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Nerf Blood boil

Posted: Sun Apr 27, 2014 4:40 pm
by cultist-chan
Seriously, it does WAY too much damage.

I went from 0 to crit in 5 seconds!

Re: Nerf Blood boil

Posted: Sun Apr 27, 2014 4:57 pm
by Psyentific
Can you back this up with some hard numbers?
Are you sure the cultists weren't stacking blood boil runes? Because that's a common tactic for robust cultists.
Can you put in a little more effort than "I'm ded pls nerf"?

Re: Nerf Blood boil

Posted: Sun Apr 27, 2014 5:06 pm
by Steelpoint
I don't know if the updated Cult changes have gone through yet.

What I know is that the new cult patch is that instead of dying near instantly to a blood boil rune, you are instead coated in hell water. It does not insta kill you but forces you to run away to put yourself out or die.

Re: Nerf Blood boil

Posted: Sun Apr 27, 2014 7:18 pm
by cultist-chan
sorry, it does last I checked 55 burn 55 brute with a chance to insta gib.
In addition it has a chance to explode other runes in sight.
Also it does 15 brute to the cultists I believe. Not much

Re: Nerf Blood boil

Posted: Sun Apr 27, 2014 10:17 pm
by Psyentific
Insta Crit?!
Holy shit, nerf now!

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 6:31 am
by Steelpoint
As I said, Malk changed Blood Boil to be less ggnore but I don't know when he will update Cult with this change.

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 10:57 am
by Drynwyn
Newcult win rate is pretty poor from what I've seen.
Blood Boil was fine for literally years- cults have just learned to stop ramboing and have to actually work together. This is in fact a GOOD thing.

Here's a thought. Maybe when you see three cultists standing around a distinct red rune, run.

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 12:25 pm
by AseaHeru
What if one is sitting on it? Cant often see it then.

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 2:07 pm
by cultist-chan
Drynwyn wrote:Newcult win rate is pretty poor from what I've seen.
Blood Boil was fine for literally years- cults have just learned to stop ramboing and have to actually work together. This is in fact a GOOD thing.

Here's a thought. Maybe when you see three cultists standing around a distinct red rune, run.
Knowing what rune is what is meta

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 2:37 pm
by Drynwyn
Knowing the capabilities of cultists falls well within the bounds of acceptable meta.

This goes double for blood boils, since anyone who actually observes it's effects is either a cultist or dead.

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 4:53 pm
by ExplosiveCrate
Except there's literally no way to counter blood boil.

Approach from a different direction? Dead.
Try running into maint? Dead because it goes through walls.
Stun them? Downed cultists can still chant as long as one is left standing, even if they're in crit. Dead.
Not approach them? Dead because you let the cult gain power from its impenetrable base.

And the worst thing about it is that it has a chance to gib people. Wasn't it decided a long time ago that taking people out of the round permanently because the RNG decided to shit on you was a very bad thing?

Re: Nerf Blood boil

Posted: Mon Apr 28, 2014 5:43 pm
by AseaHeru
Steelpoint wrote:As I said, Malk changed Blood Boil to be less ggnore but I don't know when he will update Cult with this change.

Re: Nerf Blood boil

Posted: Thu May 01, 2014 1:02 am
by tunderchief
The fix needs to be merged, it's the same shitlers taking advantage of it every time. It's OP as fuck.

Re: Nerf Blood boil

Posted: Thu May 01, 2014 4:40 pm
by Malkevin
Steelpoint wrote:As I said, Malk changed Blood Boil to be less ggnore but I don't know when he will update Cult with this change.
Well... I've been busy lately and haven't even gotten a chance to start on the code, so a while

Re: Nerf Blood boil

Posted: Thu May 01, 2014 6:14 pm
by Pandarsenic
Blood boil has literally always been instacrit. And you could always put as many as you might need one one tile, or coast escape in them, and as long as three cultists are together... bye, sec.

Re: Nerf Blood boil

Posted: Thu May 01, 2014 7:19 pm
by tunderchief
Pandarsenic wrote:Blood boil has literally always been instacrit. And you could always put as many as you might need one one tile, or coast escape in them, and as long as three cultists are together... bye, sec.

The difference before was that three cultists were rarely working together at any one time in old cult.


Now that the three cultist minimum is required for conversion, groups that size are a prerequisite, so blood boil comes into play very, very often.


I will state again, that myself as a cultist QM and two miners were able to entirely clear a shuttle of 30 crew by spamming blood boil from our seats. That should not be possible.

Re: Nerf Blood boil

Posted: Fri May 02, 2014 7:04 am
by lumipharon
While I do agree that it is retardly strong, I would also like to point out I have seen it used ONCE not on the escape shuttle.

The escape shuttle is literally the perfect scenario for it, where everyone is grouped in one screen (more or less) and cultists can sit next to each other without drawing attention.
Using it in other situations is somewhat hard, mainly because you have to rely on your retarded/fidgety cult mates, usually in the face of a group of sec to hold their ground around a rune.

So if you change bloodboil to hellfire, atleast make it a (short) stun as well, since if it's just fire, no matter how powerful the effect, if it doesn't stun them sec/whoever can still stun the cultists before dousing themselves/dying horribly. That's just my opinion though.

Re: Nerf Blood boil

Posted: Fri May 02, 2014 4:33 pm
by Malkevin
Fires pretty deadly

Re: Nerf Blood boil

Posted: Fri May 02, 2014 7:01 pm
by Drynwyn
Fire takes too long to disable the target- and more importantly, too easy to counter. There are plenty of fire suits on the station, and cargo can get more for cheap.

I feel that the fact that cultists have been encouraged to work together is a GOOD thing. Blood Boil should remain highly robust.

Perhaps make it deal 50 brute when drawn, so that cultists have to be careful about when and where they place a Blood Boil.

Re: Nerf Blood boil

Posted: Fri May 02, 2014 9:17 pm
by ExplosiveCrate
Having it deal damage when drawn would just screw over cultists who are researching words the old way. Maybe increase the amount of damage dealt when invoked and make it increase exponentially with each blood boil rune that is stacked. Two would nearly knock you into crit, 3 would put you halfway to death, 4 is instant death for the culstists.

Oooor you could change it to hellfire. That'd be great too.

Re: Nerf Blood boil

Posted: Thu May 08, 2014 6:34 am
by paprika
>Requires 3 people to work together
>Implying it shouldn't be robust as fuck

Re: Nerf Blood boil

Posted: Thu May 08, 2014 2:27 pm
by AseaHeru
Cult can start with six people Paprika.
Thats two teams of blood boils.

If cult can convert someone now, they can also do this, and this is kinda overpowered now that everyone can use it every cult round.

Re: Nerf Blood boil

Posted: Thu May 08, 2014 3:24 pm
by Pandarsenic
Blood Boil is also ridiculously strong for assaulting the brig.

Re: Nerf Blood boil

Posted: Fri May 09, 2014 4:10 am
by Incomptinence
paprika wrote:>Requires 3 people to work together
>Implying it shouldn't be robust as fuck
Three people are pretty robust on their own.

Re: Nerf Blood boil

Posted: Fri May 09, 2014 4:58 am
by lumipharon
Thing to remember is that bloodboil is the only offensive ranged cult ability other then emp talismans (that are relatively short ranged, and leave batons still with charge).

Re: Nerf Blood boil

Posted: Fri May 09, 2014 12:24 pm
by AseaHeru
Indeed, but it is somewhat overpowered right now.