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Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 7:05 am
by NikNakFlak

Bottom post of the previous page:

You could argue it's a feature. But I will rebuff that until he can turn OOC off and on at will.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 7:09 am
by paprika
Somehow I'm pretty sure one of our coders actually switched the feature on and broke it because they don't know it's a config option secretly or a long time ago. I distinctly remember it being talked about pre-update that introduced it, so.

Wouldn't be surprised, honestly.

Edit: Likely suspect is the /tg/ merge miggles did. There's some changes with the gameticker.dm file in there that handles OOC automuting. Someone fix it.

Image

Has anyone like, looked at this yet?

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 7:18 am
by miggles
Goofball, fuck off. It's a bug, and it's bad, and admins always have to fix it every round.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 9:11 am
by Neerti
I wonder why the creator decided to have it default to on...

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 9:57 am
by paprika
:mrgreen: Q U A L I T Y

:mrgreen: B Y O N D

:mrgreen: C O D I N G

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 10:00 am
by paprika

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 10:08 am
by Giacom
I added the "auto disable OOC during rounds" for /tg/station, as a convenient option for servers who want it.

It defaults to off in the config but in the code I left it as the default, since the config option would overwrite it and I wouldn't have to use double negatives when coding, which are confusing to read. Anyway, you guys are missing this option in game_options.txt.

https://github.com/tgstation/-tg-statio ... ns.txt#L26

Add that and it'll be fixed. You can see it defaults to "leave OOC on during the round" in the link.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 10:38 am
by paprika
Yeah I see, during the merge of the option you added the part in the .txt was never added. Th-thanks giacom, I'll fix this now.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 11:10 am
by miggles
I hadn't realized that config options had been changed in the merge and the configs used in the repo, I believe, are the same ones used on the server. I didn't want to fuck up the config changes we had so I assumed that the config file shouldn't be changed. So it was my fault that it was an issue in the first place.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 12:21 pm
by paprika
Well if it's still happening after a week I shouldn't have to be the one to hunt an issue like this down, I hunted down who initially made this a thing in under five fucking minutes and it's a crime to our codebase that nobody else fixed it a week ago. I guess it's something to keep in mind for the next time we do a mass-merge of /tg/ features and fixes, I'll help with testing when the time comes.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 7:43 pm
by NikNakFlak
Also, If I may stick my head in here one more time. The broken traitor objective (where a traitor has no objectives) may be related to the secret documents. I have no idea how the secret documents work, but I got an adminhelp about the bug from a player who was a traitor and had that problem, and he said it was something to do with secret documents. Don't know if that is credible/actually the cause but it would make sense because it is the most recent change to traitor objectives.

Re: How satisifed are you with NTstation/Nanobus?

Posted: Wed Jun 11, 2014 9:39 pm
by danno
we already know