MO19 V2: Electric boogaloo

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WJohnston
Joined: Wed Apr 30, 2014 3:16 am
Byond Username: WJohnston

MO19 V2: Electric boogaloo

Post by WJohnston » #157454

So this is a remake of moon outpost 19, a map that was sort of boring because there was a lack of much to do, or any loot to get. I have since remade the map completely and have been pretty close to completion, barring a holdup with xeno spawns.

The main differences between this and what it used to be are as follow:
-Actual player xenos (they can't leave on their own, not without human help).
-An absolute ton of xenos (30+, all players).
-Way bigger outpost
-Way more loot
-Required to go through the entire mission to leave (through the outpost AND the xeno nest).
-A shuttle you can use to leave the outpost with right away. For those who come in after the shuttle was taken, too bad! Can be flown to the station and other places.
-Hopefully more lore! (Need help here)

If you don't mind major spoilers, here is the map right now. Note that I have yet to severely damage it by xeno occupation, that will be relatively quick to do.
https://dl.dropboxusercontent.com/u/128 ... utpost.png

There is also an absolutely huge xeno hive above that, but it is not shown in the pic.



MAIN THINGS I NEED HELP WITH:
-LORE: http://pastebin.com/eHw66QUa
I've had some stuff written up beforehand with other people on piratepad on all the loot, but the lore is very lacking right now. You can make suggestions using the characters and lore of the previous MO19, but the main points are:
1. The xenos are deep inside a cave. NT may have injected them in there to let them do their own thing.
2. The xenos cannot dig around the outpost, the rock is too solid.
3. The scientists have locked them in with their outpost, and are occasionally feeding them hosts and performing experiments on xenos in their own testing area.
4. Containment is actually pretty secure, but there was an oversight around the disposals area that let them melt their way in over time.
5. The entire station was overrun, but not all of it is covered in resin and weeds or damaged. Possibility for a spawner for a surviving crewmember somewhere.
The rest can be found in that pastebin.

-SPAWNERS: I need help from kor to create really customizable spawners, his migrant system. This is so I can add player xeno spawners throughout the mission for people to be spawned in as, I'll be talking to him directly on this. If anyone else wants to give this a shot, let me know on IRC.

Besides that, the map is basically ready to go, after a few relatively minor changes.
Apparently I was an director or something.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: MO19 V2: Electric boogaloo

Post by Anonmare » #157487

>Way more loot

What kind of loot? If it's just e-daggers, syndiballoons, chameleon clothing etc. then that's fine but Wiz stuff is a strict no-no.
*cough*mindswappingshadowlings*cough*
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WJohnston
Joined: Wed Apr 30, 2014 3:16 am
Byond Username: WJohnston

Re: MO19 V2: Electric boogaloo

Post by WJohnston » #157504

No no, it's stuff like guns, spacesuits, and a full chem dispenser and a station to yourself and a shuttle you can fly around. Also, xenos, so that might be considered loot to some players (becoming a xeno or harvesting their organs).

Overall it's definitely going to be more dangerous than it's worth it, but if you're a god of robustness and the xenos literally just started playing ss13 you come out pretty wealthy.
Apparently I was an director or something.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: MO19 V2: Electric boogaloo

Post by Saegrimr » #157515

Judging by the map, the old moon outpost was a little more open, smaller station. Seemed more desolate and spoopy. CO2 atmosphere was kind of nice.
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ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
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Re: MO19 V2: Electric boogaloo

Post by ShadowDimentio » #157532

Looks cool/10
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Atlanta-Ned
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Joined: Fri Apr 18, 2014 2:11 pm
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Re: MO19 V2: Electric boogaloo

Post by Atlanta-Ned » #157571

Make this a ministation alternative/10
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kazeespada
Joined: Wed Jan 21, 2015 4:29 am
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Re: MO19 V2: Electric boogaloo

Post by kazeespada » #157697

Don't even add xenos. Just add this version as the away mission.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: MO19 V2: Electric boogaloo

Post by DemonFiren » #157821

Atlanta-Ned wrote:Make this a ministation alternative/10
Kinda, sorta, yeah.
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non-lizard things:
Spoiler:
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