Universal Color Palette(??)

Mapping Ideas and Sprite Galleries
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #248408

Bottom post of the previous page:

thanks this helps a lot
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #248460

tried to improve some things
Image
Image

- I noticed that xenos get assfucked by this so at least for now I've just added the xeno ramp
- I only messed around with the greens and blues a little bit because I can't really tell where to go with them
Image looks ok

- I added a blue-gray kind of thing based on some of ausop's cool shit
- I made the black/white ramp bigger and added Pure Black which I believe should only be used for space and some special things

I think tomorrow I'm going to mess with the greens more and probably the blue-gray ramp too
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
Byond Username: Nienhaus2

Re: Universal Color Palette(??)

Post by Nienhaus » #248608

I went really green heavy this time
Image
I also want to note the camo at the top right I included a version that is unmodified so you can see the difference.
Hey.
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Universal Color Palette(??)

Post by Not-Dorsidarf » #251426

I love the palette and your recolorings, but really? Goon toolboxes? Please no they're like sad dinky little boxes of shame
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251432

they're practically objectively a better sprite in every sense
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
Byond Username: Nienhaus2

Re: Universal Color Palette(??)

Post by Nienhaus » #251486

I personally think the lid looks much bigger than the actual box part of the toolbox.
Hey.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251490

worked on it today
Image
Image

messed around with the greens and the bluuuuues more
there's now an evergreeny kind of ramp so there's options
removed the weird blue in the blue ramp so it's nicerrrrr
feel like i need to mess with the blue-purple stuff and wjohn's xeno ramp a bitttttt\
might need more brown options but time will tell
what'd you think, did you like it, did you hate it?
you're the best you're the best what should I review next?
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251492

problem solved...?

Image
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #251797

you've put in more effort into palettes than i have all these years

but the black white ramp seems to shift from a sensible white to grey and around halfway it just drops into the abyss, specifically the last five, kinda six colours on the left end. I mean you look at your color colours and they seem to have around 6 from dark to light, so I'm not sure how you stretched the black to white scale to that many

its good though
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251798

I found that while trying it with a lot of the standard black/grey items, there just has to be enough to be able to pick 4-6~ from anywhere on the scale
and that there has to be a lot of grey-white on the end simply for greyscale things.
Any suggestions you might have to improve it are appreciated greatly
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #251805

granted it is on a light background but at least the last three, I have to squint to see the colour difference, some of it really isn't all to do with the palette, its also learning how to make do with less colours, even if you're doing black/grey items that you might feel need more darker colours to help in colouring it in

I should mention I used to have a problem myself with using too little difference in darker colours until one day I realized it looked like shit and used up all the korbux I had accumulated to make him remove those sprites that had that problem, you don't want to go bankrupt with your korbux like me
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251810

One of the main reasons I'm trying to do this is to encourage making do with fewer colors, but I'm not sure how squashing the grey ramp would affect how greyscaled things like hair and black/greywhite only items would look
I know it looks like a really big ramp but again, the idea at least for now is that you pick 4-5 colors from it and work with those (assuming your sprite is like a grey jumpsuit or a black coat or whatever)

you're probably right about the darker colors actually though I'm gonna squash those I think
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #251811

yes its just the darker colours
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251813

I think getting rid of the third darkest one is the way to go
the pure black on the end isn't for anything but like space anyway
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251814

I think I might need to cut one of the weird teal ramps or combine them and split the difference or something
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #251822

there is a weird jump in the less saturated teal??? ramp
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251825

well I stole it from your sprites so nice work golfball
:D
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #251836

yeah ok I stole it because it looked nice but all of the colors can basically be covered by already existing colors
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #252285

went over all of the colored jumpsuits
Image

crew members are about to get some serious tone in their asses
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #252287

I forgot but I also messed with the palette a lot over the course of this

Image

saturated a lot of shit and changed some subtle things
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #252923

minor update
Image
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Universal Color Palette(??)

Post by iamgoofball » #252968

Can you make this into a gimp/asesprite palette?
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #252972

yeah I'll look into doing that
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #253018

I used my palette again for some oxy tanks and thought about using your palette, then thought about your palette in terms of chanocs attempt at oxy tanks and theres no less saturated dark colours. Worst offenders seem to be the blue, orange, and purple colours.

