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bring back the refillable sleepypens/chempens!

Posted: Sun Jun 22, 2014 10:12 am
by Tokiko2
Can we get them back?

They're basically a disguised traitor hypospray that comes with some free sleeptoxin. The sleeptoxin is pretty useless but the main use of the pen is the ability to fill it with other reagents and inject these into people instantly without the syringe delay. Would greatly improve botanist traitoring because you'd actually get to inject all those poisons from your plants into people easily.

Edit: Coded in and it works! Added an unofficial poll about if you guys want to see it ingame or not and if yes, which version of it. Even if it passes I'll make another poll for the pull request.

Here's the stats for reference:
Cost: 5TC
Maximum chem amount: 30u
Injects per stab: 10u
Refillable.

Re: bring back the refillable sleepypens/chempens!

Posted: Mon Jun 23, 2014 4:53 pm
by paprika
This used to be a thing? Can you put infected blood in it?

Re: bring back the refillable sleepypens/chempens!

Posted: Mon Jun 23, 2014 8:54 pm
by 420goslingboy69
Sleepypens were refillable. Para-pens are not. They are separate items. Don't know if sleepy-pens are in the code.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 6:40 am
by ShizCalev
I miss this so much.

Just make parapen refillable.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 4:16 pm
by Tokiko2
Please no refillable parapens. Sleepy pens were always more expensive than parapens either way and I'd rather not see people encouraged to buy parapens.
paprika wrote:Can you put infected blood in it?
Very likely.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 4:24 pm
by ColonicAcid
how about how about if you use a screwdriver on a normal pen you remove the compartement inside/rework the insides and it allows you to put like 5u of a chemical and inject it to people.
we need more ghetto things and we do so??????

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 4:41 pm
by Kot
^^^^^^^^^^^^^^^^^
Pls add posthaste i can't wait until i walk around with beakers filled with polyacidchloralbeepskysmashmindbreakermutagenandshit and inject people with 100u at sanic speeds.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 5:22 pm
by Tokiko2
You can already use syringe guns to shoot death syringes at people at range. Or feed them 50u death pills if they slip near you. If you make a deadly reagent mix and spend 5 TC on a sleepypen, then you certainly deserve the kill, especially since said person will yell over the radio while they slowly die.

Also compare that to other traitor items we already have like ebows or eswords.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 5:37 pm
by miggles
ColonicAcid wrote:how about how about if you use a screwdriver on a normal pen you remove the compartement inside/rework the insides and it allows you to put like 5u of a chemical and inject it to people.
we need more ghetto things and we do so??????
no dude thats way too easy
literally anyone can fill it with CH or beepsky smash and suddenly oh look youre fucked
besides we have plenty of ghetto weapons, we need ghetto versions of things that arent weapons

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 5:42 pm
by paprika
Ghetto space microwave
Tokiko2 wrote:You can already use syringe guns to shoot death syringes at people at range. Or feed them 50u death pills if they slip near you. If you make a deadly reagent mix and spend 5 TC on a sleepypen, then you certainly deserve the kill, especially since said person will yell over the radio while they slowly die.
Hyposprays go through armor and thick jackets, parapens too.

Syringes do not. If we ever port /tg/'s mask code, you can't feed people through masks and helmets either, so you can't slip them pills when they slip.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 5:57 pm
by Tokiko2
paprika wrote:Hyposprays go through armor and thick jackets, parapens too.
Incorrect. Hypos and parapens are blocked by armor and jackets just like syringes.
paprika wrote:If we ever port /tg/'s mask code, you can't feed people through masks and helmets either, so you can't slip them pills when they slip.
I'm sure we took this change out because it's a terrible change that makes using poisons for traitoring impractical and encourages the other overdone assasination methods instead.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 6:06 pm
by paprika
Okay I agree it was overzealous and not being able to eat through gas masks and stuff sucked but eating raisins through space helmets is still silly as fuck, riot helmets should protect you from forcefeeding as well.

