.
Also the inner brig doors layer is below the fire doors so you can't force close them.

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Gun Hog
 
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Re: Asteroid Station!

Postby Gun Hog » Tue Oct 20, 2015 7:18 pm #127921

AI chamber has no request console or security newscaster.
Department management ID consoles are missing.
This is more of a nitpick, but Robotics seems too distant from the rest of Science.

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confused rock
 
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Re: Asteroid Station!

Postby confused rock » Fri Oct 23, 2015 8:33 pm #128809

freezer mulebot entrance can be seen through.
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metacide
 
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Re: Asteroid Station!

Postby metacide » Fri Oct 23, 2015 8:53 pm #128816

Are there MedHUDs at medbay, or are they just somewhere I've not seen them?
MetaStation is currently running by vote or by default on both Sibyl and Basil
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Re: Asteroid Station!

Postby metacide » Mon Oct 26, 2015 8:15 pm #129724

Looked like there was a button and intercom under the right cryo tube.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread

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Re: Asteroid Station!

Postby Saegrimr » Mon Oct 26, 2015 8:29 pm #129735

Last round being nuke ops there were no shotguns, no pinpointers, and no nuke. Kind of a problem.

Also robotics lacks flashes.
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Re: Asteroid Station!

Postby lzimann » Mon Oct 26, 2015 10:26 pm #129779

metacide wrote:Looked like there was a button and intercom under the right cryo tube.


Yes, there is. Next update it will be fixed.

Saegrimr wrote:Last round being nuke ops there were no shotguns, no pinpointers, and no nuke. Kind of a problem.

Also robotics lacks flashes.


The lack of flashes I'm aware and it has been fixed(although I still didn't send the update to server).
About the nuke ops shuttle, I'll take a look, but it's weird, since it has spawners and it was suppose to be all right.

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Jordie0608
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Re: Asteroid Station!

Postby Jordie0608 » Tue Oct 27, 2015 5:26 am #129929

lzimann wrote:About the nuke ops shuttle, I'll take a look, but it's weird, since it has spawners and it was suppose to be all right.


The ops shuttle was recently changed to have the armory locker and nuke mapped rather than spawned in, the change may've been gobbled up by some merge conflict.
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Re: AsteroidStation Feedback

Postby Cobby » Thu Nov 05, 2015 12:13 am #131768

Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.
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Re: AsteroidStation Feedback

Postby lzimann » Thu Nov 05, 2015 2:32 pm #131878

ExcessiveCobblestone wrote:Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.


Yes, right thread. Currently I am thinking how can I change science, probably next update I'll have RnD linked with the rest of science(and possibily robotics too).
About the gun lab I don't really feel it's necessary, but if people really want I can add it.

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Re: AsteroidStation Feedback

Postby Gun Hog » Thu Nov 05, 2015 4:58 pm #131903

lzimann wrote:
ExcessiveCobblestone wrote:Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.


Yes, right thread. Currently I am thinking how can I change science, probably next update I'll have RnD linked with the rest of science(and possibily robotics too).
About the gun lab I don't really feel it's necessary, but if people really want I can add it.


Please do. A tiny one is fine, the lab is used to perfect the AE gun and use the ion carbine to bust open combat shotgun and firing pin crates.

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Helios
 
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Re: Asteroid Station!

Postby Helios » Sat Nov 07, 2015 4:16 am #132245

As a :thelaw: fan, there's a distinct lack of beepskies
No ofsiter beepsky
No AI core beepsky
2 less beepskies at round start and a bigger station.

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Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Postby Zilenan91 » Wed Nov 11, 2015 11:37 pm #133164

This map desperately needs more batons, there's not enough for all of sec.


It needs more sec lockers in general, actually.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Postby lzimann » Sat Nov 14, 2015 8:26 pm #133705

Zilenan91 wrote:This map desperately needs more batons, there's not enough for all of sec.


It needs more sec lockers in general, actually.


I don't know how exactly there is not enough for all sec, when they spawn with one in their backpack, but I've added two more lockers to brig.

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Re: Asteroid Station!

