Incendiary things
Posted: Wed May 21, 2014 12:17 pm
So after being alarmed at how crazy tommy guns currently are on nanobus, I suggested adding incendiary ammo for the smg, via the protolathe.
I was told that this wouldn't be possible currently due to how gun code currently is, but I had two thoughts on this.
Firstly, pap was/is going to add semi auto shotguns, that had different ammo types. Since it's semi auto it's functionally the same as the smg, so how were you going to make that work pap?
Secondly, and possibly more hackish, since normal guns can only fire one projectile, would it be possible to have two different smg's in the code (a normal one and incendiary one), where if say you're putting normal ammo mags into the normal smg, it behaves exactly as it does now, but if you added the different mag type (incendiary in this case) it would change the gun itself to the incendiary shooting version, which would ingame look identical.
Would this be possible/viable, or is it a retarded idea? I dunno, I have never coded in byond.
Also my other semi related idea, is a change to incendiary nades/the napalm chem reaction.
Currently, it's quite frankly pathetic, it pretty much creates 5-6 tiles of burning plasma for a short while, and that's it. It's a mild inconvenience at best, but is hardly anything to be frightened of.
But then I look at welder tank explosions. Aside from the actual, exploding part (the part that damages/gibs shit) it makes a rather large, nasty fireball, setting any fucker nearby on fire.
So then I ask myself, wouldn't an incendiary grenade be so much more interesting if it made that sort of fireball instead?
With or without a knockdown, actually SETTING PEOPLE ON FIRE would be a massive improvement, and would actually make them (fun).
I was told that this wouldn't be possible currently due to how gun code currently is, but I had two thoughts on this.
Firstly, pap was/is going to add semi auto shotguns, that had different ammo types. Since it's semi auto it's functionally the same as the smg, so how were you going to make that work pap?
Secondly, and possibly more hackish, since normal guns can only fire one projectile, would it be possible to have two different smg's in the code (a normal one and incendiary one), where if say you're putting normal ammo mags into the normal smg, it behaves exactly as it does now, but if you added the different mag type (incendiary in this case) it would change the gun itself to the incendiary shooting version, which would ingame look identical.
Would this be possible/viable, or is it a retarded idea? I dunno, I have never coded in byond.
Also my other semi related idea, is a change to incendiary nades/the napalm chem reaction.
Currently, it's quite frankly pathetic, it pretty much creates 5-6 tiles of burning plasma for a short while, and that's it. It's a mild inconvenience at best, but is hardly anything to be frightened of.
But then I look at welder tank explosions. Aside from the actual, exploding part (the part that damages/gibs shit) it makes a rather large, nasty fireball, setting any fucker nearby on fire.
So then I ask myself, wouldn't an incendiary grenade be so much more interesting if it made that sort of fireball instead?
With or without a knockdown, actually SETTING PEOPLE ON FIRE would be a massive improvement, and would actually make them (fun).