Delta Station

Mapping Ideas and Sprite Galleries
User avatar
MrAlphonzo
Joined: Thu May 05, 2016 10:55 pm
Byond Username: MrAlphonzo
Location: U S A, U S A, U S A

Re: Delta Station

Post by MrAlphonzo » #229109

Bottom post of the previous page:

Your sense of style has clearly carried over from fashion to mapping. I really like the colors and different types of floor tiles you picked, makes the station less depressing compared to the grey forest, that assistants blend into, known as "Box"
Image
Image
Image
Spoiler:
wesoda25 wrote: i love alphonzo and he can be a lot of fun but bro you need to get laid come on
oranges wrote:
Misdoubtful wrote:We're all friends here.
What fucking planet are you living on
oranges wrote: i'm not taking advice from a bottom bitch
OOC: IcePacks: vtubers
OOC: IcePacks: anime
OOC: IcePacks: two mistakes mankind has yet to rectify
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #233302

yo this station looks fucking nice as shit
it has that nice lived in feel that meta has, but everything is so deliciously spacious
and yet every room being fuckhuge doesn't make it feel empty at all
you have a talent for this, Okand37
you did a fucking nice job

I'm skeptical about the armory missing lasers and having those bullet shooter guns instead but that might be a non-issue
very very very very well done
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
captain sawrge
Joined: Thu Apr 17, 2014 6:13 pm
Byond Username: Sawrge

Re: Delta Station

Post by captain sawrge » #233319

Only two brig cells is kind of eh. The department cells are a really cool idea though.

Edit: This area here by the dorms also feels kind of empty. Same thing with the medbay lobby, feels too big with too little inside.
Image
Image
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #233353

danno wrote:yo this station looks fucking nice as shit
it has that nice lived in feel that meta has, but everything is so deliciously spacious
and yet every room being fuckhuge doesn't make it feel empty at all
you have a talent for this, Okand37
you did a fucking nice job

I'm skeptical about the armory missing lasers and having those bullet shooter guns instead but that might be a non-issue
very very very very well done
I'm glad you like it! Its been a long process and I'm happy to have something presentable that I and players both seem to enjoy!

I always found the three laser guns to be rather useless myself, and am hoping the two WT550's replacing them will both add for more interesting and dynamic gameplay, as well as hopefully making a more substantial use for the various WT550 ammo types available in the protolathe.
captain sawrge wrote:Only two brig cells is kind of eh. The department cells are a really cool idea though.

Edit: This area here by the dorms also feels kind of empty. Same thing with the medbay lobby, feels too big with too little inside.
Image
The two brig cells are meant to emphasize the use of those department cells for minor department related crimes.

I tried configuring how the weight machines were set up and added a punching bag in the middle, hopefully it'll feel less empty.
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #233387

I don't really get the removal of the chaplain's mass driver
that thing is fun
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #233927

BTW it would be cool to have maybe a couple of trash bins! like not the disposals ones the ones that the janitor has to manually empty
those are sweet
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Mark9013100
Joined: Sat Dec 27, 2014 6:06 pm
Byond Username: Mark9013100

Re: Delta Station

Post by Mark9013100 » #233939

Greatly prefer this map over Meta and Box, though Medbay could use a limb bioprinter, along with a exit button for genetics.
Image
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #233944

Mark9013100 wrote:Greatly prefer this map over Meta and Box, though Medbay could use a limb bioprinter, along with a exit button for genetics.
Shucks, I thought I put a limb regrower on the map. I'll make sure to do these two!
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #233987

If you'd like to keep up with update information or report issues, oversights and bugs, you can do so here! https://github.com/tgstation/tgstation/pull/22066
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
metacide
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: Delta Station

Post by metacide » #234016

Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations.

