Human Sprites: What can be improved?

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Human Sprites: What can be improved?

Post by Incoming » #144265

So there was some discussion today when the lizards came back to sybil as to why some players prefered playing lizards more.

Among the more predictable answers there was one that came up a fair bit I didn't really give too much consideration before:

Lizards just have much more detailed sprites.

---

The basic human sprite for tgstation has changed very little in recent times. The versions every human uses has remained essentially dormant since April of 2013.

Image

These, or different shades of these, are the current human sprites. Does anyone have any ideas on how they could be improved upon? Either directly or through optional new layers added to them in the same fashion as all the bits found on lizards. Although not pictured here, hair considerations are also entirely possible.

---

A quick reminder of things we can't do easily:

*Add to the sprite's size around the torso/groin: Every uniform/undershirt/underwear in the game relies on the assumption that males (of any race) happen to have the same grouping of pixels on their torso and that women look only vaguely different (and again with consistency between races in terms of the "shadow" of the icon).

*Intricate tattoos or scars: There's just not enough space on their body for anything like that. Very basic and broad shapes are about the extent of what's possible here.

And one thing I will never do:

*expand the dixel

---

disclaimer: I'm not saying these sprites are bad, or that anything HAS to change, I'm just curious if people have any ideas
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Re: Human Sprites: What can be improved?

Post by newfren » #144273

More over the top hairstyles would be neat. Like Mohawks and shit, something that's noticeably different from the 100 different short hair variations we have.
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Re: Human Sprites: What can be improved?

Post by TheNightingale » #144285

Remove the dixel and the nipples on the default sprites.
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Re: Human Sprites: What can be improved?

Post by imblyings » #144302

give humans the choice of one round-start augmented body part

and none for lizards
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Re: Human Sprites: What can be improved?

Post by Zilenan91 » #144306

The problem I have with the human sprites is mostly around the face. None of the face is really well defined and it just doesn't look very good. I'm honestly not sure how it'd be improved either.
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Re: Human Sprites: What can be improved?

Post by Lumbermancer » #144313

They are fine, leave it alone. You can put in fat sprites if you are so bored.
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Re: Human Sprites: What can be improved?

Post by Wyzack » #144334

Simple tattoos and scars using the framework Rico implemented would be nice
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Re: Human Sprites: What can be improved?

Post by cancer_engine » #144346

Humans look very scary without hair. It would be nice if they didnt look so scary.
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Re: Human Sprites: What can be improved?

Post by IcePacks » #144360

fat sprites

fuck all your stupid erp tatoo bullshit i'm not going to grab a magnifying lens to spot miku's clit ring
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Re: Human Sprites: What can be improved?

Post by Incoming » #144364

ironically the pull that gave us these spessmen sprites was the same exact one that removed fatsprites. Though these two things aren't actually connected.
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Re: Human Sprites: What can be improved?

Post by ShadowDimentio » #144408

The head should be a little bit more circular instead of the horrifying oval shape it is now.
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Re: Human Sprites: What can be improved?

Post by cancer_engine » #144422

ShadowDimentio wrote:The head should be a little bit more circular instead of the horrifying oval shape it is now.
bro, those are ears
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Re: Human Sprites: What can be improved?

Post by Super Aggro Crag » #144432

Return fatsprites
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Re: Human Sprites: What can be improved?

Post by Incoming » #144445

SAC please I already have a hideous pipe dream in datum antags, we'll get to that one afterwards.
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Re: Human Sprites: What can be improved?

Post by ShadowDimentio » #144455

I GUESS YOU COULD SAY THEY'RE BOTH ~INCOMING~ FEATURES

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Re: Human Sprites: What can be improved?

Post by DrPillzRedux » #144528

Different jaw shapes for one. Also humans look like they have no chin. It looks like they all have a double chin from the side.
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Re: Human Sprites: What can be improved?

Post by Super Aggro Crag » #144536

give humans some sexy 6 pack abs shading
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Re: Human Sprites: What can be improved?

