I made slugpeople

Mapping Ideas and Sprite Galleries
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The Ultimate Chimera
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Re: I made slugpeople

Post by The Ultimate Chimera » #178932

Bottom post of the previous page:

PKPenguin321 wrote:Xenofuckers get out is the implication
Why do you keep bullying me?
Your sins are not to be forgiven. Pain and regrets are waiting for you.
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PKPenguin321
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Re: I made slugpeople

Post by PKPenguin321 » #178946

The Ultimate Chimera wrote:
PKPenguin321 wrote:Xenofuckers get out is the implication
Why do you keep bullying me?
Sorry buddy I'm just awfully riled up

Let's talk about slugmen ok?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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The Ultimate Chimera
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Re: I made slugpeople

Post by The Ultimate Chimera » #178947

PKPenguin321 wrote:
The Ultimate Chimera wrote:
PKPenguin321 wrote:Xenofuckers get out is the implication
Why do you keep bullying me?
Sorry buddy I'm just awfully riled up

Let's talk about slugmen ok?
Ok :D
Your sins are not to be forgiven. Pain and regrets are waiting for you.
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Armhulen
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Re: I made slugpeople

Post by Armhulen » #178975

Good, I'm fucking scared this'll end up in the cuck shed and trust me you do not want to be banished to the cuck shed.
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Re: I made slugpeople

Post by Smoopadoop » #179479

Armhulen wrote:Good, I'm fucking scared this'll end up in the cuck shed and trust me you do not want to be banished to the cuck shed.
the cuck shed sounds like some kind of spooky boogyman who comes around every full moon and eats your threads
well it pretty much is
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WarbossLincoln
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Re: I made slugpeople

Post by WarbossLincoln » #179660

This is what I'm waiting for:

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If a slug person takes too much brute damage to the chest they die and split into two slug people. One is controlled by the original player, one is a ghost role. They each have only 50 health. these half slug men wouldn't split when killed like their parent.

Edit: That would mean the original slug man has effectively 150 health. Non-human races should have some significant penalty. Slug men should only have like 50 hp and when they split, only 25.
--Crocodillo

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Wyzack
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Re: I made slugpeople

Post by Wyzack » #179662

Ftl slug people would have built in thermals of sorts, capable of detecting sentient beings. Not sure we could balance a power like that
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Armhulen
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Re: I made slugpeople

Post by Armhulen » #179665

Wyzack wrote:Ftl slug people would have built in thermals of sorts, capable of detecting sentient beings. Not sure we could balance a power like that
Interesting idea, did you see the radar implant? maybe something like that?
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Wyzack
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Re: I made slugpeople

Post by Wyzack » #179666

Could be possible. Keeping it truest to the game they would be able to see blips through walls and stuff like thermals, but not specifics. Something like the static people outlines that drones see. This is a really powerful ability to just get off the bat though, and i am not certain we could add a big enough negative to balance it without making them unplayable.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
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