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Bored gaems

Posted: Sun Feb 28, 2016 10:46 pm
by Cuboos
I got kinda inspired by a project for my C++ class (we had to make a checkers game)

And I've been kinda on a card/board game kick at college and i wanted to experiment more with spiriting.

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and an in-game sprite.
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If i can get around to it (or convince someone else too), i might try to implement a playable version of this in game

Re: Bored gaems

Posted: Sun Feb 28, 2016 11:42 pm
by Saegrimr
You should just let people move the pieces wherever and whenever so the two people playing have to rely on eachother to not cheat or flip the board when they start losing and then get into fights over "YOU CAN'T FUCKING MOVE THE PAWN TWO SPACES AFTER ITS ALREADY MOVED COME THE FUCK ON"

Re: Bored gaems

Posted: Sun Feb 28, 2016 11:54 pm
by Scott
The problem is not enough pixel space for that to keep it tabletop.

Re: Bored gaems

Posted: Mon Feb 29, 2016 12:17 am
by Cuboos
Saegrimr wrote:You should just let people move the pieces wherever and whenever so the two people playing have to rely on eachother to not cheat or flip the board when they start losing and then get into fights over "YOU CAN'T FUCKING MOVE THE PAWN TWO SPACES AFTER ITS ALREADY MOVED COME THE FUCK ON"
Actually that kinda was my idea... You could play a real actual game, or be an absolute tard and fuck around, make up your own rules!
(it'd be a lot easier to code too)
Scott wrote:The problem is not enough pixel space for that to keep it tabletop.
The idea was thinking was you click it or something and it pops up a menu.

Re: Bored gaems

Posted: Mon Feb 29, 2016 4:09 am
by PKPenguin321
Cuboos wrote:
Saegrimr wrote:You should just let people move the pieces wherever and whenever so the two people playing have to rely on eachother to not cheat or flip the board when they start losing and then get into fights over "YOU CAN'T FUCKING MOVE THE PAWN TWO SPACES AFTER ITS ALREADY MOVED COME THE FUCK ON"
Actually that kinda was my idea... You could play a real actual game, or be an absolute tard and fuck around, make up your own rules!
(it'd be a lot easier to code too)
Scott wrote:The problem is not enough pixel space for that to keep it tabletop.
The idea was thinking was you click it or something and it pops up a menu.
You could have it be a PDA program that can be played with other nearby crew

Re: Bored gaems

Posted: Mon Feb 29, 2016 10:23 am
by Cuboos
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Well, it's not at the menu stage yet, but i did manage to make some chess pieces in game. if i PR'd it now, there could probably be some assistant autism shenanigans.

Re: Bored gaems

Posted: Mon Feb 29, 2016 11:06 am
by Anonmare
Add Wizard's chess for Wizards to challenge the crew over. May or may not include Wizard cheating spells

Re: Bored gaems

Posted: Mon Feb 29, 2016 5:22 pm
by Wyzack
We will put the tg back in tg station, one way or another

Re: Bored gaems

Posted: Mon Feb 29, 2016 5:28 pm
by DemonFiren
Wyzack wrote:We will put the tg back in tg station, one way or another
Run for headmin so I can vote for you just because of that promise.

Re: Bored gaems

Posted: Fri Mar 04, 2016 6:04 pm
by Cuboos
Still trying to learn TGUI

in the meantime, poker chips!
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