The Female Body

Mapping Ideas and Sprite Galleries
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danno
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The Female Body

Post by danno » #259278

Image

Girls are ugly. Real ugly.
Especially with the advent of greyscaled human sprites. Now they have neckbeards most of the time.
The problem is we have a big ol' bloated pile of clothing based around this sprite.
So my question is;

How do you improve this, without changing it so much that you would have to redo all clothes?
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cedarbridge
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Re: The Female Body

Post by cedarbridge » #259281

danno wrote:Image

Girls are ugly. Real ugly.
Especially with the advent of greyscaled human sprites. Now they have neckbeards most of the time.
The problem is we have a big ol' bloated pile of clothing based around this sprite.
So my question is;

How do you improve this, without changing it so much that you would have to redo all clothes?
Start by reshaping those saggy sad tits holy wew
They look like the sort of thing you'd hide in a lunch lady bra.
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Re: The Female Body

Post by Incoming » #259329

The spessmen torso is a barrel, 100% flat. The female torso essentially fakes having a chest by carving out the stomach on the side sprites and pushing the chest into the arms in the front/back. If you ever saw a real person that looked like this, you'd probably run for your life.

Currently the limitations on reworking the torso without respriting all uniforms/many exosuits are that you can take pixels off the male model for the female model, but not add them. This is comically limiting, and in general isn't enough to solve the problem.

What we'd need is something that "stretches" the clothing so you could also ADD pixels to the male model, but this functionality doesn't exist yet. It's been on my "to do when I'm feeling really confident" list for the better part of three years. Not so much for female sprites as for the fact that we could also use it to return fat sprites.
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Re: The Female Body

Post by danno » #259337

Wouldn't stretching sprites just make things ugly in a different way?
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Re: The Female Body

Post by WJohnston » #259354

Ausops already resprited male and female bodies a while ago to look much nicer, but they would indeed require a major clothing resprite, so it's really not feasible without drawing every piece of clothing twice (mainly the legs on the front/back).
Apparently I was an director or something.
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Re: The Female Body

Post by oranges » #259362

danno wrote:Girls are ugly. Real ugly.
Sexism!
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Re: The Female Body

Post by Incoming » #259377

danno wrote:Wouldn't stretching sprites just make things ugly in a different way?
The funny thing is that logically, if clothing was "stretching" the deformation would be expected. But yeah you can't just double pixels to fill the void, it needs a more nuanced solution.
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Re: The Female Body

Post by Iatots » #259394

Did I hear.... TITS?!
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Re: The Female Body

Post by D&B » #259402

Inb4 thicker
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Re: The Female Body

Post by Cobby » #259471

huge breasts will soon be a mutation, i am calling it.
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Re: The Female Body

Post by Bolien » #259482

Women should be thicc
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Re: The Female Body

Post by Qbopper » #259489

erp is banned delete this thread
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Re: The Female Body

Post by cedarbridge » #259529

Qbopper wrote:erp is banned delete this thread
You don't need erp to bully your crewmates for being too flat.
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Re: The Female Body

Post by pubby » #259560

5 minute edit
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Re: The Female Body

Post by danno » #259565

Your 5 minute edit is a smudged anti-aliased mess
Can you give us a version that maybe would actually be applicable to the game
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Re: The Female Body

Post by pubby » #259572

Use Iatots' then. The point of my edit was to add contrast and AA to his sprite.
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Re: The Female Body

Post by danno » #259576

We can't have AA like that because people aren't just against a blue-grey background all the time
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Re: The Female Body

Post by calzilla1 » #259579

Make breast size available in the CC but the larger the slowe
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Re: The Female Body

Post by Iatots » #259582

Lowering The alpha around the calves and arms might create a good illusion. I can work on that later today.
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Re: The Female Body

Post by pubby » #259585

danno wrote:We can't have AA like that because people aren't just against a blue-grey background all the time
I figured sprites could have alpha transparency around the edges to achieve AA.
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Re: The Female Body

Post by Iatots » #259674

Alright, pubby's AAass definitely helped me reach a thiccer bodyshape.

I don't think I can go much further than this. I will try to improve the other angles.


Y'know on second thought this was worse than my first attempt.
Last edited by Iatots on Thu Feb 23, 2017 11:39 pm, edited 1 time in total.
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Re: The Female Body

Post by Digdugxx » #259702

Or maybe guys.. We could just remove this inferior sex from our game.
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Re: The Female Body

Post by bandit » #259736

how about we start with the inferior race first
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Re: The Female Body

Post by DemonFiren » #259739

if we started with the inferior race we wouldn't have this problem
lizards don't have boobs
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non-lizard things:
Spoiler:
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Re: The Female Body

