New Map Issues Possibly?
Posted: Sun May 01, 2016 4:07 pm
First post on the /tg/station. I don't hop on ss13 that often, but when I do it's either on /tg/station itself or on a friend's server which I help with that uses /tg/station code. But recently we decided to make our own map, and so far it's going pretty well actually. (Mapping is surprisingly easy - just tedious.) But in the lobby when I playtest the map to see how it's working so far, I get the errors in the following Imgur gallery. http://imgur.com/a/oAQZo
The "Cannot read null" errors appear when the map is nearing the end of booting and when it is booted, and the "Cannot execute null" errors appear when I try to join late - despite having an Arrivals Shuttle area and latejoin spawns. A thread I posted on the SS13 subreddit said it was because there were status displays that the game needed to access not on the map, but after putting a few down and recompiling the issue is still there. So my question is what consoles are needed for the game to function correctly? Sorry if I am overstepping my bounds.
The "Cannot read null" errors appear when the map is nearing the end of booting and when it is booted, and the "Cannot execute null" errors appear when I try to join late - despite having an Arrivals Shuttle area and latejoin spawns. A thread I posted on the SS13 subreddit said it was because there were status displays that the game needed to access not on the map, but after putting a few down and recompiling the issue is still there. So my question is what consoles are needed for the game to function correctly? Sorry if I am overstepping my bounds.