[Poll] blob changes for lowpop

How, what and why to code in BYOND.
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Should this be merged?

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Total votes: 36

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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
Byond Username: Tokiko1

[Poll] blob changes for lowpop

Post by Tokiko2 » #24658

https://github.com/NTStation/NTstation13/pull/959

This enables blob mode with 17 or more players.

The blobs resource rate is also changed depending on the amount of players. With 17, it is about 2.1 instead of the usual 3. At 29, it's 3 again.

Blobs also have to expand a bit more to win now. This should discourage hard-to-reach-without-AI locations such as xenobio or the AI sat which I noticed are a problem on lower pop rounds.

I will also port Ikarrus' nuke authentication feature which gives out the nuke code after 1 hour if the blob still hasn't been defeated.

Any ideas or suggestions?
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: [Poll] blob changes for lowpop

Post by Gun Hog » #24674

You may wish to change the timer to be shorter perhaps, but other than that, it is great!
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