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HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 8:48 am
by paprika
HELP I CAN'T STOP

BASICALLY REPLACE DOUBLE AGENTS WITH A MODE WHERE THE DOUBLE AGENTS HAVE A TIMER THAT TICKS DOWN TILL THEIR DEATH IN A GLORIOUS EXPLOSION UNLESS THEY KILL THEIR TARGET IN TIME. AFTER THEY KILL THEIR TARGET OR THEY EXPLODE THE TIMER RESETS AND THEY GET A NEW ONE UNTIL THERE'S ONE TRAITOR LEFT WHO HAS NO TIMER AND ESCAPES ALIVE.

IMAGINE THE FUN WITH 80 PLAYERS AND UPLINKS THAT ARE RESTRICTED TO NUKE OP GUNS/EXPLOSIVES/EMAGS OR COMPLETELY RANDOMIZED KITS ALA HUNGER GAMES.
Spoiler:
THIS IDEA WAS NOT STOLEN FROM ANYTHING AND IS ORIGINAL AS FUCK.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 9:45 am
by imblyings
why not just go full battle royale and slowly add areas to a list that makes traitors explode if they enter them

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 9:48 am
by paprika
FUCK THAT'S GENIUS, AT THE END THE ONLY SAFE ZONE WILL BE ESCAPE.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 9:55 am
by lumipharon
This sounds genuinely hilarious.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 6:42 pm
by Psyentific
Highlander mode? Highlander mode.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 10:43 pm
by Cipher3
Psyentific wrote:Highlander mode? Highlander mode.
Pretty much this.

Edit: They need swords. Legitimate, really powerful, swords, that can not be stowed in a backpack.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 10:45 pm
by paprika
Highlander mode already exists with incredibly robust claymores, where have you been?

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 10:47 pm
by Psyentific
No, the problem with the current Highlander button is that the swords crit in two hits, so you're at the mercy of the RNG more than anything else.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 10:49 pm
by paprika
If that wasn't the case fights would last 30 minutes. Melee combat in ss13 is retarded.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 10:50 pm
by Cipher3
paprika wrote:If that wasn't the case fights would last 30 minutes. Melee combat in ss13 is retarded.
Then why do people get critted after a minute of fist-fighting.

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

Posted: Tue May 20, 2014 10:51 pm
by paprika
Disarm.