Look forward to seeing this more, it really is great.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Doctor Pork
Joined: Thu Sep 22, 2016 7:31 pm
Byond Username: Doctor_Pork
Location: Pennsylvania

Re: Delta Station

Post by Doctor Pork » #234019

You used the coolest style of airlock for the maint tunnels. I love you.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Image
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Image
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Delta Station

Post by Wyzack » #234020

Oh shit son, the metacide stamp of approval has been given!
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: Delta Station

Post by Lumbermancer » #234023

I'm not sure if I like how every departament has its semi-assembled copy in a maintenance.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
Image
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #234144

Added a turbine incinerator generator engine thingymabobber to atmospherics.
Image
Are you being the neighbour Mr. Rogers would've wanted you to be?
Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
Byond Username: Nienhaus2

Re: Delta Station

Post by Nienhaus » #234153

Are you using FastDMM?
Hey.
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #234158

Nienhaus wrote:Are you using FastDMM?
I don't think I know what FastDMM is. I've just been mapping through dream maker, if that counts.
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: Delta Station

Post by MMMiracles » #234296

Okand37 wrote:
Nienhaus wrote:Are you using FastDMM?
I don't think I know what FastDMM is. I've just been mapping through dream maker, if that counts.
FastDMM is an alternative to dream maker, supposed to be more flexible and helps with limiting differences from map changes. Its apparently decent.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #234582

As there was some concern about there being too many bars on the station, I decided to get rid of the dispenser in the contraband marketing area, move the booze dispenser to the rage cage gambling den, and replace the maintenance bar with an arcade!
Image
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
BeeSting12
Joined: Sat Apr 16, 2016 1:11 am
Byond Username: BeeSting12
Github Username: BeeSting12
Location: 'Murica

Re: Delta Station

Post by BeeSting12 » #234588

are those bananium coins? if so, that's a roundstart 5k points for cargo. just a balance issue to think about
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #234630

BeeSting12 wrote:are those bananium coins? if so, that's a roundstart 5k points for cargo. just a balance issue to think about
Icon states!
Are you being the neighbour Mr. Rogers would've wanted you to be?
Cw3040
Joined: Tue Oct 25, 2016 12:33 pm
Byond Username: Cw3040

Re: Delta Station

Post by Cw3040 » #234673

metacide wrote:Saw a long and chaotic xeno round on this today, it was excellent. The space and attention-to-detail are both great for really chaotic rounds with large populations.

Look forward to seeing this more, it really is great.
I agree with this.

Also, having the mapper of the greatest map currently in rotation complimenting you on your map is a compliment of the highest order, Okand.
Spoiler:
GREYTIDE STATIONWIDE
ImageImage
User avatar
Mirukihoshi
Joined: Mon Aug 08, 2016 4:15 am
Byond Username: Mirukihoshi

Re: Delta Station

Post by Mirukihoshi » #234930

danno wrote:I don't really get the removal of the chaplain's mass driver
that thing is fun
same here- I miss the caskets too, it can be pretty fun to stuff bodies in there and fuckinget launch them to God knows where.

other than that though, I adore this map, I really do; it's really nice too. Although, Meta will always have a place in my heart :')
"Please just STOP TRYING TO KILL YOURSELF."
User avatar
C a r p r i l l o
Joined: Thu Sep 29, 2016 10:09 pm
Byond Username: Carprillo

Re: Delta Station

Post by C a r p r i l l o » #235229

Mirukihoshi wrote:
danno wrote:Although, Meta will always have a place in my heart :')
Just like Colonel?

ANYWAY!

Had a quick look around the map during a rather late round and here are my thoughts. Spoiler'd because length.

Spoiler:
  • Janitor's Closet looks a bit /too/ run down. I think it should be a bit more intact, even if it's in the middle of maint. This is kind of a general thing I've noticed. A lot of places, especially in maintenance, have really, /REALLY/ crowded tiles. There's just so much alternating tile types, it gets a bit hard to look at. I understand wanting a 'run-down' feel, but maybe dial it back a bit?

    I absolutely ADORE the Bar/Lounge/Kitchen, though. It has a very retro diner feel to it, and I love it. Maybe try to put that aesthetic in a few other places as well? It's very nice.

