[RE-POLL] Nerfing / Removal of Hostile Lockdown.

>implying the game isn't perfect
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Nerf or Remove the Hostile Lockdown ability?

New Nerf, as outlined below.
3
11%
New Nerf, as outlined below.
3
11%
New Nerf, as outlined below.
3
11%
Remove
0
No votes
Remove
0
No votes
Remove
0
No votes
Different change (Please post details)
0
No votes
Different change (Please post details)
0
No votes
Different change (Please post details)
0
No votes
Do not nerf or remove. (No change)
5
19%
Do not nerf or remove. (No change)
5
19%
Do not nerf or remove. (No change)
5
19%
Abstain
1
4%
Abstain
1
4%
Abstain
1
4%
 
Total votes: 27

Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

[RE-POLL] Nerfing / Removal of Hostile Lockdown.

Post by Gun Hog » #14459

PR found here: https://github.com/NTStation/NTstation13/pull/721

Simply put, many have complained that this ability is OP. In response, I am ready to either nerf or remove it entirely.

The following nerfs I would make are:

EDIT: Revised nerf below!
- Airlocks are no longer shocked
- Cost doubled to 40 CPU time.
- Bolted airlocks will have their bolt light status unchanged (The lights will be on unless turned off beforehand)
- Opening/Closing code optimized to reduce lag potential.
- Fire doors are now closed without activating the alarm, making them much less annoying.
- Short cooldown introduced for performance reasons.

The results of the previous poll here
Previous Poll Results.png
I am posting this edit to the nerf because the results of the post hosted here are in conflict with those of usednapkin's poll, as well as a close result between the 'No change' and 'Nerf' options
Last edited by Gun Hog on Tue Jul 08, 2014 4:53 pm, edited 8 times in total.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Nerfing / Removal of Hostile Lockdown.

Post by lumipharon » #14476

Remove shocking of all the doors. Insulated gloves are comparitively rare, and most jobs have no real business having them 'muh power gaem'. Shock doors fuck people so hard, if the AI wants to do that, it can do it manually.
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Skorvold
Joined: Fri Apr 18, 2014 2:36 pm
Byond Username: Skorvold

Re: Nerfing / Removal of Hostile Lockdown.

Post by Skorvold » #14498

Great nerfs.
Great coderguy to listen to feedback and change stuff.
Never give up! Trust your instincts!
Spoiler:
http://steamcommunity.com/id/skorvold
Talk to me on steam anytime.
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Reimoo
Joined: Wed Apr 23, 2014 2:58 pm
Byond Username: Reimoo

Re: Nerfing / Removal of Hostile Lockdown.

Post by Reimoo » #14899

Please. You can nearly break out/in a good portion of the station by just bashing stuff with an airtank. An even greater portion can be accessed with a set of tools, not to mention using disposals. After everyone knows they are shocked it's hardly even a threat anymore.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Nerfing / Removal of Hostile Lockdown.

Post by Gun Hog » #15369

It is now a nerf! Give opinions and a better announcement text please!
miggles
Joined: Fri Apr 18, 2014 9:02 am
Byond Username: Miggles
Contact:

Re: Nerfing / Removal of Hostile Lockdown.

Post by miggles » #15411

again i would ask the people dissenting to explain why
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Nerfing / Removal of Hostile Lockdown.

Post by Incomptinence » #15437

Poor little malf deserves mass human sacrifice.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: [RE-POLL] Nerfing / Removal of Hostile Lockdown.

Post by Gun Hog » #18285

I have rebalanced this feature as outlined above. Keeping the ability to lock and unlock at will, but at an increased price and no shocking.
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