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Asteroid Station!

Posted: Tue Oct 13, 2015 4:39 am
by lzimann
Alright folks. Asteroid Station is back!

Full map:
https://www.dropbox.com/s/gjnvljpiw4gqn ... .png?raw=1
Hibbles wrote: Features of the Map
A Nanotrasen facility embedded into a gigantic asteroid!
A central Singularity engine as the beating heart of the station.
Prison labor rather than a permabrig, to put those crooks to use.
Open space in abundance, supports a large station population.
AI back on the station, in a well-defended core near the bridge.
Maintenance with random stuff thrown in to re-purpose or use.
Current version: 1.9

Changelog:
Spoiler:
11/17
- Fixed the windows in shuttle not having plating below them
- Fixed security closets not having baton in them
- Removed the wall below a maint door below teleporter.
11/13:
-- Science
- Added testing lab(with shooting range)
- Changed R&D's location(below shooting range)

-- Security
- Added more lockers
- Fixes empty lethal syringes.
- Fixes lockers not auto-locking/unlocking when timer was up/down.
- Fixes brig cell 4 and 3.

-- Medical
- Removed the plasma bar from virology.
11/03:
- Added the slime management console.
- Added an airless chamber to kill slimes.
11/01:
- Added starlight to map.
10/27:
- Added library consoles
- Added sinks to xenobio
- Added request console and newcaster to AI core
- Added departament management id consoles
- Atmos redone!
- Plastic flaps now block the vision.
Feedback and ideas welcomed!

Re: Asteroid Station!

Posted: Tue Oct 13, 2015 5:00 am
by BillWilson
Added when???

Re: Asteroid Station!

Posted: Tue Oct 13, 2015 6:44 am
by Septavius
ass station HYPE.

Re: Asteroid Station!

Posted: Tue Oct 13, 2015 6:54 am
by Raven776
I love everything about this.

More gimmicky maps please!

Re: Asteroid Station!

Posted: Tue Oct 13, 2015 6:58 am
by Saegrimr
HE BROUGHT BACK ASS

Re: Asteroid Station!

Posted: Tue Oct 13, 2015 7:27 am
by oranges
THAT ASS WAS FAT

Re: Asteroid Station!

Posted: Tue Oct 13, 2015 7:34 am
by Jordie0608
Image
20 seconds in MSpaint.

Re: Asteroid Station!

Posted: Thu Oct 15, 2015 2:28 pm
by ClumsyAlcoholic
THIS MAN DESERVES A MEDAL.

Re: Asteroid Station!

Posted: Fri Oct 16, 2015 12:19 am
by Wyzack
Fuck the haters assteroid station is awesome and i am glad to see it return. Also never change the detective office with a view of the asteroid, best part of the map imo

Re: Asteroid Station!

Posted: Sat Oct 17, 2015 11:39 am
by Miauw
[youtube]UWobkNZWnW8[/youtube]

Re: Asteroid Station!

Posted: Sun Oct 18, 2015 11:45 pm
by confused rock
Medbay lobby is a bit large, and I feel the fact that the bar has no walls is bad.

Re: Asteroid Station!

Posted: Sun Oct 18, 2015 11:45 pm
by DrPillzRedux
There are 2 medbay door control buttons, one for each side. They both only open the left side though.

Re: Asteroid Station!

Posted: Sun Oct 18, 2015 11:49 pm
by confused rock
Also I dont think art storage exists

Re: Asteroid Station!

Posted: Sun Oct 18, 2015 11:54 pm
by Wyzack
I love the open concept bar, pls dont change it

Re: Asteroid Station!

Posted: Mon Oct 19, 2015 12:05 am
by confused rock
I dont get why mining is separated from cargo.

Re: Asteroid Station!

Posted: Mon Oct 19, 2015 12:15 am
by DemonFiren
Above poster's username relevant to entirety of this map.

Also, it's because...fuck if I know.

Re: Asteroid Station!

Posted: Mon Oct 19, 2015 7:37 pm
by DrPillzRedux
This map is great. Wish it was on 24/7. Medbay is nice and open and has a great reception desk.

Re: Asteroid Station!

