[WIP] Space ship

Mapping Ideas and Sprite Galleries
Post Reply
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

[WIP] Space ship

Post by juliansl » #183218

I've been playing on /TG/Station since January and I've decided to make a map as a summer project.

Images of current progress (5 hours in):
Image
Image
Image
Image
Image


I'm going to have to do a bit of coding, but I don't think that would be too much of a problem.

The idea is to force the ship to keep moving a few times per round and also to be forced to distribute power with consideration (until they upgrade their power supply they will either have to burn a lot of plasma or turn off unimportant stuff.) There will be some solar panels on the side of the ship (4 lines along port and starboard).

I have some rooms that I'm uncertain what to do with and welcome any input on changes to be made and positioning of the various departments.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: [WIP] Space ship

Post by Armhulen » #183231

happening

i'm excited, keep working
Joe_The_Average
Joined: Wed Feb 10, 2016 11:53 pm
Byond Username: Joe_The_Average

Re: [WIP] Space ship

Post by Joe_The_Average » #183244

If those one tile square rooms in atmospherics are supposed to be the gas holding tanks, I think they need to be bigger. They need to have at least 2 tiles, one for the vent to siphon gas out, and one for the gas injector (or whatever it's called) to pump gas in. I'm also not sure if there's enough room for all the pipes, but I'm no expert with piping.
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

Re: [WIP] Space ship

Post by juliansl » #183298

Would you guys consider this a sane Atmos configuration?
Image
User avatar
MrEousTranger
Joined: Thu May 19, 2016 11:54 pm
Byond Username: Mr.EousTranger
Location: Stuck in 2005.

Re: [WIP] Space ship

Post by MrEousTranger » #183311

juliansl wrote:Would you guys consider this a sane Atmos configuration?
Image
Oh yes, YES, a thousand times YES!
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: [WIP] Space ship

Post by paprika » #183312

Think bigger
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: [WIP] Space ship

Post by MMMiracles » #183319

That's probably the most compact atmos design I've seen for a map.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: [WIP] Space ship

Post by PKPenguin321 » #183321

i have a suggestion for slight change to atmos setup:
Image
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

Re: [WIP] Space ship

Post by juliansl » #183331

PKPenguin321 wrote:i have a suggestion for slight change to atmos setup:
(snip)
Yeah I considered that, but part of the Atmos experience is improving things on your own.
Here's the new and improved Atmos:
Image
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: [WIP] Space ship

Post by Armhulen » #183334

prolly is too early to say this but it really needs more maint
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

Re: [WIP] Space ship

Post by juliansl » #183339

Armhulen wrote:prolly is too early to say this but it really needs more maint
Trust me I'm working on it, it's just hard to find natural places to put it.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: [WIP] Space ship

Post by MMMiracles » #183376

Also I'm noticing none of the SMES in the picture have terminals.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

Re: [WIP] Space ship

Post by juliansl » #183380

Newest version is here:
Image
-Added terminals to smeses.
-Added a few areas.
-Improved Bridge.
-Lots of small stuff.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: [WIP] Space ship

Post by paprika » #183387

Atmos being exposed to the hallway is a pretty solid meme my dude
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
Bolien
Joined: Sun Oct 05, 2014 7:38 pm
Byond Username: Bolien
Location: Sillycone Valley

Re: [WIP] Space ship

Post by Bolien » #183416

So is there an engine in the works for this? Or just solars?
Image
Image
Sidon
Joined: Sun Apr 24, 2016 6:04 am
Byond Username: Sidon

Re: [WIP] Space ship

Post by Sidon » #183420

Extend the bridge out more, the front looks a bit boring and square.

Add some windows to the left side of the ship as well.
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

Re: [WIP] Space ship

Post by juliansl » #183431

Bolien wrote:So is there an engine in the works for this? Or just solars?
The ship currently draws power mainly from 4 Pacmen, I wanted the ship to be dependent on refilling the engine occasionally to make it more active than just turning on a Tesla and leaving. The plan is for the solars to be able to slowly fill up the SMES'es if you turn off some systems.
Sidon wrote:Extend the bridge out more, the front looks a bit boring and square.

Add some windows to the left side of the ship as well.
Good points.
allura
Joined: Thu May 15, 2014 4:30 am
Byond Username: Allura

Re: [WIP] Space ship

Post by allura » #184458

the bottom right better be the BIGGEST BASKETBALL COURT OF ALL TIME
User avatar
The Ultimate Chimera
Joined: Wed Feb 03, 2016 6:31 am
Byond Username: The Ultimate Chimera
Location: The Lifeweb

Re: [WIP] Space ship

Post by The Ultimate Chimera » #184460

Nice concept.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
User avatar
juliansl
Joined: Thu Jun 02, 2016 3:04 pm
Byond Username: Juliansl

Re: [WIP] Space ship

Post by juliansl » #199560

I've made a little progress, but after seeing how much better the FTL13 is as of now, I've decided that contributing to that project would get a better result than trying to make it on my own.
Post Reply

Who is online

Users browsing this forum: No registered users