    In the Bar's back room, there's this great looking dark tile, some neat casino-esque carpet, and then some really quite jarring loading dock tiles. Maybe retexture those to be the same dark tiles with the loading dock stripes? Similarly in the Library and actually just in general, there seem to be rather out of place, jarring areas of.../gratuitous/ carpet.

    However, the idea of having minicells in each department for security is nice. I can see that cutting down on the amount of miscreants managing to escape on the way to the Brig on, say, Meta or Box.

    There are a few places that seem to be lacking lights, namely Virology, but I probably missed quite a bunch.

    I also would have to agree that there seem to be a few two many bars in Maint. I alone counted two or three, and I think one of those could be better used for a disposals room a la Meta or perhaps a hidden emergency storage with relatively harmless goodies (Classic EMPs, smoke grenades, posters).

    I'm glad you kept Science and Medical literally across the hall from each other. That was one of my favorite parts of Meta and I'm glad it got carried over. However, I must express my disappointment at the lack of a telescience lab in Science, something that I believe Box had. I would quite honestly say that you could do with removing some of the dilapidated spare robotics bay (or the entire thing) to make room for some Telescience/general Science goodies.

    The more open design of the map, though, I do like. It's a bit overwhelming at first, but I do quite like it. All in all, given what I've been able to glimpse as a ghost for one round, I'd give the map a solid 7.5/10. A good map, but it does have a decent share of issues both minor and mild that could use with some looking at. For reference, I'd give Meta around 8.5/10, if that helps give you a general idea of my opinions on maps.
Keep up the good work, and I look forward to seeing how this map changes and improves over time!
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Delta Station

Post by oranges » #235256

to be honest that post isn't that long
User avatar
MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Delta Station

Post by MimicFaux » #235334

Xenobiology has two monkey recycler machines stacked on top of each other. Also, secure containment field generators don't register scientist ID.
ImageImageImage
User avatar
Iatots
Joined: Thu Oct 13, 2016 3:17 pm
Byond Username: Iatots
Github Username: Iatots

Re: Delta Station

Post by Iatots » #235342

Lawyer's office has neither privacy shutters or tinted windows.
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Delta Station

Post by Grazyn » #235343

Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
Cw3040
Joined: Tue Oct 25, 2016 12:33 pm
Byond Username: Cw3040

Re: Delta Station

Post by Cw3040 » #235356

Grazyn wrote:Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
I think you have to clone the testmerge of delta to your own branch (I did this with goofguns because reasons) and accept the cloned PR
Spoiler:
GREYTIDE STATIONWIDE
ImageImage
User avatar
Yoshmaster
Joined: Sat Jun 21, 2014 6:11 pm
Byond Username: YOSHMASTER

Re: Delta Station

Post by Yoshmaster » #235568

Maintenance is full of awesome stuff in this map, I love it.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Delta Station

Post by oranges » #235868

Grazyn wrote:Dumb question, where do I find this map? I want to test it on a private server but can't find it in the repository
https://github.com/Okand37/tgstation/tree/deltastation
User avatar
Arianya
In-Game Game Master
Joined: Tue Nov 08, 2016 10:27 am
Byond Username: Arianya

Re: Delta Station

Post by Arianya » #236004

Good map. Good shit. 24/7 Delta Station when
Frequently playing as Aria Bollet on Bagil & Scary Terry

Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #236291

Are you being the neighbour Mr. Rogers would've wanted you to be?
Doctor Pork
Joined: Thu Sep 22, 2016 7:31 pm
Byond Username: Doctor_Pork
Location: Pennsylvania

Re: Delta Station

Post by Doctor Pork » #236438

That cargo bay is magical. Are there explorer suits in those storage units by the mining shuttle or just regular evas?
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Image
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Image
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
Septavius

Re: Delta Station

Post by Septavius » #236440

BEAUTIFUL.
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #236442

Doctor Pork wrote:
That cargo bay is magical. Are there explorer suits in those storage units by the mining shuttle or just regular evas?
Cargo bay has rig suits, because I can't move on from my rig suits.