Posted: Mon Oct 19, 2015 8:51 pm
by spainy
Some things I noticed first time playing (these were the ones I told you about in person, you've probably already implemented most of them), think of it as a todo list:

[ ] You can see into the Janitorial through the plastic flaps at the back
[ ] Chapel office maint access door is open to the public (or at least Atmos tech)

Atmos stuff:

[ ] Atmos has no welding masks
[ ] Atmos APC doesn't charge even though wire is powered
[ ] There's no turbine (according to the map)? You could put one in the incinerator room near atmos
[ ] No air tank (the huge one with the station air supply)
[ ] Atmos has no multitool

Fun map though! Look forward to the fixes.

Re: Asteroid Station!

Posted: Tue Oct 20, 2015 4:56 pm
by Tsaricide
Prisoner mining part starts unpowered so they can't actually open the airlock.
Also the inner brig doors layer is below the fire doors so you can't force close them.

Re: Asteroid Station!

Posted: Tue Oct 20, 2015 7:18 pm
by Gun Hog
AI chamber has no request console or security newscaster.
Department management ID consoles are missing.
This is more of a nitpick, but Robotics seems too distant from the rest of Science.

Re: Asteroid Station!

Posted: Fri Oct 23, 2015 8:33 pm
by confused rock
freezer mulebot entrance can be seen through.

Re: Asteroid Station!

Posted: Fri Oct 23, 2015 8:53 pm
by metacide
Are there MedHUDs at medbay, or are they just somewhere I've not seen them?

Re: Asteroid Station!

Posted: Mon Oct 26, 2015 8:15 pm
by metacide
Looked like there was a button and intercom under the right cryo tube.

Re: Asteroid Station!

Posted: Mon Oct 26, 2015 8:29 pm
by Saegrimr
Last round being nuke ops there were no shotguns, no pinpointers, and no nuke. Kind of a problem.

Also robotics lacks flashes.

Re: Asteroid Station!

Posted: Mon Oct 26, 2015 10:26 pm
by lzimann
metacide wrote:Looked like there was a button and intercom under the right cryo tube.
Yes, there is. Next update it will be fixed.
Saegrimr wrote:Last round being nuke ops there were no shotguns, no pinpointers, and no nuke. Kind of a problem.

Also robotics lacks flashes.
The lack of flashes I'm aware and it has been fixed(although I still didn't send the update to server).
About the nuke ops shuttle, I'll take a look, but it's weird, since it has spawners and it was suppose to be all right.

Re: Asteroid Station!

Posted: Tue Oct 27, 2015 5:26 am
by Jordie0608
lzimann wrote:About the nuke ops shuttle, I'll take a look, but it's weird, since it has spawners and it was suppose to be all right.
The ops shuttle was recently changed to have the armory locker and nuke mapped rather than spawned in, the change may've been gobbled up by some merge conflict.

Re: AsteroidStation Feedback

Posted: Thu Nov 05, 2015 12:13 am
by Cobby
Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.

Re: AsteroidStation Feedback

Posted: Thu Nov 05, 2015 2:32 pm
by lzimann
ExcessiveCobblestone wrote:Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.
Yes, right thread. Currently I am thinking how can I change science, probably next update I'll have RnD linked with the rest of science(and possibily robotics too).
About the gun lab I don't really feel it's necessary, but if people really want I can add it.

Re: AsteroidStation Feedback

Posted: Thu Nov 05, 2015 4:58 pm
by Gun Hog
lzimann wrote:
ExcessiveCobblestone wrote:Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD].

Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them , but it just feels weird going to art storage to get my materials to make machines.

Also, is there a gun lab? Robustin and I couldn't find it near science and I wanna make sure I'm not overlooking it.
Yes, right thread. Currently I am thinking how can I change science, probably next update I'll have RnD linked with the rest of science(and possibily robotics too).
About the gun lab I don't really feel it's necessary, but if people really want I can add it.
Please do. A tiny one is fine, the lab is used to perfect the AE gun and use the ion carbine to bust open combat shotgun and firing pin crates.

Re: Asteroid Station!

Posted: Sat Nov 07, 2015 4:16 am
by Helios
As a :thelaw: fan, there's a distinct lack of beepskies
No ofsiter beepsky
No AI core beepsky
2 less beepskies at round start and a bigger station.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Nov 11, 2015 11:37 pm
by Zilenan91
This map desperately needs more batons, there's not enough for all of sec.