Post by imblyings » #259752

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this isn't tweaked to fit in with the floor tiles mind

basing mine off the lifeweb sprite, a female body resprite would probably look something like this, slightly narrowed arms, a lot more pixel subtractions, tits lifted a pixel higher, massive changes to the legs, feet made smaller, hands made a pixel less longer

i dont want to even get into the side sprite
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Re: The Female Body

Post by danno » #259761

But you'd have to do every single piece of clothing you psycho
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Re: The Female Body

Post by PKPenguin321 » #259766

Redo all armor so that for females only it's just a bikini while for men it's the whole thing
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Re: The Female Body

Post by DemonFiren » #259783

>rpg game
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non-lizard things:
Spoiler:
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Re: The Female Body

Post by imblyings » #259789

I know, just saying if we ever were mad enough to resprite female bodies that much, we may as well go the whole yard and completely reshape it
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Re: The Female Body

Post by TribeOfBeavers » #259798

Would it be possible to add the framework for it so the clothing sprites could be changed over a (very long) period of time? Maybe have it default to the ones we have now, but use the updated ones as they're added?
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Re: The Female Body

Post by imblyings » #259800

probably but it would be a lot of code work??? for a temporary stop gap measure that gets removed

and I see remie logging in, she's 2ic??? of coderbus and she said no last time so I'm going to quit now before she gets angry at me!
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Re: The Female Body

Post by Remie Richards » #259801

imblyings wrote: and I see remie logging in, she's 2ic??? of coderbus and she said no last time so I'm going to quit now before she gets angry at me!
??? is this even english?
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Re: The Female Body

Post by imblyings » #259803

no its i should be sleeping english, a wide spread but not well known dialect

2ic is second in command, i assume cheridan is boss of this gym
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Re: The Female Body

Post by Remie Richards » #259805

Oh, yeah 2ic is close I guess.

Also when did I deny you last time? I probably just told you it'd be a lot of work.
Unless it was fatsprites last time, which we're just against in general.
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Re: The Female Body

Post by cedarbridge » #259826

Obligatory post about fatsprites
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Re: The Female Body

Post by Wyzack » #259831

Would it be possible to make some kind of macro that goes through every jumpsuit sprite for females and moves the same pixels to the same destination space or something? Probably really farfetched but those new body sprites look really fucking good
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Re: The Female Body

Post by imblyings » #260082

yes

but it wouldn't look good, it requires a human
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Re: The Female Body

Post by confused rock » #260089

Worth a shot anyway
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Re: The Female Body

Post by imblyings » #260102

no it's like wanting your employees to switch from red to green shirts but you're not going to go to the trouble of buying green shirts, you're going to dunk them in green paint and call it a day.
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Re: The Female Body

Post by MisterPerson » #260105

So now do you guys understand why I was autistically screeching about adding more aesthetic costumes and shit to the game?

Because even a stopped clock is right twice a day.
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Re: The Female Body

Post by oranges » #260108

I don't know I Kinda tuned you out
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Re: The Female Body

Post by imblyings » #260115

how badly would the game crash if all clothes were removed, then have clothes be re-added in chunks
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Re: The Female Body

Post by lzimann » #260185

imblyings wrote:how badly would the game crash if all clothes were removed, then have clothes be re-added in chunks
Well, we can finally get rid of clothing bloat.
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Re: The Female Body

Post by Steelpoint » #260190

If you want to go do a full remake of all clothing to fit a new female form then I suggest you remove all clothing from the game sans clothing worn by people at round start.

It would at least show you the minimum amount of clothing that would need respriting.

This whole idea is good in theory, but good luck getting one person to sit down for fifty hours to do the work.
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Re: The Female Body

Post by InsaneHyena » #260191

A radical solution, I approve. Before we do it, can we resprite a male body too?
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Re: The Female Body

Post by Kel » #260195

InsaneHyena wrote:A radical solution, I approve. Before we do it, can we resprite a male body too?
so you want 3 separate sprites for every type of jumpsuit in the game?
male, female, and nonhuman?
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Re: The Female Body

Post by InsaneHyena » #260196

The obvious solution is removing non-humans.
Bring back papercult.

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Re: The Female Body

Post by imblyings » #260198

>nonhumans not just getting the default (male) sprite
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Re: The Female Body

Post by TehSteveo » #260232

imblyings wrote:how badly would the game crash if all clothes were removed, then have clothes be re-added in chunks
While I wouldn't care much; I know a lot people are attached to the different clothing. They'll panic.
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Re: The Female Body

Post by WJohnston » #260260

With the trend towards 3/4th sprites going the way it is, I think it'd be kind of silly if we resprited all the humans and clothes right now in the soon-to-be-obsolete flat-in-front (there has to be a better term for that) perspective. I think it'd be best if we first made 3/4th humans before trying something as gigantic as a total clothing resprite.

This is actually the kind of thought process that stalls so much of my work. Why resprite all humans/turfs/objects/whatever on soon-to-be obsolete styles/perspectives/color palettes instead of just making the jump?
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