If your intent is to make ss13 a very vibrantly coloured then dark colours being saturated is fine but even then, they might need to be tuned down
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #253023

yeah probably
it's really hard to keep track of how everything needs to be
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #253024

actually no, chanoc just chose the wrong ramps

your palette is still doable for the orange ramps, don't know about the purple, but I had to swap in grey for when I needed a dark blue outline

apart from the purple jumpsuit, all those could be PRd
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
Dagdammit
Joined: Fri Sep 09, 2016 12:42 am
Byond Username: Dagdammit

Re: Universal Color Palette(??)

Post by Dagdammit » #253054

In case it's useful, here's the colors used in mech sprites for their external plating- more or less, this is just a screengrab from a current spriting project and I forget if I've tweaked anything.

Image
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Universal Color Palette(??)

Post by imblyings » #253156

i swear to god the ripley was a more brighter yellow

that's quite surprising
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #253245

clearly I have jumped the gun and the palette simply was not ready yet.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #253247

Using grey for dark lines instead of a color doesn't seem like a problem to me though. In fact, I think that should be more commonplace. makes it more contrasty

I think I lost sight of the original goal of this along the way. Fewer colors for more creative color usage. Gonna have to think real hard about my next move
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
chanoc1
Joined: Fri Jan 27, 2017 3:27 am
Byond Username: Chanoc1

Re: Universal Color Palette(??)

Post by chanoc1 » #253314

i like the colors used, its that that seem to harsh if they are going to be used along side everything else. also yeah, i gotta gitgud at spriting, i feel like im not making your palette look good
User avatar
Dagdammit
Joined: Fri Sep 09, 2016 12:42 am
Byond Username: Dagdammit

Re: Universal Color Palette(??)

Post by Dagdammit » #253458

imblyings wrote:i swear to god the ripley was a more brighter yellow

that's quite surprising
Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in.

Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around.
Image
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Universal Color Palette(??)

Post by Remie Richards » #253502

Dagdammit wrote:
imblyings wrote:i swear to god the ripley was a more brighter yellow

that's quite surprising
Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in.

Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around.
Image
D-do you have directionals for these? *sweats in dismemberment*
私は完璧
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #253612

Fuck, those look dope.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #253617

and my palette doesn't have the colors to cover most of that shit.
You know, this is really starting to get me down.
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Universal Color Palette(??)

Post by danno » #253623

Image

Most recent version of my palette.
Giving up on it for now.
I just don't know where to go or how far to reach to make something that can cover every aspect of this game right now.
Feel free to use it/change it/take over or do whatever you want
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
User avatar
Thunder11
In-Game Admin
Joined: Fri Apr 18, 2014 12:55 pm
Byond Username: Thunder12345
Github Username: Thunder12345
Location: Scotland, UK

Re: Universal Color Palette(??)

Post by Thunder11 » #254708

I'm making a smaller version of 1.6 just now with the large blobs reduced to single pixels, so it fits in 32x32
ImageImage
Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
User avatar
Dagdammit
Joined: Fri Sep 09, 2016 12:42 am
Byond Username: Dagdammit

Re: Universal Color Palette(??)

Post by Dagdammit » #280225

Remie Richards wrote:
Dagdammit wrote:
imblyings wrote:i swear to god the ripley was a more brighter yellow

that's quite surprising
Ripley has more shades than I used and there is one that's a little brighter, I may go back and swap it in.

Mech plating in this project is simplified to using 5 shades max so I can swap color schemes around.
[img]
D-do you have directionals for these? *sweats in dismemberment*
Yes. The sprites are all ready to go, including some originals here and there. It's for XTDM's vehicle thing.
chemiiat
Joined: Wed Jun 28, 2017 12:38 am
Byond Username: Chemiiat

Re: Universal Color Palette(??)

Post by chemiiat » #320360

restrict to a <256 color palette. ideally 64 but this will require someone to redo all of the sprites (not happening)
Post Reply

Who is online

Users browsing this forum: No registered users