Boozepwr

>implying the game isn't perfect
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Boozepwr PR

Approve
9
23%
Approve
9
23%
Approve
9
23%
Requires Revision (Post below)
1
3%
Requires Revision (Post below)
1
3%
Requires Revision (Post below)
1
3%
Reject
2
5%
Reject
2
5%
Reject
2
5%
Abstain
1
3%
Abstain
1
3%
Abstain
1
3%
 
Total votes: 39

miggles
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Boozepwr

Post by miggles » #4586

https://github.com/NTStation/NTstation13/pull/537

This PR changes the boozepwr of many drinks.
It's as of yet untested, but it does make many of the drinks less potent so you can drink more without stumbling all over yourself.
This thread is to discuss the exact values of different drinks, so if you see any values here which you disagree with, speak up.
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Lovecraft
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Re: Boozepwr

Post by Lovecraft » #8886

Can we just ditch the whole stuttering system all together?
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Re: Boozepwr

Post by Psyentific » #8897

Lovecraft wrote:Can we just ditch the whole stuttering system all together?
^^^^^
Stuttering is awful, replace with slurring.
I haven't logged into SS13 in at least a year.
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Re: Boozepwr

Post by Cipher3 » #8937

I'm pretty sure everyone hates stutter.
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Neerti
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Re: Boozepwr

Post by Neerti » #9030

Who wants to code in slurring?
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Re: Boozepwr

Post by Psyentific » #9041

Neerti wrote:Who wants to code in slurring?
If (Mob drunk & (Mob uses Say verb OR mob uses Whisper verb))
...Search (said string) for "s" & Flip Coin
......If heads, replace with "sh"
...Search (said string) for " " & flip coin
......If heads, replace with "...hic! ")
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danno
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Re: Boozepwr

Post by danno » #9052

i'll do it
wow nice pseudo code :---0000000 man its that easy huh????
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Re: Boozepwr

Post by Psyentific » #9059

There's a reason my attempts at coding are stillborn, danno.
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Neerti
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Re: Boozepwr

Post by Neerti » #9064

It's good enough to be able to tell how to actually write it.
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Re: Boozepwr

Post by miggles » #9144

psy youre vastly underestimating how shitty say() code is
however something that simple shouldnt be too bad
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Re: Boozepwr

Post by paprika » #9164

You should look at goon's open source code for how they handle slurring!

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Re: Boozepwr

Post by Mat13295 » #9251

Just bug bay for slurring code, seems to work perfectly fine there.
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Re: Boozepwr

Post by Psyentific » #9259

paprika wrote:You should look at goon's open source code for how they handle slurring!

cut my life into pieces
>GOON
>OPEN SOURCE
>PRIDE THEMSELVES ON CONSTANTLY CHANGING SECRETS
>OPEN. SOURCE.
>laughingneckbeards.img
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Re: Boozepwr

Post by miggles » #9340

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dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: Boozepwr

Post by AseaHeru » #9558

Bay slurs anyone?

Because I want to come here, get drunk off my 2d ass, and say something (or its slured version) ten times and laugh at the incomprehensible result.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...

This, this is an example of what I leave for you.
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