Postby TheNightingale » Sat Nov 14, 2015 9:12 pm #133713

Sometimes people get deputised or promoted (or just steal equipment). I like to give the Detective a stunbaton when I can, but it's difficult when there aren't any spares.

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Re: Asteroid Station!

Postby Zilenan91 » Mon Nov 16, 2015 6:22 am #133990

There needs to be a sink in Garden Storage so people don't have to go without water.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: Asteroid Station!

Postby Zilenan91 » Tue Nov 17, 2015 1:15 am #134166

Also the escape shuttle windows (not the ones in the middle) all have space tiles under them instead of floors
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: Asteroid Station!

Postby Cobby » Thu Nov 19, 2015 5:28 pm #134799

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Re: Asteroid Station!

Postby Helios » Thu Nov 19, 2015 8:20 pm #134823

Morgue tray in robotics is broken.
There's no razor, you can't shave the heads of debrained people.
There's no way to wash your hands in robotics, before surgery

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Re: Asteroid Station!

Postby Cobby » Thu Nov 19, 2015 9:55 pm #134863

Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
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Re: Asteroid Station!

Postby Thundercoot » Thu Nov 19, 2015 10:03 pm #134867

The windoor at Hydroponics won't open for botanists.
The screwdriver in the Hydroponics crate should be replaced with wirecutters (screwdrivers were used to set up the irrigation system, now wirecutters are used)

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Re: Asteroid Station!

Postby lzimann » Fri Nov 20, 2015 12:24 am #134890

ExcessiveCobblestone wrote:Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.


This one was supposed to be fixed... unless it's another one. I'll take a look.

About everything else. I'll fix/add it.

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Re: Asteroid Station!

Postby Septavius » Tue Nov 24, 2015 4:10 am #135937

HoP doesnt have access to the flasher button in his office.

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Re: Asteroid Station!

Postby Atlanta-Ned » Fri Nov 27, 2015 8:10 pm #136693

Perma common room needs a holopad.

EDIT: Where the FUCK IS THE GODDAMN CRATE LOADING CONVEYOR BELT?!
Last edited by Atlanta-Ned on Fri Nov 27, 2015 8:16 pm, edited 1 time in total.
Feedback pls (Don't bother though, because I am perfect)
### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
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Re: Asteroid Station!

Postby Wyzack » Fri Nov 27, 2015 8:14 pm #136696

Why is this not in the basil rotation?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
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Re: Asteroid Station!

Postby lzimann » Fri Nov 27, 2015 8:17 pm #136697

Wyzack wrote:Why is this not in the basil rotation?


I believe it is because it has a minimum player requirement. Not sure about the exact number, but it's around 25-30 players. I guess you can ask an admin if people really want to play the map there.

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Re: Asteroid Station!

Postby Wyzack » Fri Nov 27, 2015 8:21 pm #136698

Well that is bullshit. Asteroid was our default map for a long time, and we still have dream and disc which are both huge. Doesn't make much sense.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!

Kor wrote:I wish Wyzack was still an admin.

EngamerAzari's real number one fangirl <3
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Re: Asteroid Station!

Postby DemonFiren » Fri Nov 27, 2015 8:41 pm #136701

What Wyzack said.
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Re: Asteroid Station!

Postby Atlanta-Ned » Wed Dec 02, 2015 2:51 am #137497

AI core is still hilariously insecure. All it takes is 1[Citation needed] mini bomb to breach the single r-wall and fuck shit up.
Feedback pls (Don't bother though, because I am perfect)
### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly

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Re: Asteroid Station!

Postby BornToHonk » Fri Dec 11, 2015 10:09 pm #139745

Please remove it.

Disposals is broken, it's not a fun map.

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Re: Asteroid Station!

Postby lzimann » Sat Dec 12, 2015 12:51 am #139781

Care to explain how is it broken. Which part didn't work?

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Re: Asteroid Station!

Postby Tsaricide » Sat Jan 09, 2016 8:59 am #145588

Escape shuttle seems to always have two tiles exposed to space while flying to centcom, one between the med and sec rooms and one at the top of medical.

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