Moderators: MisterPerson, Code Maintainers
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
surprised with the possible removal of that xeno suit area for this map.The Ultimate Chimera wrote:Neat, we could use new maps. The current maps are getting a bit boring imo.
Alipheese wrote:surprised with the possible removal of that xeno suit area for this map.The Ultimate Chimera wrote:Neat, we could use new maps. The current maps are getting a bit boring imo.
The Ultimate Chimera wrote:Alipheese wrote:surprised with the possible removal of that xeno suit area for this map.The Ultimate Chimera wrote:Neat, we could use new maps. The current maps are getting a bit boring imo.
What removal? And I don't care, I am not interested in xenos anymore.
Nienhaus wrote:The Ultimate Chimera wrote:I am not interested in xenos anymore.
Sad day.
DemonFiren wrote:Because it's blatantly obvious you got hacked.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
Wyzack wrote:I think that TUC's xeno fascination was a bit over the top too, but you people really ran the joke in to the fucking ground
MrEousTranger wrote:Straight up saying that in your signature is like setting your pornhub username to your actual name.
ExcessiveCobblestone wrote:> No Chaplain job
Shaps wrote:Also, I'm not sure how doable it would be to change, but having escape next to arrivals poses issues for administration since we generally tell antags to stay away from arrivals to prevent spawncamping and frustrating deaths as soon as people join, but since escape is a very densely populated area and is usually the site of many genocides related to hijacking the shuttle, the current layout pushes antags into lots of conflict right next to where people spawn. They don't have to be on opposite sides of the station, but some breathing room so that one can of plasma in escape doesn't also incinerate the spawn would be appreciated.
On a similar note to the above, perhaps remove the space facing windows on the arrivals shuttle, since it usually takes a few seconds for players to get their bearings on the situation, and having easily smashable windows that immediately cause people to suffocate before they even look around is frustrating.
cryogenics only has one tube and oxygen canister?
security looks like it was inspired by asteroidstation's security. did you play on asteroid back when it was v7? the best version? i did. those were good times. this brig reminds me of that, with the desks.
hey, i don't see an incinerator. why don't you give one to toxins
Onule wrote:Just a heads up, but the few times I played on the map, the cryotubes/sleepers APC was not wired to the grid, so it wouldn't charge.
ExcessiveCobblestone wrote:you should consider putting your shuttle on the shuttle manipulator
Slettal wrote:The engineers yesterday complained that the Tesla is impossible to start because of bad wiring (emitters not starting). Don't know how it really is, but you might wanna look into that
Not-Dorsidarf wrote:North maint by the dorms is entirely superfluous, it really doesnt connect anything to anything and just exists for the sake of existing. Maybe get a maint bar and a firecloset in there?
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
Atlanta-Ned wrote:Check the disposals in brig, someone complained that they got shafted by em yesterday.
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