Also my bad on the hypospray thing, I tested it on the HOS coat and apparently the HoS coat isn't immune to parapens and stuff for some retarded reason.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 6:19 pm
by imblyings
there was this one time dante used a refillable instant inject parapen to great effect, which was probably why a non-refillable pen was given to traitors instead

even taking into consideration the fact that you need to get lethal chems in the first place, a refillable, possible insta-crit weapon with a small inconspicuous sprite with no public action message does seem a bit op.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 6:20 pm
by paprika
People don't seem to want to consider the possibility of someone walking around with 5 beakers of the mix and just shooting up everyone they see with it and running off, effectively killing half the station. With the sanic speed like it is on arty, it just doesn't seem like a good combo to me.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 7:33 pm
by Tokiko2
paprika wrote:People don't seem to want to consider the possibility of someone walking around with 5 beakers of the mix and just shooting up everyone they see with it and running off, effectively killing half the station. With the sanic speed like it is on arty, it just doesn't seem like a good combo to me.
You have to be in melee range to do that however and there's only one reagent that prevents anyone from yelling ";Help person X has a chempen!!!" which is zombiepowder. Again, the syringe gun can already shoot lethal doses of chems at people and works at range.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 7:34 pm
by miggles
not being able to eat through masks was specifically not ported to NT

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jun 24, 2014 7:36 pm
by paprika
Um, you can dodge syringes and you have to reload syringe guns and the only thing better is a rapid syringe gun and that's still only 15u when the parapen is 50u. If you miss a syringe gun shot you wasted it, but you can just clickspam with the pen and sonic around, like I said.

Plus the sleepypen has a smaller/less conspicuous inhand...

Re: bring back the refillable sleepypens/chempens!

Posted: Wed Jun 25, 2014 12:18 am
by Tokiko2
Yes, it is unconspicious and can be deadly with the right mix. That is the point and the reason why you would buy this item over something like an esword.

Yes, you can kill the entire station with it, theoretically. Realistically, it's much different. Unless you are in a huge crowd, the injected people are going to call you out on comms. People can wear bio, bomb, rad, space or rig suits to completely counter your death pen if they hear about a rampage, which isn't possible with something like an esword. Security does not even need to get into melee range to fight you.

How does 6 TC for a pen that can hold 30u of reagents and inject 10u per stab sound?

Re: bring back the refillable sleepypens/chempens!

Posted: Wed Jun 25, 2014 12:33 am
by Cipher3
Less than 6 TC man.

Re: bring back the refillable sleepypens/chempens!

Posted: Wed Jun 25, 2014 9:19 pm
by ShizCalev
Jesus Christ, 6TC? Is an item equivalent to the CMO's hypospray (which holds 50u) really worth 6TC?

Re: bring back the refillable sleepypens/chempens!

Posted: Thu Jun 26, 2014 4:37 am
by paprika
Someone's never been a traitor CMO before.

I love that syndicate agents can buy an item better than a hypospray even though they have objectives to steal said hypospray. 10/10

Re: bring back the refillable sleepypens/chempens!

Posted: Thu Jun 26, 2014 9:07 pm
by Cipher3
paprika wrote:Someone's never been a traitor CMO before.

I love that syndicate agents can buy an item better than a hypospray even though they have objectives to steal said hypospray. 10/10
What do you think they use to make the parapens? The hypospray is the base.

Re: bring back the refillable sleepypens/chempens!

Posted: Sat Jun 28, 2014 1:37 am
by paprika
No? You can't refill parapens, if anything they're disguised, higher-capacity medipens filled with carpotoxin. You can't refill medipens either.

Re: bring back the refillable sleepypens/chempens!

Posted: Sat Jun 28, 2014 5:10 am
by Cipher3
The hypospray is the base and it's sealed off to ensure safety travelling through bluespace.

Re: bring back the refillable sleepypens/chempens!

Posted: Sat Jun 28, 2014 5:22 am
by paprika
Someone hire this person for all lore and canon official server decisions immediately

Re: bring back the refillable sleepypens/chempens!

Posted: Sat Jun 28, 2014 5:56 am
by Cipher3
paprika wrote:Someone hire this person for all lore and canon official server decisions immediately
In SS13 lore, BS is king.

Re: bring back the refillable sleepypens/chempens!

Posted: Sat Jun 28, 2014 12:19 pm
by ColonicAcid
Well then Bay is the empire of bullshit.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jun 29, 2014 4:25 pm
by Skorvold
If refillable pens were a common thing it would be stungloves: Electric boogaloo the prickening.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jun 29, 2014 6:06 pm
by ColonicAcid
well no.
because with stun gloves you needed any pair gloves with some wire and a battery, easily gotten from the assistant spawn.
refillable pens? okay you can make one super ez but uh good luck getting the chemicals easily?

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jun 29, 2014 8:23 pm
by Tokiko2
Well, the difference between stungloves and sleepypens is that one is only avaible from a traitor uplink while the other one can be made by anyone.

Also ColonicAcid, there's already items which transfer 5u of reagents directly into someone with no delay: Droppers. I've yet to see people start a rampage with a dropper.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jun 29, 2014 8:47 pm
by Swagile
Tokiko2 wrote:Well, the difference between stungloves and sleepypens is that one is only avaible from a traitor uplink while the other one can be made by anyone.