Post by Takeguru » #144579

imblyings wrote:give humans the choice of one round-start augmented body part

and none for lizards

I like this one.

If this goes though, head augs should be a bit more noticeable on the sprite because that'd be the one chosen 90% of the time
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Re: Human Sprites: What can be improved?

Post by Zilenan91 » #144624

No chest augs because mass alien immunity fucking sucks and I forget what head augs do.
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Re: Human Sprites: What can be improved?

Post by Nienhaus » #144628

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Re: Human Sprites: What can be improved?

Post by Zilenan91 » #144629

The dudes a bit too ripped but I like it.
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Re: Human Sprites: What can be improved?

Post by Nienhaus » #144630

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Re: Human Sprites: What can be improved?

Post by Nienhaus » #144637

Spoiler:
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Re: Human Sprites: What can be improved?

Post by Incoming » #144642

I'm digging it. Keep in mind the way human sprites work is that they have specific icon_state racial skintones. Which is why it's good to use the existing colors, because it means you can just replace the template skin colors with the colors of the various shades of skin we have.
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Re: Human Sprites: What can be improved?

Post by Remie Richards » #144643

Gosh that... that looks worse by quite a ways.
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Re: Human Sprites: What can be improved?

Post by Steelpoint » #144646

How about we don't do this?
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Re: Human Sprites: What can be improved?

Post by RedMcCloud » #144671

Steelpoint wrote:How about we don't do this?
No, we do it. Here and now. Yes, right now, yes, here. No questions asked.
None.


Anyways, Nienhaus, all the shading on the sprite looks like ASS. I like how the shoulders are a little larger and the head is more natural looking, but goddamn not every fuckin' muscle needs to be perfectly defined on their goddamn abs.
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Re: Human Sprites: What can be improved?

Post by Cheimon » #144678

If the guy has weird muscles, so should the gal. Otherwise it's just weird and inconsistent and the abs look weird anyway.
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Re: Human Sprites: What can be improved?

Post by Nienhaus » #144693

RedMcCloud wrote:Anyways, Nienhaus, all the shading on the sprite looks like ASS. I like how the shoulders are a little larger and the head is more natural looking, but goddamn not every fuckin' muscle needs to be perfectly defined on their goddamn abs.
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Re: Human Sprites: What can be improved?

Post by imblyings » #144854

Spoiler:
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it would require a lot of reworking, female clothing sprites mostly

but really, it's 32x32, there's not much room for improvement in the first place unless there's a massive change in art style
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Re: Human Sprites: What can be improved?

Post by iamgoofball » #144860

we should implement the male version of your sprites since those fit on the normal clothing build imo
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Re: Human Sprites: What can be improved?

Post by cancer_engine » #144864

imblyings wrote:
Spoiler:
Image
it would require a lot of reworking, female clothing sprites mostly

but really, it's 32x32, there's not much room for improvement in the first place unless there's a massive change in art style
I dont like it. I want spessmens to be average looking, not super models.
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Re: Human Sprites: What can be improved?

Post by Incoming » #144866

iamgoofball wrote:we should implement the male version of your sprites since those fit on the normal clothing build imo
To be clear it's not hard to modify the pixels female outfits take off, it is only a problem in that mutant races females either need to be redone for that bodyshape or I'd have to start tracking female outfits by race.

The fact that that female sprite doesn't have space between the legs IS a problem though, because no uniform currently defines a color for that gap. That COULD be fixed, but then we'd have to generate special version for males that readd the gap for their sprites. I'm also not so sure about men and women having radically different outlines, because that lends itself poorly to disguises. There's very little wiggle room between "barely noticible" and "exceptionally different" on a 32x32 sprite.

So yeah, a lot of work, but probably not in the ways people are thinking.

---

Image

The blue parts are new missing bits on that female sprite, the red bits are new added bits. Looking at this I see we'd also need to start tracking female versions of shoes, socks and gloves if we used these. It would be a LOT of work. Blue is 'ok' red is 'fatsprites level challenge'
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Re: Human Sprites: What can be improved?

