Linemap development thread (i finally finished the map)

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Re: Unnamed Station development thread

Post by iamgoofball » #183689

Bottom post of the previous page:

no testing lab for chemistry 0/10

no chemsci 0/10
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Re: Unnamed Station development thread

Post by allura » #183809

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Re: Unnamed Station development thread

Post by Xhuis » #183812

Is that the holodeck?
It makes me sad,
because we won't ever have a holodeck as good as the one you posted.
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Re: Unnamed Station development thread

Post by onleavedontatme » #183819

Is rotating the holodeck currently possible?
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Re: Unnamed Station development thread

Post by allura » #183826

Kor, rotating the holodeck is fine if you include a custom z level with rotated holodeck floors with your map
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Re: Unnamed Station development thread

Post by Armhulen » #183853

allura wrote:All airlocks look like glass airlocks in the map maker due to how door sprites are coded. In reality theres very few of them
okay, all good then!
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Re: Unnamed Station development thread

Post by PKPenguin321 » #183922

wow this is actually getting a lot of progress
go go go allura if you can make this a better map than dreamstation (and it already is looking pretty much better) than we could actually play on it

please actually finish
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Re: Unnamed Station development thread

Post by allura » #184042

science is pretty much done now too
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Re: Unnamed Station development thread

Post by Wyzack » #184053

Really digging the civilian areas, looks like a good map overall, cant wait to see it in rotation
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Re: Unnamed Station development thread

Post by iamgoofball » #184094

where the chemsci at
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Re: Unnamed Station development thread

Post by PKPenguin321 » #184095

true chemscientists do their experiments in the hallways goofball
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Re: Linemap development thread

Post by allura » #184455

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Image

ignore that it was to make a meme image
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Re: Linemap development thread

Post by Armhulen » #185293

We got a name!
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Re: Linemap development thread

Post by MMMiracles » #185329

>roundstart engine that only supports tesla

literal heresy, lord singulo will not stand for such crimes.
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Re: Linemap development thread

Post by ShadowDimentio » #185352

>Xenobio is down a cell
>No large storage area for extra slimes/aliens/whatever
Edit: Misread the images it has this shut my mouth

0/10 science very gobsmacked would feed creator to a slime
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Re: Linemap development thread

Post by allura » #185357

lol just lol
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Re: Linemap development thread

Post by iamgoofball » #185361

MMMiracles wrote:>roundstart engine that only supports tesla

literal heresy, lord singulo will not stand for such crimes.
too bad
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Re: Linemap development thread

Post by PKPenguin321 » #185394

tesla = bad
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Linemap development thread

Post by iamgoofball » #185395

PKPenguin321 wrote:tesla = bad
your mom = fucked by me
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Re: Linemap development thread

Post by PKPenguin321 » #185821

iamgoofball wrote:
PKPenguin321 wrote:tesla = bad
your mom = fucked by me
make tesla do a bomb pleas
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Re: Linemap development thread

Post by ShadowDimentio » #185891

It's okay Goof it's not your fault that nobody likes your codebaby.

(I'm lying tesla is lame Goof you should feel bad)
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
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-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
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"Then why did you get that boob job?"
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"You take that back you colonial mongrel"
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Re: Linemap development thread

Post by allura » #186621

Image
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Last edited by allura on Tue Jun 14, 2016 1:49 am, edited 1 time in total.
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Re: Linemap development thread

Post by PKPenguin321 » #186640

goodness gracious that chapel

so good
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i have three other top secret characters as well.
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Re: Linemap development thread

Post by IkeTG » #186661

>bed in custodial closet
somebody lookin out for the janitors :')
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Re: Linemap development thread

Post by ShadowDimentio » #186665

I could wire art the shit out of that chapel..!
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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Re: Linemap development thread

Post by allura » #186731

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Re: Linemap development thread

Post by Not-Dorsidarf » #186733

Maintenance looking good there
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Re: Linemap development thread

Post by Armhulen » #186774

Maint makes or breaks a map for me, and this one is good so far.
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Re: Linemap development thread

Post by PKPenguin321 » #186862

minor suggestion:
Image
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Linemap development thread

Post by allura » #186905

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Re: Linemap development thread

Post by allura » #211798

update: i accidentally deleted the map file
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Re: Linemap development thread

Post by PKPenguin321 » #211855

oh no :(
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Re: Linemap development thread

Post by Wyzack » #211900

Is every in development tgstation map spontaneously deleting itself or are we being rused by several creators who dont want to map anymore but dont want to admit it

OR IS IT A CONSPERIACY BY OTHER CODEBASES TO PREVENT US HAVING COOL NEW MAPS
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Re: Linemap development thread

Post by WJohnston » #211984

Allura has tried and remade this map like 16 times in completely different versions. It's no wonder that, alongside constantly updating your code and getting rid of old version of maps you no longer want to work on (or CAN work on because of compile/path errors) that the map could end up accidentally getting deleted.

