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TG fallout build updates and changelog

Posted: Fri Jan 20, 2017 7:52 am
by Blackjack
Hello! I came back to tell you about new features etc.

1. Dynamic daytime. Night is very dark and dangerous. That's better to stay home/shelter.
2. Campfire. Crafts by 5 wood and lights any flaming object (zippo, torch, welding tool, etc). You can cook on it.
3. Bottlecaps.
4. Some NPC and easter eggs.
5. Trade button. Yes, the normal barter system.
6. Advanced lighting.
7. Factions and chance to join/leave faction. (Factions today: Vault 113, Caesar legion, NCR, Raiders, Wastelanders, Citizens of the Texas Den, Enclave, BoS). All faction members able to vote leader. Leader can recruit new members.
8. Some new mobs (like a wild ghoul)
9. Global map conversion.
10. Fuelling bikes by power cells.
11. BUGfixes.
12. New main menu.
13. Radio "Jet" (RU version only, for now)
14. Thirst and hunger. You're able to death by starving.

For now, we are host 2 servers:
1. Official Russian - [url]byond://BYOND.world.1853939464[/url]
2. Official English (with same features) - [url]byond://BYOND.world.1403069264[/url]

This byond://BYOND.world.497583799 server is UNOFFICIAL and use eldest version of Fallout 13, despite they assurances "NEW CODE!!!11!" its content only one original code - "ERP system".

But for now, build are still alpha and we need some help in progress.
You can contact us by discord channel: https://discordapp.com/invite/cgP5WjB
(All information translated english and there is EN-chat)

Re: TG fallout build updates and changelog

Posted: Fri Jan 20, 2017 8:17 am
by Armhulen
Where's my erp ass slap button?

Re: TG fallout build updates and changelog

Posted: Fri Jan 20, 2017 9:37 am
by Lumbermancer
I think Sybil has people to spare.

Re: TG fallout build updates and changelog

Posted: Fri Jan 20, 2017 7:45 pm
by danno
cum

Re: TG fallout build updates and changelog

Posted: Fri Jan 20, 2017 11:43 pm
by TheColdTurtle
>shilling your dead serb
Fun meme.
Protip: don't mention opposition while shilling for your own thing.

Re: TG fallout build updates and changelog

Posted: Sat Jan 21, 2017 12:00 pm
by Lumbermancer
TheColdTurtle wrote:shilling for your own thing.
I'm fucking triggered hard every time someone uses this word on the internet without understanding what it means.

1. shill ‎(plural shills)

A person paid to endorse a product favourably, while pretending to be impartial.


He clearly said "WE" being either host or involved in the project. He clearly isn't impartial.

Re: TG fallout build updates and changelog

Posted: Sat Jan 21, 2017 12:31 pm
by lzimann
where is the source code

Re: TG fallout build updates and changelog

Posted: Sun Jan 22, 2017 1:53 pm
by Blackjack
Development is alive.
Serb's is confirmed by Bart Nixon, original creator of that build. It's official.
The new features every week.
REALLY new features.
Codebase is closed, for now.
And I'm not admin of that serb's, I'm just a player.
Any else questions about server is here: https://discordapp.com/invite/fECUGbv

Re: TG fallout build updates and changelog

Posted: Sun Jan 22, 2017 9:55 pm
by calzilla1
This should REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAALLLLLLLLYYYYYYYYY have a proceduraly generated world. Right now it's just really: rush to the gun place
EDIT:Also, if one server is fucking dead but one is not, is it ok to go to the other server (aka EU to RU?) if you don't know the language?

Re: TG fallout build updates and changelog

Posted: Mon Jan 23, 2017 2:34 pm
by Blackjack
Random loot generation is under process.

Re: TG fallout build updates and changelog

Posted: Mon Jan 23, 2017 7:00 pm
by danno
Cum

Re: TG fallout build updates and changelog

Posted: Mon Jan 23, 2017 10:53 pm
by DemonFiren
this is not the erotic story thread
come on at least pretend to make a high-effort low-effort post

Re: TG fallout build updates and changelog

Posted: Tue Jan 24, 2017 12:12 am
by MrEousTranger
Rename nuka cola cyka cola to show the games russian roots

Re: TG fallout build updates and changelog

Posted: Wed Jan 25, 2017 3:42 am
by Weepo
if you build a wall, make it a secret wall and screw it down it makes regular floors. When you blow those up it makes holes into space. Do this to suck the air out of this pathetic ERP wasteland.

Re: TG fallout build updates and changelog

Posted: Wed Jan 25, 2017 9:05 am
by Armhulen
Weepo wrote:if you build a wall, make it a secret wall and screw it down it makes regular floors. When you blow those up it makes holes into space. Do this to suck the air out of this pathetic ERP wasteland.
hoy fuck

Re: TG fallout build updates and changelog

Posted: Wed Jan 25, 2017 12:08 pm
by DemonFiren
The Enclave needs you.

Re: TG fallout build updates and changelog

Posted: Thu Jan 26, 2017 3:43 pm
by Blackjack
if you build a wall, make it a secret wall and screw it down it makes regular floors. When you blow those up it makes holes into space. Do this to suck the air out of this pathetic ERP wasteland.
This is outdated info or you mistaken our serb with "FALLOUT 13 NEW CODE!" (rpt., it is NOT official server)
This bug has been fixed hundred years ago.

Re: TG fallout build updates and changelog

Posted: Fri Jan 27, 2017 3:58 am
by Weepo
death to erp scum

Re: TG fallout build updates and changelog

Posted: Fri Jan 27, 2017 5:22 am
by danno
I don't know why this is in spriting/mapping and shilling servers is not allowed someone please help??????

Re: TG fallout build updates and changelog

Posted: Sat Jan 28, 2017 3:27 am
by Munchlax
pls stop