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About greyscale sprites

Posted: Mon Apr 11, 2016 9:48 am
by Smoopadoop
You know the thing people do where they make a sprite grey so that they can have a few different coloured versions of it ingame, by doing fancy coding/art magic?

Do we do that with skin/scale colors? Or are they their own sprites?
CAN we do it with skin colors? Like is it possible within BYOND?
And if I make some greyscale sprites, is there anything specific I need to do to make them work with BYOND? Like, do I need to use a specific palette? Or just slap any old gray or what
And, if my sprite is also transparent, would that clash with whatever we do to colourize grey sprites?

ty

Re: About greyscale sprites

Posted: Mon Apr 11, 2016 5:47 pm
by Not-Dorsidarf
Lizards are colored by greyscale, as are slimepeople and plantpeople.

Re: About greyscale sprites

Posted: Mon Apr 11, 2016 6:45 pm
by Incoming
Hidden deep in the source code is a file that explains how to preview byond colorization in photoshop.

If vibrancy is your goal you should whitescale the sprite to make it as vivid as possible
If detail is your goal you should work with greyscale sprites with good contrast between the shades

https://github.com/tgstation/-tg-statio ... toshop.psd

Re: About greyscale sprites

Posted: Wed Apr 13, 2016 2:38 am
by MisterPerson
Everything you want to do is completely possible. Transparency will be retained.