Also ColonicAcid, there's already items which transfer 5u of reagents directly into someone with no delay: Droppers. I've yet to see people start a rampage with a dropper.
Pretty sure because most people have eyeglasses / something to block their eyes. While injectors / sleepy pen / parapen go through everything instantly.

Re: bring back the refillable sleepypens/chempens!

Posted: Mon Jun 30, 2014 12:14 am
by ShizCalev
Tokiko2 wrote:
paprika wrote:Hyposprays go through armor and thick jackets, parapens too.
Incorrect. Hypos and parapens are blocked by armor and jackets just like syringes.

Re: bring back the refillable sleepypens/chempens!

Posted: Mon Jun 30, 2014 1:54 am
by paprika
Hypos and parapens are not blocked by armor and jackets, neither are syringes. Only biosuits and space suits. Why are you empty quoting?

Re: bring back the refillable sleepypens/chempens!

Posted: Mon Jun 30, 2014 2:16 am
by Cipher3
He's saying that as a reply to Swagile who said
Swagile wrote: While injectors / sleepy pen / parapen go through everything instantly.

Re: bring back the refillable sleepypens/chempens!

Posted: Mon Jun 30, 2014 2:37 am
by Swagile
Sorry, I didn't know parapens and shit was nerfed.

Re: bring back the refillable sleepypens/chempens!

Posted: Sat Jul 05, 2014 7:55 am
by Tokiko2
Coded this and I'm probably going to add this along with my chem expansion when I figure out how this git thing works.

I need some input on the stats of it though. Here's how it currently looks:

Costs 5 TC.
Can hold 30u of reagents.
Injects 10u per stab.(Maybe 15u?)
Refillable.

I'm not sure about the reagent that I should put in. Sleeptoxin is really, really poor, might as well just leave it empty. Chloral would be decent but might be considered too strong.

I could also fill it with one/multiple of the new poisons I coded. Here's the poisons I would consider for this:

Chiyanine: A delayed poison that does nothing for 4 minutes and then causes severe poison damage(similar to how much plasma does currently).
This could be very fun, considering that you can stab people with a regular pen. They'd be unable to tell if they've been poisoned or if it was just a regular pen...unless they go to medbay and check or consume antitoxin as a precaution. Probably really good at being stealthy and useful to people without access to chem/botany too.

Shiminzine: A poison that damages vision.
Blindpen basically. Put on a mask, stab your target then finish them off when they're blind and helpless.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jul 06, 2014 6:15 am
by Tokiko2
Added a poll, please vote. Not an official merge poll, just something to see if people actually want this.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jul 06, 2014 5:31 pm
by miggles
i like those new chems
it would be neat if you could order a random bottle of traitor poison, like on goon, with varying effects

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jul 06, 2014 6:25 pm
by CreationPro
Add an option with the silence pen to the poll, please.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jul 06, 2014 8:57 pm
by Tokiko2
miggles wrote:i like those new chems
it would be neat if you could order a random bottle of traitor poison, like on goon, with varying effects
I'll add a poison kit traitor item along with the new poisons.
CreationPro wrote:Add an option with the silence pen to the poll, please.
To be honest, I don't like the idea of a silencing chem because if you combine this with beepsky smash or neurotoxin, you get pseudo zombiepowder... I guess a delayed muting poison could work but then I'd rather have that avaible in the poison kit or botany instead of having it start with the pen.

Re: bring back the refillable sleepypens/chempens!

Posted: Sun Jul 06, 2014 9:44 pm
by CreationPro
It's just that currently the only way to silence your target is either to parapen them or EMP them. I disapprove of both. I just liked the idea of a muting chemical overall. Oh well.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jul 08, 2014 6:38 am
by Psyentific
CreationPro wrote:It's just that currently the only way to silence your target is either to parapen them or EMP them. I disapprove of both. I just liked the idea of a muting chemical overall. Oh well.
^

The reason parapen is such a crutch is because it silences. There's no real way to prevent someone screaming for help outside of comms down, EMP, or parapen. The stun-stutter interuppting radio is good, I guess, kinda, but it's unreliable.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jul 08, 2014 6:51 am
by Tokiko2
I am likely going to include a muting poison in my poison expansion, but not this pen though.

Re: bring back the refillable sleepypens/chempens!

Posted: Tue Jul 08, 2014 6:34 pm
by Psyentific
Tokiko2 wrote:I am likely going to include a muting poison in my poison expansion, but not this pen though.
Remember to give it a ghetto-chem (Bartender?) equivalent.

Re: bring back the refillable sleepypens/chempens!

Posted: Thu Jul 10, 2014 9:01 am
by Tokiko2