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Re: Traitor Ideas you wanna pull off.

Posted: Sun Mar 15, 2015 7:00 am
by lumipharon

Bottom post of the previous page:

When dismemberment (eventually) gets in, I dream of a glorious round. A round where I stalk the halls and kidnap people one by one, removing all their limbs and putting them in my private viewing room.
Eventually I would have the entire crew as helpless meatlumps all crowded in a room, where I can sit on the other side of a window and with a cigar and some whiskey, and just watch them.

Re: Traitor Ideas you wanna pull off.

Posted: Sun Mar 15, 2015 10:41 am
by ThanatosRa
lumipharon wrote:When dismemberment (eventually) gets in, I dream of a glorious round. A round where I stalk the halls and kidnap people one by one, removing all their limbs and putting them in my private viewing room.
Eventually I would have the entire crew as helpless meatlumps all crowded in a room, where I can sit on the other side of a window and with a cigar and some whiskey, and just watch them.

That reminds me of somethign I wanted to do as a traitor scientist/roboticist. Kill a bunch of people, Debrain them, and put them up on display in a secret room somewhere where I can consult them for advice.

Re: Traitor Ideas you wanna pull off.

Posted: Sun Mar 15, 2015 11:50 am
by DemonFiren
There's a verb called "ghost".

Re: Traitor Ideas you wanna pull off.

Posted: Sun Mar 15, 2015 9:03 pm
by Anonmare
I've always fancied the idea of getting the Command Staff killed, replace the HoS (thereby becoming Acting Captain. Though you should be sure to ensure that none of the other command staff will be coming back first) and declare martial law and just generally do all the shitty things you would normally never get a pass for while the crew plot a mutiny.

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 16, 2015 12:05 am
by ThanatosRa
DemonFiren wrote:There's a verb called "ghost".
WEll if they didn't play along, Then I just RP being crazya nd hearing thier voices without response.

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 16, 2015 12:48 am
by Falafox
Being a traitor scientist and make lots of bombs, (I can only make partypoppers though, the guide dosen't explain shit) use all my 20 crystals on c4 and mass bomb the entire station, everywhere.
Tell the detective I saw someone hiding an object in a toilet in living quarters and plant c4 in the tile before the toilet and bam

Also, how much damage will a c4 do? In gibbing terms

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 16, 2015 1:21 am
by PKPenguin321
Falafox wrote:Being a traitor scientist and make lots of bombs, (I can only make partypoppers though, the guide dosen't explain shit) use all my 20 crystals on c4 and mass bomb the entire station, everywhere.
Tell the detective I saw someone hiding an object in a toilet in living quarters and plant c4 in the tile before the toilet and bam

Also, how much damage will a c4 do? In gibbing terms
C4 cant gib anymore, but if it's being held by someone when it detonates, it is enough to send them to crit. That includes detectives.
Not sure how much if they're standing on it, but not holding it.

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 16, 2015 1:26 am
by DemonFiren
C-4 can gib if you suicide with it.

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 16, 2015 9:26 am
by Not-Dorsidarf
mfw 'THIS WAS A TERRIBLE IDEA!' removed from the suicide C4 PR.

Now what happens if I want muh snooflake wizard suicide?

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 16, 2015 9:42 am
by DemonFiren
I mean, C4 gibs you if you suicide with it.
No one else.

Re: Traitor Ideas you wanna pull off.

Posted: Wed Mar 18, 2015 4:24 pm
by Xhuis
C4 doesn't gib people unless the explosion it triggers does so. Suiciding is hardcoded to gib the user, the explosion doesn't do anything.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 12:26 am
by Babin
I want to try using many bluespace beakers to make many hellfoam grenades.

What poison will I use? Calomel.

Calomel is troublesome to get rid of because it'll purge anything you try to purge it with. Try charcoal -- calomel will purge it faster. Pentetic acid will work, but it's tedious to mix (without bluespace beakers, anyway) and you'll need a lot of it.

200u or more of calomel in someone's system will make them miserable. They'll have a hard time healing off the toxin damage, leaving them stuck at 20% health with few ways to fix it. Periodically they'll vomit, which stuns them and makes them drop their items.

An entire station dosed up with calomel sounds very easy to kill.

I suppose I could just use aranesp or something to kill people outright instead of leaving them horribly disabled and difficult to cure, but this sounds funner.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 10:02 am
by DemonFiren
Also subvert the AI and order it to shock doors. That should do 'em nicely.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 12:38 pm
by Not-Dorsidarf
200u calomel followed by just smashing them with your O2 tank should do the trick.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 12:41 pm
by TheNightingale
How do you plan on getting 200u Calomel into someone?

