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Iatots wrote:Ok so in addition to lawyer's privacy shutters missing:
-cook has no access to toggle HIS privacy shutters, either
-I saw botanists and the janitor being ablue to enter the kitchen
-virology has no bolts/airlock cycler
-a pipe segment is missing in HoP's office and on the AI sat around the borg charging stations
Super Aggro Crag wrote:The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
PKPenguin321 wrote:I've been had by yet another tg boondoggle
roadrage wrote:A couple of things I've found regarding the supermatter engine.
1. It's way too difficult to blow it up.
roadrage wrote:2. The result of the crystal exploding was rather underwhelming.
roadrage wrote:Anyway, i shouldn't be venting my frustrations here. The map is great overall, and making the supermatter engine dangerous might just get me back in atmos where I can ignore the CE's orders to not fire it up.
calzilla1 wrote:Make the SM be like /vg/ (THIS JUST IN A NANOTRASEN STATION HAS DESTROYED THE UNIVERSE OF THE 95TH TIME)
Doctor Pork wrote:It would be nice if the rage cage had it's own bar sign tbch but thats w/e.
Okand37 wrote:Added a sign to the rage cage, will be included in the next batch of updates!
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
PKPenguin321 wrote:I've been had by yet another tg boondoggle
BeeSting12 wrote:Either I'm an idiot and can't find them, or there's no shades in the detective's office. If it's the former, please tell me where they are. I really like the cigars in the HoS office btw.
leibniz wrote:1. no fireaxe in atmos
2. atmos techs dont have access to their own lockdown button
These are my issues so far.
oranges wrote:there's no owner for this map, remove it
EvilJackCarver wrote:My grumble with Delta these days is there's no back way out of/into Atmospherics. Pubby, Meta and even Box all have back entrances into Atmosia, and I know Meta and Box both have a back entrance into the enginebay as well (from the north on Meta, or the west by the SMES room on Box).
As it stands now, the only way into or out of the enginebay without going through space is through the doors at the south end of the enginebay. The only way out of the Atmos department without unwrenching the flaps in the front desk office is through the engineering foyer.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
PKPenguin321 wrote:I've been had by yet another tg boondoggle
delaron wrote:I mentioned it in ahelp but figure I would also post here. Adding a telecoms supply room or at least the parts to replace TComms when it gets trashed might be a good idea. I think all other stations have it in some form.
Mark9013100 wrote:Engineering doesn't have an escape pod like Box and Meta, and there's no incinerator.
BeeSting12 wrote:Science's is at the entrance and medical's is close enough that it can plausibly be considered overlooking the entrance. No worse than meta's on either map IMO.
Jzoid wrote:Also, I understand that we want more departmental interaction, but with the new RnD/Protolathe features we really can't afford to have ORM privatized.
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