Dynamic perspective walls

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Smoopadoop
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Dynamic perspective walls

Post by Smoopadoop » #224779

Aight so I wanted perspective walls that didn't hide all the wall gadgets on the back side, so I came up with walls that change depending on which side you're on and which sides you can see.
They aren't finished, and I'm missing a bunch of different combinations and walltypes, but this is only a proof of concept so far.
And yes, those north walls are 2-high. There will be 1-high variants for when you can see the other side.
What do you think?
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TechnoAlchemist
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Re: Dynamic perspective walls

Post by TechnoAlchemist » #224781

Looks cool
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Re: Dynamic perspective walls

Post by PKPenguin321 » #224788

this has been proposed and people have gotten it to work but iirc it's too expensive to be realistically done, at least on byond
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Smoopadoop
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Re: Dynamic perspective walls

Post by Smoopadoop » #224814

well fuck then
okay whatever my next project will probably be able to be handled by any sub-super computer
but also probably nobody's gonna add it

but if someone can use their computer magic to prove that maybe byond actually can handle this then maybe tell us
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Dagdammit
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Re: Dynamic perspective walls

Post by Dagdammit » #224951

I'm really curious to see this in action.
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Re: Dynamic perspective walls

Post by Okand37 » #224967

We could still use better walling sprites, but this is maybe a jump too far if byond can't work it.
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Re: Dynamic perspective walls

Post by Smoopadoop » #225012

I'll make some less-dynamic but better-looking wall sprites then. Coming soon!
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Re: Dynamic perspective walls

Post by MrStonedOne » #229163

This could be doable. At most there would be a 2 frame delay. Using the MC's ticker mode you could make it throttle nicely such that its barely noticeable
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Re: Dynamic perspective walls

Post by DrPillzRedux » #229171

The issue with this is that you then have to re sprite all placeable objects like vending machines, lockers, etc to match the look. Otherwise it looks funny.
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a correct post by pillz
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Re: Dynamic perspective walls

Post by Smoopadoop » #231551

DrPillzRedux wrote:Change everything
Sure, I'll do that. Anything to make this server better than all the others.
Gimme a general list and I'll start, then tell me anything I missed.
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Re: Dynamic perspective walls

Post by John_Oxford » #231553

Smoopadoop wrote:
DrPillzRedux wrote:Change everything
Sure, I'll do that. Anything to make this server better than all the others.
Gimme a general list and I'll start, then tell me anything I missed.
First thing is start with people sprites, floor sprites, airlock sprites and space sprites.

At that level of work, if your going to change all of them, you might aswell resprite the entire game in 64x64
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Re: Dynamic perspective walls

Post by John_Oxford » #231554

Smoopadoop wrote:
DrPillzRedux wrote:Change everything
Sure, I'll do that. Anything to make this server better than all the others.
Gimme a general list and I'll start, then tell me anything I missed.
First thing is start with people sprites, floor sprites, airlock sprites and space sprites.

At that level of work, if your going to change all of them, you might aswell resprite the entire game in 64x64
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Smoopadoop
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Re: Dynamic perspective walls

Post by Smoopadoop » #231555

John_Oxford wrote:change everything
Hmm, not everything needs to be changed. There are a lot of things I can leave unchanged without looking weird.
I'll make some mock-ups when I get home, to show you.

Oh also an idea I forgot to say before was:
There are a few sprites we can shift up about half a tile, so they come up in front of the wall and still look 1) good, and 2) like they're still in the tile they belong in.
I'll mock those up too.
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Re: Dynamic perspective walls

Post by DrPillzRedux » #231583

Look at the goon sprites as a reference. They did what you're trying to do.
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a correct post by pillz
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Re: Dynamic perspective walls

Post by Smoopadoop » #232138

Mostly, but mine look better >:^)
(and they have more functions)
(and you can see wall gadgets on south walls)
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