Paintballs: Go Splat Yourself.

A place to record your ideas for the game.
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A4Brogan
Joined: Mon Apr 28, 2014 6:56 pm
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Paintballs: Go Splat Yourself.

Post by A4Brogan » #3321

THISISFRONK, iamgoofball and a few others, along myself, were discussing how the sounds and shape of the lasertag guns and the lasers they make were too similar to the real thing. I chimed in as a joke "why not mak'em paintball guns?"

This is a good simile to what the reaction was.
[youtube]vqgSO8_cRio[/youtube]

After much consideration, we came up with the features of paintball:
  • There will be 2 team colors: blue and orange
  • Paintballs are 1u reagent containers
  • They will leave splats when and where they hit
That's all we got now. Feel free to contribute to the idea!

Current people working on this:
Sprites from Iamagoofball,THISISFRONK, and Neinhaus with recoloring by A4Brogan
Coding by Fleure.

We will edit and post sprites to here if wanted.

EDIT1: As I am typing this, Neinhaus just showed me a mask!
A4Brogan
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Re: Paintballs: Go Splat Yourself.

Post by A4Brogan » #3322

Now for the sprites:

This is the base Paintball gun by iamgoofball. I recolored it blue and orange for teams.
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These are the splats by THISISFRONK:
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Concept paintball sprite by A4Brogan [[looks like shit if you ask me...]]
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Masks done by Neinhaus:
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Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
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Re: Paintballs: Go Splat Yourself.

Post by Drynwyn » #3357

I'd be willing to help out on the coding side of this if Fleure wants any help. No hard feelings if he'd rather do it himself though, as coding in cooperation is a tricky beast at best.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
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Re: Paintballs: Go Splat Yourself.

Post by Stickymayhem » #3358

As someone who received his first ban for noobishly exploding himself of when a bunch of skeletons attacked me with laser tag guns, I fully support this.
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A4Brogan
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Re: Paintballs: Go Splat Yourself.

Post by A4Brogan » #4154

Attention Coders: If you would Like to code the paintballs, all you ned to do is PM me. I will shoot you a link to the .rar of the assets.
A4Brogan
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Re: Paintballs: Go Splat Yourself.

Post by A4Brogan » #11314

Okay, for those coders who I may have inadvertently blue-balled, here is the dropbox link for the sprites:

https://dl.dropboxusercontent.com/u/655 ... ropbox.rar
JStheguy
Joined: Sat May 17, 2014 4:49 am
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Re: Paintballs: Go Splat Yourself.

Post by JStheguy » #11426

Yeah, I could code this for you, assuming I can get the code for splats figured out.
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NikNakFlak
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Re: Paintballs: Go Splat Yourself.

Post by NikNakFlak » #11583

I like laser tag better.
Paintball are actually damaging and would giver minor bruise damage, laser tag is 100% non-harmful.
Laser tag guns sounding the same as real lasers and having the clown almost get arrested is apart of SS13 tradition. Not to mention, lasers are cool.
I'm not sure how you would code in "hit". In laser tag, you get hit with an enemy laser and your down. Would paintball work the same way?
I wouldn't look forward to the station becoming an easel because two guys wanted a paintball war.
Laser tag code is one of my favorites and I've been meaning to expand it with some of the ideas I have.
Don't remove laser tag. Laser tag forever.
miggles
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Re: Paintballs: Go Splat Yourself.

Post by miggles » #11662

who says paintball has to hurt
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AseaHeru
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Joined: Mon Apr 21, 2014 12:26 pm

Re: Paintballs: Go Splat Yourself.

Post by AseaHeru » #11814

Paintball hurts.

Well, it stings a little, but it still hurts.
But yah, as tazers dont hurt I guess this could not hurt in the game.
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This, this is an example of what I leave for you.
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danno
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Re: Paintballs: Go Splat Yourself.

Post by danno » #11857

paintballs don't even hurt though
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AseaHeru
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Re: Paintballs: Go Splat Yourself.

Post by AseaHeru » #11874

They have in my experience.
Who knows, might have been a different pressure, brand of paintballs or something.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Paintballs: Go Splat Yourself.

Post by Incomptinence » #11932

Wether paintballs should damage people in a game isn't a question of pain. More of "could you expect to reliably kill someone with this?" and with a paintball I would say no.

Could you kill someone with a prop sword if you tried hard enough? Maybe doesn't mean we should simulate that though.
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paprika
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Re: Paintballs: Go Splat Yourself.

Post by paprika » #12026

Why not that fake damage, that 1 point of oxyloss damage that makes the bloody screen so real for a few seconds then goes away?

Isn't that how practice lasers do it i think idk?
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Re: Paintballs: Go Splat Yourself.

Post by miggles » #12061

Or stamina damage. More things need to use stamina damage.
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