I mean it happened with me. My remake of an away mission I spent 20 hours on is gone without a trace.
Apparently I was an director or something.
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Re: Linemap development thread

Post by oranges » #212367

accidentally, or did you just feel like you couldn't finish it to the standard you wanted.

You have to be willing to release something less than perfect or you will never finish
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Re: Linemap development thread

Post by allura » #310613

This might leave a bad taste in some of ya'lls mouths, and some others I'm sure will be happy.

I finally finished a map. Not just the structure or the layout, the map is fully functioning and playable. I named it "Linemap," as promised. It's on the goon codebase.

You can view the image of 1.0 here:
https://www.dropbox.com/s/r91jleclme8a9 ... d.png?dl=0

This map is soon to be playtested on goonstation. If any of ya'll want to play on it then stay tuned.

EDIT: The image is slightly out of date, there's a couple of errors I've fixed. Most importantly, the fucked up APCs are all fixed.
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Re: Linemap development thread

Post by Okand37 » #310634

Looks pretty interesting. I can't see anything that particularly stands out in terms of a gimmick for the design, but I kind of like how security is more centralised, could lead to some interesting encounters!

Do you plan to try to get it play-tested or remade here anytime soon?
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Re: Linemap development thread

Post by Remie Richards » #310650

God, how did goon walls get WORSE?
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Re: Linemap development thread

Post by allura » #310774

Okand37 wrote:Looks pretty interesting. I can't see anything that particularly stands out in terms of a gimmick for the design, but I kind of like how security is more centralised, could lead to some interesting encounters!

Do you plan to try to get it play-tested or remade here anytime soon?
My gimmick was to make departments more centralized, with a big central room that everything branches off from. Security is the only one that doesn't align to that gimmick, but that was because I couldn't make a design that was both nice and compact as well as functional. If security was one central room with the cells inside of it, prisoners who get out of their cell have access to all of the shit on the tables.

As for remaking it on tg; that sounds like a good idea! My only problem is that the gimmick, centralized departments, is a lot harder to recreate on tg. Something I love about mapping on goon isn't that they have more features, but that the features are spread out more evenly across the station. On tg, science has about 60% of the station's toys, so it always has to be a fuckhuge department, and since there's so much, you can't really recreate the plaza I have on Linemap because you're forced to make a long hallway. I do think that engineering and cargo would be easy to recreate, though, and I could probably tinker with medbay and end up getting it to fit with tg code.

Were you the person who made deltastation? If so, you're a great mapper! I love that you documented your creation of the station like I did, and unlike me, actually FINISHED it. My only real gripe was the incredible amount of floor decals and warning stripes, which according to one of my friends were accidentally lost in a code update. If you take any advice from me, please don't readd too many of them.

And since you're a pretty experienced mapper too, maybe you should try hitting me up and you can give me some advice or ideas for if I port the station to tg? Or, at the least, I can create an all new map on tg that's influenced by the mapping process of Linemap.

Thanks for your comment, though. Sorry if this response was way too long in proportion.
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Goon still uses the perspectived walls, the walls I used are just another option they have for their RP server's maps. I still prefer the original walls that TG uses and Goon used to use, but I went with the Destiny walls purely because they match with the Destiny airlocks, which I love. The public goon release doesn't include the glass airlocks that goon has now, so it's my only option if I want to use glass airlocks.
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Re: Linemap development thread

Post by danno » #310812

I've always really loved the spacewalk areas on goon, so even having just one gets me interested in this map
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Re: Linemap development thread

Post by Okand37 » #310906

allura wrote:snip
Yea, I can definitely see where you're coming from with the department content and interest rate, as that definitely does some.. interesting things to proportions and layouts.

I'd totally be up to helping you sometime if you ever want, and I'm glad to hear you enjoyed my work on Delta!

And yea, I generally make things on games to be more intricate and mixed opposed to a blank colour, which is why there were a lot of different floor tiles and turf_decals.
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Re: Linemap development thread (i finally finished the map)

Post by allura » #311191

Linemap is officially in goon code! Goon runs different maps every now and then, so watch out for Linemap.
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Re: Linemap development thread (i finally finished the map)

Post by danno » #311213

nice work
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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Re: Linemap development thread (i finally finished the map)

Post by Okand37 » #311249

Great work man! I can't wait to see what you come up with next if you decide to do anything else.
Are you being the neighbour Mr. Rogers would've wanted you to be?
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