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Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Wed Jun 11, 2014 1:34 pm
by miggles

Bottom post of the previous page:

AseaHeru wrote:Do monkeys still count?

If not, why? It has a genome, and nothing says HUMAN genome.
because thats way too easy

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Wed Jun 11, 2014 2:30 pm
by AseaHeru
paprika wrote:Then why can't you absorb corgis?
No DNA apparently.
miggles wrote:
AseaHeru wrote:Do monkeys still count?

If not, why? It has a genome, and nothing says HUMAN genome.
because thats way too easy
Can it atleast be made to say human genome instead of just genome then?

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Wed Jun 11, 2014 2:38 pm
by miggles
simple mobs dont have dna

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 12:37 pm
by AseaHeru
Grass should convert small quantities of CO2 into O2.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 1:24 pm
by paprika
lag

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 2:25 pm
by AseaHeru
The point still stands. If aliumweeds can do it with plasma and kudzu may soon beable to do the same then why cant grass do it with CO2?

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 4:08 pm
by Facundo
I was wondering about that, do mobs that breath oxygen generate co2? if so, we could release a lot of resources commenting out the place where they generate co2, since that gas is only useful for being "not oxygen or not other gas"

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 4:10 pm
by danno
no lol
for what purpose would they ever do that

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 4:40 pm
by Facundo
Well, we do have a new sun, since we killed the first one to protect us from the lag... now, joking aside, since the atmos system spans all the blocks in the station and is so over present, much more than the powernet, any small optimization we can come with could make have really huge impact.... I think I will look into the code and see if there is anything productive I can apport, and start a thread in coding, since I went off topic here...

so, coming back on topic, I want other ways to get paints from aside from slime magic, Cargo comes to mind.

Edit: Everything must be blue, is such a nice color! https://www.youtube.com/watch?v=Vu7kqxkqPdA

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 4:47 pm
by Munchlax
I will murder you if you use that blue for all your posts.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 4:59 pm
by Facundo
If you weren't a mod, I would had taken that as an invitation to continue with the blue crusade...

But seriously, add another way to get paints, they are really fun to use and they get used so rarely becouse you need either divine intervention, wich can't happen every round, or good luck at xenobio, wich needs a really long round.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 5:13 pm
by Munchlax
Bay has an artkit you can order from cargo, we could use that.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jun 12, 2014 5:15 pm
by AseaHeru
I thought that was in /TG/ code aswell...

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 12:49 am
by Xhuis
Add a delay between hits for people hitting mechs. As it stands anyone with a fire extinguisher can break a mech at sanic speed.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:04 pm
by Kavaloosh
there are like 5 op as fuck beepskys around the station at all times, one was fucking enough

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:35 pm
by Lovecraft
Kavaloosh wrote:I caught please nerf I want to be a shitlord every round but now Security can catch me this is so unfair

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:45 pm
by Braindude
accidental double post ignore

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:45 pm
by Braindude
Lovecraft wrote:I'm a gay who likes to change quotes because I don't agree with people. I love dick!

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:47 pm
by Lovecraft
Off topic as Hell but I am a fan of penis

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:56 pm
by Kavaloosh
Lovecraft wrote:
Kavaloosh wrote:I caught please nerf I want to be a shitlord every round but now Security can catch me this is so unfair
uh no, ever since beepsky was changed so you have to actually click him with your mouse, he's been unbelievably overpowered, and now there's more than just him? terrible, just terrible, plus lots of officers carry beepsky around, and now you cant take yourself off with hudsunglasses, which should be changed back

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 14, 2014 10:59 pm
by Lovecraft
Artyom has very low Sec. sometimes, so I honestly don't mind the extra Beepskys.
Though if it's up to 5, it can be scaled to 3. 5 really is overkill.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 3:08 am
by lumipharon
5? There's beepsky, one other one on patrol, and one in the armory. You can still easily outrun beepsky, although yes, it is annoying as fuck to shoot it, although having to click to hit small targets (monkeys/slimes/beepsky etc) has been around for a while.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 4:18 am
by Steelpoint
On the entire server (Sybil) there are four Securtitron units.

Officer Beepsky: On station, patrolling.
Officer Pingsky: On AI Satellite, not patrolling, can't get on station.
Securitron 1138: On station in Armoury, deactivated.
Ofitser Beepsky?: On Gulag, deactivated.

So really, you only have one Securtitron to deal with by default, two at max.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 4:34 am
by iamgoofball
Kavaloosh, keep in mind robotics with supplies from cargo can make a beepsky a minute if they have the supplies.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 6:17 am
by miggles
holy shit theyre not called beepskys
beepsky is the name of ONE of them
on artyom there's only officer beepsky and inspector johnson, as well as one deactivated securitron in the armory
if there are more than 3 securitrons at any given time, it means robotics built some

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 6:53 am
by paprika
beepsky used to be the only security bot on the station at any one time soooo

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 7:01 am
by miggles
that one time was quite a while ago
and im sure most people know you can build them

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 1:50 pm
by paprika
>building beepskies
>sec giving a baton to roboticists

uh. do you even play?