Post by Remie Richards » #144884

Again, let's just not do this, because the sprites are fine.
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Re: Human Sprites: What can be improved?

Post by Incoming » #144892

I was more looking for little things yeah, and even then only if people thought there was a big need for it.
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Re: Human Sprites: What can be improved?

Post by Nienhaus » #144975

Let's just resprite all of ss13 guys, it can't be /that/ hard.
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Re: Human Sprites: What can be improved?

Post by LiamLime » #145166

Remember when we wanted to go to 64x64 sprites?
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Re: Human Sprites: What can be improved?

Post by Incoming » #145241

technically we could make just player sprites 64x64 and then just render them at half scale, it would just look terrible on 1x (and probably on any other scale level too)
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Re: Human Sprites: What can be improved?

Post by danno » #148912

it's a bad idea to change the female sprite to anything with a different silhouette from the male one, imo
both for ease when creating new clothing and because sometimes you shouldn't be able to tell who someone is just from a quick glance
if you want to change the sprites, you're gonna have to think of something really good, otherwise the ones that are already in are just too functional to be changed

is there any reason in particular that 64x64 sprites can't be a thing
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Re: Human Sprites: What can be improved?

Post by WJohnston » #148922

Yeah, because there's like 20,000 sprites to redo.

That's a pretty good reason.
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Re: Human Sprites: What can be improved?

Post by danno » #148925

once you do the basic necessary shit the rest is optional innit
item sprites and stuff could be done over time
something I did for a different byond game was have a larger, more detailed sprite for an item in your inventory, but if you dropped it on the floor it would have a smaller sprite to give everything a better sense of scale and whatever
for that effect, most of the 32x32 sprites could just be reused
a lot of stuff in ss13 could benefit from that

it's probably too much of an effort for anyone to care but w/e now you'll dream about it
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Re: Human Sprites: What can be improved?

Post by Random Players » #149045

danno wrote:it's a bad idea to change the female sprite to anything with a different silhouette from the male one, imo
both for ease when creating new clothing and because sometimes you shouldn't be able to tell who someone is just from a quick glance
Want to point out that since items (padding to go feminine-normal, 'magical' corset to go normal-feminine) could be made to change the silhouette easily I believe code-wise, by the same logic we shouldn't have the long hair sprites that stand out massively.
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Re: Human Sprites: What can be improved?

Post by danno » #149048

what I meant was that anyone who is making an effort to disguise who they are shouldn't be identified so quickly at a glance
anyone who is doing that probably has a mask or something similar to cover their hair
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Re: Human Sprites: What can be improved?

Post by Random Players » #149050

Which is my point. We could probably easily make craftable items (Bedsheets+wires for both? Pick on click) you apply to your jumpsuit to do the change.
I'm not saying respriting wouldn't be a issue, I'm just saying that the disguise factor shouldn't be seen to be as big a issue as it appears to be seen.
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Re: Human Sprites: What can be improved?

Post by Amnestik » #149051

Let dudes choose dick size

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Re: Human Sprites: What can be improved?

Post by Incoming » #149064

Females already do have a different silhouette, it's just very subtle and doesn't appear with loose fitting clothing (read, exosuit slot).
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Re: Human Sprites: What can be improved?

Post by danno » #149065

which is gaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
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Re: Human Sprites: What can be improved?

Post by confused rock » #149473

Beards are all really ugly
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Re: Human Sprites: What can be improved?

Post by PKPenguin321 » #149524

The unloved rock wrote:Beards are all really ugly
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ThanatosRa
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Joined: Fri Apr 18, 2014 4:07 pm
Byond Username: ThanatosRa
Location: Las Vegas, Nevada, USA

Re: Human Sprites: What can be improved?

Post by ThanatosRa » #149758

Time to look all shifty and nervous then state "fat sprites" before bolting off.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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