It needs more sec lockers in general, actually.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Nov 14, 2015 8:26 pm
by lzimann
Zilenan91 wrote:This map desperately needs more batons, there's not enough for all of sec.


It needs more sec lockers in general, actually.
I don't know how exactly there is not enough for all sec, when they spawn with one in their backpack, but I've added two more lockers to brig.

Re: Asteroid Station!

Posted: Sat Nov 14, 2015 9:12 pm
by TheNightingale
Sometimes people get deputised or promoted (or just steal equipment). I like to give the Detective a stunbaton when I can, but it's difficult when there aren't any spares.

Re: Asteroid Station!

Posted: Mon Nov 16, 2015 6:22 am
by Zilenan91
There needs to be a sink in Garden Storage so people don't have to go without water.

Re: Asteroid Station!

Posted: Tue Nov 17, 2015 1:15 am
by Zilenan91
Also the escape shuttle windows (not the ones in the middle) all have space tiles under them instead of floors

Re: Asteroid Station!

Posted: Thu Nov 19, 2015 5:28 pm
by Cobby
Image

Re: Asteroid Station!

Posted: Thu Nov 19, 2015 8:20 pm
by Helios
Morgue tray in robotics is broken.
There's no razor, you can't shave the heads of debrained people.
There's no way to wash your hands in robotics, before surgery

Re: Asteroid Station!

Posted: Thu Nov 19, 2015 9:55 pm
by Cobby
Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.

Re: Asteroid Station!

Posted: Thu Nov 19, 2015 10:03 pm
by Thundercoot
The windoor at Hydroponics won't open for botanists.
The screwdriver in the Hydroponics crate should be replaced with wirecutters (screwdrivers were used to set up the irrigation system, now wirecutters are used)

Re: Asteroid Station!

Posted: Fri Nov 20, 2015 12:24 am
by lzimann
ExcessiveCobblestone wrote:Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
This one was supposed to be fixed... unless it's another one. I'll take a look.

About everything else. I'll fix/add it.

Re: Asteroid Station!

Posted: Tue Nov 24, 2015 4:10 am
by Septavius
HoP doesnt have access to the flasher button in his office.

Re: Asteroid Station!

Posted: Fri Nov 27, 2015 8:10 pm
by Atlanta-Ned
Perma common room needs a holopad.

EDIT: Where the FUCK IS THE GODDAMN CRATE LOADING CONVEYOR BELT?!

Re: Asteroid Station!

Posted: Fri Nov 27, 2015 8:14 pm
by Wyzack
Why is this not in the basil rotation?

Re: Asteroid Station!

Posted: Fri Nov 27, 2015 8:17 pm
by lzimann
Wyzack wrote:Why is this not in the basil rotation?
I believe it is because it has a minimum player requirement. Not sure about the exact number, but it's around 25-30 players. I guess you can ask an admin if people really want to play the map there.

Re: Asteroid Station!

Posted: Fri Nov 27, 2015 8:21 pm
by Wyzack
Well that is bullshit. Asteroid was our default map for a long time, and we still have dream and disc which are both huge. Doesn't make much sense.

Re: Asteroid Station!

Posted: Fri Nov 27, 2015 8:41 pm
by DemonFiren
What Wyzack said.

Re: Asteroid Station!

Posted: Wed Dec 02, 2015 2:51 am
by Atlanta-Ned
AI core is still hilariously insecure. All it takes is 1[Citation needed] mini bomb to breach the single r-wall and fuck shit up.

Re: Asteroid Station!

Posted: Fri Dec 11, 2015 10:09 pm
by BornToHonk
Please remove it.

Disposals is broken, it's not a fun map.

Re: Asteroid Station!

Posted: Sat Dec 12, 2015 12:51 am
by lzimann
Care to explain how is it broken. Which part didn't work?

Re: Asteroid Station!

Posted: Sat Jan 09, 2016 8:59 am
by Tsaricide
Escape shuttle seems to always have two tiles exposed to space while flying to centcom, one between the med and sec rooms and one at the top of medical.