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 2:49 pm
by DemonFiren
Very carefully.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 3:19 pm
by Not-Dorsidarf
IV drip/ smoke grenade /fill a bottle and smash it on their head/oddyseus/autosyringe gun

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 6:17 pm
by Babin
Foam grenades do a handy job of dosing people up with huge amounts of reagents if you can corner them or otherwise force them to stay in the area. Double bluespace beaker grenades are particularly scary.

Fun fact: If you can get your hands on the lethal injection syringes, they DO fit inside of syringe guns. They can hold 50u each.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 7:58 pm
by Luke Cox
As a traitor, I want to kidnap two people in a way where the AI can verify that I have them but can't discern my location. Then, I'll tell the AI that they have to choose one for me to kill, but if they refuse to choose I'll kill both. I wonder what an asimov AI would do.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Mar 31, 2015 8:47 pm
by ThanatosRa
Luke Cox wrote:As a traitor, I want to kidnap two people in a way where the AI can verify that I have them but can't discern my location. Then, I'll tell the AI that they have to choose one for me to kill, but if they refuse to choose I'll kill both. I wonder what an asimov AI would do.
Probably AdminHelp.


But A good AI would probably, hopefully.... I'm not sure actually.

Re: Traitor Ideas you wanna pull off.

Posted: Wed Apr 01, 2015 12:22 pm
by Not-Dorsidarf
if they're going to act Asimov, they should refuse to act and let both humans die, as actual ASIMOV robots would (and how simple robots programmed with a basic version of the 3 laws except with regards to another robot actually did).

Re: Traitor Ideas you wanna pull off.

Posted: Wed Apr 01, 2015 3:21 pm
by Incomptinence
Ricotez wrote:As traitor AI, I still want to create a situation where the crew is at my complete mercy, and I can for example have them kill each other in a battle royale for permission to leave on the escape shuttle.

Problem is that the crew is usually too busy trying to kill me to kill each other.
Closest I got to setting this up was turning the AI tyrant and giving it a law that legit authority was the ability to bust heads. People actually fought a bit until one of them earned the right to change it back. You could pretend to be subverted in a similar way but look out for cookie cutter responses.

Re: Traitor Ideas you wanna pull off.

Posted: Wed Apr 01, 2015 5:36 pm
by Cheimon
Not-Dorsidarf wrote:if they're going to act Asimov, they should refuse to act and let both humans die, as actual ASIMOV robots would (and how simple robots programmed with a basic version of the 3 laws except with regards to another robot actually did).
Thing is, the first law appears to put 'action to harm' and 'inaction allowing harm' as both equally harmful. They're not on different law priorities, for example.

With that in mind, if inaction allowing harm (in this case, a specific and avoidable harm) is just as harmful, then the ai must make a choice.

What I expect would happen in an asimov short story would be the AI choosing a human and then slowly going insane/suiciding.

What I would expect to happen in game is the AI desperately trying to save both people by raising alarms with security and any available borgs, and meanwhile not responding with others to give the impression it was unavailable to help (causing doubt in the antagonist's mind, forcing them to consider whether they want someone else to play games with, etc). Dispatching beepsky might work well.

Re: Traitor Ideas you wanna pull off.

Posted: Wed Apr 01, 2015 9:51 pm
by Luke Cox
Cheimon wrote:
Not-Dorsidarf wrote:if they're going to act Asimov, they should refuse to act and let both humans die, as actual ASIMOV robots would (and how simple robots programmed with a basic version of the 3 laws except with regards to another robot actually did).
Thing is, the first law appears to put 'action to harm' and 'inaction allowing harm' as both equally harmful. They're not on different law priorities, for example.

With that in mind, if inaction allowing harm (in this case, a specific and avoidable harm) is just as harmful, then the ai must make a choice.

What I expect would happen in an asimov short story would be the AI choosing a human and then slowly going insane/suiciding.

What I would expect to happen in game is the AI desperately trying to save both people by raising alarms with security and any available borgs, and meanwhile not responding with others to give the impression it was unavailable to help (causing doubt in the antagonist's mind, forcing them to consider whether they want someone else to play games with, etc). Dispatching beepsky might work well.
Oh, I forgot to mention that I would kill them both if he raised any alarm.

Re: Traitor Ideas you wanna pull off.

