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(Poll) Meson changes

Posted: Sun Jun 01, 2014 1:23 am
by paprika
https://github.com/NTStation/NTstation13/pull/665

I want to know what our community wants as far as meson changes are concerned. So there are two options:

- Full vision regardless of light.
This is 'old' meson vision. Everyone including borgs will have this if this option is chose, and that's what is in the PR above.
- Seperate styles. [current on NT]
Basic for seeing all structures affected by light levels, and advanced for seeing all structures regardless of light. If this option is chosen, miners and mining borgs will be assigned advanced mesons and engineers and engie borgs will have basic at roundstart, as suggested by miggles in the PR, which I think could work as well.

Which would you prefer? Basic/advanced being different meson goggles or just keeping the normal style of meson across all jobs/modules?

Either way, miners will be getting better mesons at roundstart, because fuck mining with basic mesons.

Re: (Poll) Meson changes

Posted: Sun Jun 01, 2014 4:51 am
by Tokiko2
Full vision! They're actually useful for engineering work and the pseudo thermal effect of the new ones is just terrible.

Re: (Poll) Meson changes

Posted: Sun Jun 01, 2014 5:09 am
by Psyentific
Full vision! They're great for crawling maint and checking for hidden rooms and falsewalls!

Re: (Poll) Meson changes

Posted: Sun Jun 01, 2014 5:47 am
by Incomptinence
With the pseudothermals of ergosons you get an absurd advantage in maint. See a light coming your way through a wall? Lights off silent running ambush em like a submarine. Redonk.

Re: (Poll) Meson changes

Posted: Sun Jun 01, 2014 8:51 pm
by Cipher3
Incomptinence wrote:With the pseudothermals of ergosons you get an absurd advantage in maint. See a light coming your way through a wall? Lights off silent running ambush em like a submarine. Redonk.
You can already see people moving around with flashlights if they're on the other side of a wall from you because you can see the light on the wall even if it's totally dark on your end. Which bothers me.

Re: (Poll) Meson changes

Posted: Mon Jun 02, 2014 12:39 am
by lumipharon
Light on walls make having muh sekret base in maint pretty gay, since you can't light it/need double walls.

I like ghettothermals, but I can appreciate that it's probably a tad strong. Oh well.

Re: (Poll) Meson changes

Posted: Mon Jun 02, 2014 10:52 am
by Incomptinence
Cipher3 wrote:
Incomptinence wrote:With the pseudothermals of ergosons you get an absurd advantage in maint. See a light coming your way through a wall? Lights off silent running ambush em like a submarine. Redonk.
You can already see people moving around with flashlights if they're on the other side of a wall from you because you can see the light on the wall even if it's totally dark on your end. Which bothers me.
It is much more precise. You can literally see how much light there is and tell the centre of it.

That bothers me too though would like to see it changed someday.

Re: (Poll) Meson changes

Posted: Mon Jun 02, 2014 6:16 pm
by Cipher3
Incomptinence wrote:
Cipher3 wrote:
Incomptinence wrote:With the pseudothermals of ergosons you get an absurd advantage in maint. See a light coming your way through a wall? Lights off silent running ambush em like a submarine. Redonk.
You can already see people moving around with flashlights if they're on the other side of a wall from you because you can see the light on the wall even if it's totally dark on your end. Which bothers me.
It is much more precise. You can literally see how much light there is and tell the centre of it.

That bothers me too though would like to see it changed someday.
I know, I've actually been mining and found my dead miner friend with the mesons that way. But yeah, the walls that light can shine through. So annoying. Fixnowplez