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sun Jun 15, 2014 11:17 pm
by Kavaloosh
lumipharon wrote:5? There's beepsky, one other one on patrol, and one in the armory. You can still easily outrun beepsky, although yes, it is annoying as fuck to shoot it, although having to click to hit small targets (monkeys/slimes/beepsky etc) has been around for a while.
you don't have to aim with monkeys or slimes, you can aim past them

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Mon Jun 16, 2014 1:20 am
by iamgoofball
paprika wrote:>building beepskies
>sec giving a baton to roboticists

uh. do you even play?
uh, do you even cargo?

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Mon Jun 16, 2014 1:29 am
by Cipher3
Stun baton crates don't require ID unlocks?

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Mon Jun 16, 2014 1:37 am
by lumipharon
Kavaloosh wrote:
lumipharon wrote:5? There's beepsky, one other one on patrol, and one in the armory. You can still easily outrun beepsky, although yes, it is annoying as fuck to shoot it, although having to click to hit small targets (monkeys/slimes/beepsky etc) has been around for a while.
you don't have to aim with monkeys or slimes, you can aim past them
Having tried to turn people into my borg army as wizard, and had to then deal with angry monkeys/slimes I'm 100% certain that bolts will fly over their heads... troubling when they pick up weapons/try to glomp me.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Mon Jun 16, 2014 1:38 am
by miggles
pretty sure the issue is that officers have to give up their own stun batons since theyre so limited in quantity
if you buy them and tell the hos you want to build sectrons and they refuse, that's just them being retarded
more sectrons is always good for sec

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Tue Jun 17, 2014 11:59 pm
by lumipharon
Can't securitrons/ED-209's still cause serious lag from retard pathfinding, or was that fixed?

Also people tend to cry powergamer if you try make lots of secbots, although having 12 ED-209's made one round as a warden, I can say it's pretty hilarious either way.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Wed Jun 18, 2014 9:43 am
by Braindude
make it so you can make lube with the candy machine

i want to plop cherries in there

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jun 20, 2014 1:10 am
by Xhuis
Make changeling husks not leave behind a blood trail. If you can't get any with a syringe, you shouldn't be able to leave a gigantic smear across the entire station.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jun 20, 2014 8:25 pm
by Tokiko2
Give us the ability to pick a pill/bottle appearance when using the chemmaster. Really, what's the point of different looking bottles and pills if they are all randomly choosen?

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jun 27, 2014 10:32 pm
by Kavaloosh
fix the flash stun, it used to be way less than taser or baton stuns but now it's the same, please fix this bug

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 28, 2014 1:08 am
by Tokiko2
3 ideas:

A custom suicide message thing so you can type out your own suicide message and maybe even choose if it does brute/burn/poison damage or whatever.

A new reagent that turns corpses in zombies like the blobspores do but without the spore on their head. Maybe a mushroom or something.

Change napalm to not cause a small fire on impact but instead make sprayed/splashed people extremely flammable and almost impossible to extinguish.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 28, 2014 3:12 am
by Knaive
Bubble gum in the vending machines

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jun 28, 2014 9:19 am
by WeeYakk
Bubblegum should be equippable to the mask slot so you can look like your blowing bubbles every few ticks similar to smoking poofs.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Tue Jul 01, 2014 7:46 am
by NikNakFlak
Image
Copy this off Ian, apply to humans.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Wed Jul 02, 2014 4:53 pm
by Perakp
If someone wants to give it a go, you can snatch bubblegum sprites from here.
https://github.com/tgstation/-tg-station/pull/2220

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jul 03, 2014 2:05 am
by NikNakFlak
B-but my bubblegum pops...

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jul 04, 2014 7:51 pm
by Mechoid
Fix Give borgs back their ability to strip people.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Tue Jul 08, 2014 1:48 am
by Psyentific
Aviators. Ray-bans. The single most stylish thing you can wear on your face.
Image

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Thu Jul 10, 2014 10:42 pm
by paprika
those already exist they're called sunglasses ingame

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jul 11, 2014 5:59 am
by Swagile
ability to make the showers shower welding fuel on you if you manually fill it with welding fuel.

use it on your unsuspecting victim and laugh as you weld them on fire.

probably a shit idea but whatever

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jul 11, 2014 7:02 am
by WeeYakk
Swagile wrote:ability to make the showers shower welding fuel on you if you manually fill it with welding fuel.

use it on your unsuspecting victim and laugh as you weld them on fire.

probably a shit idea but whatever
If you wrench a shower it makes the water freezing so you can freeze people to death in 'em. Same shit kinda.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Fri Jul 11, 2014 5:18 pm
by Swagile
WeeYakk wrote:
Swagile wrote:ability to make the showers shower welding fuel on you if you manually fill it with welding fuel.

use it on your unsuspecting victim and laugh as you weld them on fire.

probably a shit idea but whatever
If you wrench a shower it makes the water freezing so you can freeze people to death in 'em. Same shit kinda.
Already know that but wrenching one to hot and then filling another with welding fuel sounds amusing.

Re: Minor Suggestions Mk. III; Artyom Edition

Posted: Sat Jul 12, 2014 10:54 pm
by Cipher3
Hot doesn't set them on fire though so it wouldn't work.