(Cargo bay has some known issues before anyone mentions them, however: Delivery office and cargo office doors ID need fixing, and the conveyor belts need to be tinkered with.)
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #236445

Spoiler:
Image
station looks really nice, excited to play it
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #236625

Most remaining minor issues are being addressed, in the mean time now that Delta Station has been merged, you can take a look at another mapping project, Omega Station https://tgstation13.org/phpBB/viewtopic ... 21#p236621
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Delta Station

Post by Armhulen » #236654

When are you going to make beta station, where everyone is in autismforts and you can only talk to eachother through NTSS chat
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #236656

Armhulen wrote:When are you going to make beta station, where everyone is in autismforts and you can only talk to eachother through NTSS chat
So what you're saying is, shove all the departments into confined asteroids away from eachother and give everyone tablets with only a NTSS relay?
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #236673

Big chapel needs a light switch
for dark sigils
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Fiz Bump
Joined: Thu Apr 23, 2015 10:00 pm
Byond Username: Dennyb

Re: Delta Station

Post by Fiz Bump » #237711

Cargo shuttle doesn't line up airlocks with CentCom. Have to manually teleport crates to the shuttle or the station.
I play Fiz Bump.
I am not a game admin. My reign of badminnery ended a few years ago.View me feedback here: >:^)
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Delta Station

Post by Armhulen » #237713

Fiz Bump wrote:Cargo shuttle doesn't line up airlocks with CentCom. Have to manually teleport crates to the shuttle or the station.
new job: centcom cargo tech
User avatar
Sweaterkittens
Joined: Tue Aug 11, 2015 11:02 am
Byond Username: SweaterKittens

Re: Delta Station

Post by Sweaterkittens » #237738

Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
ImageImage
Spoiler:
Image
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Delta Station

Post by Armhulen » #237739

i'll get around to it tomorrow if nobody else is already doing it
User avatar
ShizCalev
Code Maintainer
Joined: Wed Apr 23, 2014 3:12 am
Byond Username: ShizCalev
Github Username: ShizCalev

Re: Delta Station

Post by ShizCalev » #237910

Atmos alarms in Engineering are giving off broken href's.

--- Atmosphere alarm detected in Engineering! (Containment - Particle Accelerator | Engineering - Secure Storage | Engineering - Central | Engineering - Power Monitoring | <A HREF=?src=[mob_552];switchcamera=[icon-camera (WEST)]>Containment - Fore Starboard | Engineering - Fore | Engineering - Engine Foyer)
ImageImage
>Be ling
>Spread misinformation about how SM works to sabotage it
OOC: ChemicalRascal: Lying about game mechanics in relation to an engine that is poorly understood by most isn't cool, though
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Delta Station

Post by Anonmare » #237936

Can I ask the spirit board be removed? A cult got fucked through no fault of its own because the ghosts outed the cult early in the round when some people used the board.
Image
Image
Image
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #237939

Giving ghosts a voice has never worked in the history of the game
it's gotta go
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Delta Station

Post by Cobby » #237941

Sweaterkittens wrote:Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
Did this today :)
Voted best trap in /tg/ 2014-current
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Delta Station

Post by Okand37 » #237945

Anonmare wrote:Can I ask the spirit board be removed? A cult got fucked through no fault of its own because the ghosts outed the cult early in the round when some people used the board.
This is why we cannot have fun things, I suppose. I was hoping people would play nice with it, wah.
Are you being the neighbour Mr. Rogers would've wanted you to be?
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Delta Station

Post by danno » #237946

It's unfortunate. It seems like a fun idea, but it just can't work.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Sweaterkittens
Joined: Tue Aug 11, 2015 11:02 am
Byond Username: SweaterKittens

Re: Delta Station

Post by Sweaterkittens » #237951

ExcessiveCobblestone wrote:
Sweaterkittens wrote:Could you update the /tg/station13 wiki with Delta's map and information in the Locations section? Seeing as it's a fairly common map during high pop (and unfortunately also during very lowpop) it would be nice to have an easily accessible map of the station available, especially to newcomers.
Did this today :)
Thanks Cobby!
ImageImage
Spoiler:
Image
Post Reply

Who is online

Users browsing this forum: No registered users