balancing gamemodes for low-midpop
Posted: Thu Jul 31, 2014 7:54 am
This should not be NTstation exclusive but I will post it here since Basil is dead (for now atleast) and Sybil is highpop.
Almost all gamemodes in the game are balanced for highpop. If you played on Basil or play on Artyom, you probably know that this causes problems on low-midpop. Some gamemodes are only avaible for 20+ pop, some gamemodes don't work well with anything below 30 players. Lowpop is suffering, but it shouldn't be that way.
So I'd like you to post ideas to make any of the gamemodes more fun/balanced for low-midpop. Maybe even ideas for low-mid only gamemodes? After all, low- and midpop rounds tend to be a lot less chaotic. I am sure there is potential for some fun gamemodes in there.
I'll start:
Nuclear Emergency
This mode is really problematic on low and even midpop. Usually there is few or no security and/or no heads to properly secure the disk... and then suddenly 5 heavily armed players storm the station and easily destroy anything blocking their path.
I think this could be improved greatly by scaling the amount of operatives based on the amount of security and overall players. Even if there is no security, fighting only two heavily armed operatives seems pretty doable even for a lightly staffed station. They should still get the same amounts of TC however! This could also lead to more varied rounds. Maybe there is only a single operative who decides to buy a mech and fight against the entire station by themself? Or maybe just two operatives who have an easier time to try and go stealthy. It seems like a better thing than the 5 player mass murder squad that we have right now.
Almost all gamemodes in the game are balanced for highpop. If you played on Basil or play on Artyom, you probably know that this causes problems on low-midpop. Some gamemodes are only avaible for 20+ pop, some gamemodes don't work well with anything below 30 players. Lowpop is suffering, but it shouldn't be that way.
So I'd like you to post ideas to make any of the gamemodes more fun/balanced for low-midpop. Maybe even ideas for low-mid only gamemodes? After all, low- and midpop rounds tend to be a lot less chaotic. I am sure there is potential for some fun gamemodes in there.
I'll start:
Nuclear Emergency
This mode is really problematic on low and even midpop. Usually there is few or no security and/or no heads to properly secure the disk... and then suddenly 5 heavily armed players storm the station and easily destroy anything blocking their path.
I think this could be improved greatly by scaling the amount of operatives based on the amount of security and overall players. Even if there is no security, fighting only two heavily armed operatives seems pretty doable even for a lightly staffed station. They should still get the same amounts of TC however! This could also lead to more varied rounds. Maybe there is only a single operative who decides to buy a mech and fight against the entire station by themself? Or maybe just two operatives who have an easier time to try and go stealthy. It seems like a better thing than the 5 player mass murder squad that we have right now.