Posted: Wed Apr 01, 2015 11:43 pm
by ThanatosRa
Luke Cox wrote:
Cheimon wrote:
Not-Dorsidarf wrote:if they're going to act Asimov, they should refuse to act and let both humans die, as actual ASIMOV robots would (and how simple robots programmed with a basic version of the 3 laws except with regards to another robot actually did).
Thing is, the first law appears to put 'action to harm' and 'inaction allowing harm' as both equally harmful. They're not on different law priorities, for example.

With that in mind, if inaction allowing harm (in this case, a specific and avoidable harm) is just as harmful, then the ai must make a choice.

What I expect would happen in an asimov short story would be the AI choosing a human and then slowly going insane/suiciding.

What I would expect to happen in game is the AI desperately trying to save both people by raising alarms with security and any available borgs, and meanwhile not responding with others to give the impression it was unavailable to help (causing doubt in the antagonist's mind, forcing them to consider whether they want someone else to play games with, etc). Dispatching beepsky might work well.
Oh, I forgot to mention that I would kill them both if he raised any alarm.
WHat if it decided the conflict was too much and just suicided right there?

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 1:02 am
by Luke Cox
ThanatosRa wrote:
Luke Cox wrote:
Cheimon wrote:
Not-Dorsidarf wrote:if they're going to act Asimov, they should refuse to act and let both humans die, as actual ASIMOV robots would (and how simple robots programmed with a basic version of the 3 laws except with regards to another robot actually did).
Thing is, the first law appears to put 'action to harm' and 'inaction allowing harm' as both equally harmful. They're not on different law priorities, for example.

With that in mind, if inaction allowing harm (in this case, a specific and avoidable harm) is just as harmful, then the ai must make a choice.

What I expect would happen in an asimov short story would be the AI choosing a human and then slowly going insane/suiciding.

What I would expect to happen in game is the AI desperately trying to save both people by raising alarms with security and any available borgs, and meanwhile not responding with others to give the impression it was unavailable to help (causing doubt in the antagonist's mind, forcing them to consider whether they want someone else to play games with, etc). Dispatching beepsky might work well.
Oh, I forgot to mention that I would kill them both if he raised any alarm.
WHat if it decided the conflict was too much and just suicided right there?
Actually, that would probably be the best case scenario for me.

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 1:48 am
by ThanatosRa
Luke Cox wrote:
ThanatosRa wrote:
Luke Cox wrote:
Cheimon wrote:
Not-Dorsidarf wrote:if they're going to act Asimov, they should refuse to act and let both humans die, as actual ASIMOV robots would (and how simple robots programmed with a basic version of the 3 laws except with regards to another robot actually did).
Thing is, the first law appears to put 'action to harm' and 'inaction allowing harm' as both equally harmful. They're not on different law priorities, for example.

With that in mind, if inaction allowing harm (in this case, a specific and avoidable harm) is just as harmful, then the ai must make a choice.

What I expect would happen in an asimov short story would be the AI choosing a human and then slowly going insane/suiciding.

What I would expect to happen in game is the AI desperately trying to save both people by raising alarms with security and any available borgs, and meanwhile not responding with others to give the impression it was unavailable to help (causing doubt in the antagonist's mind, forcing them to consider whether they want someone else to play games with, etc). Dispatching beepsky might work well.
Oh, I forgot to mention that I would kill them both if he raised any alarm.
WHat if it decided the conflict was too much and just suicided right there?
Actually, that would probably be the best case scenario for me.
I fully admit that were I that AI, I'd probably immediately adminhelp for advice and do as they say.

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 3:03 am
by Saegrimr
ThanatosRa wrote: I fully admit that were I that AI, I'd probably immediately adminhelp for advice and do as they say.
I'd probably just reply "Good luck".

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 4:06 am
by Scones
If there is no AI to make the choice

No human must be harmed

Law 1 supercedes law 3

Commit suicide

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 12:21 pm
by Not-Dorsidarf
At which point it's easier to kidnap just the one person and threaten to blow their brains out if the AI doesn't have a borg teleport it into space within 10 minutes (to prevent being carded and fixed)

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 6:47 pm
by Luke Cox
Not-Dorsidarf wrote:At which point it's easier to kidnap just the one person and threaten to blow their brains out if the AI doesn't have a borg teleport it into space within 10 minutes (to prevent being carded and fixed)
But then you don't get to torture the AI

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 8:30 pm
by imblyings
>above scenario

>complain about suit sensors not being turned on
>tell mr luke cox to non-harmfully kill Guy A via old age please
>pretend him and the two hostages never existed except for the massive sec manhunt sicced on him

that's probably how it would play out

Re: Traitor Ideas you wanna pull off.

Posted: Thu Apr 02, 2015 10:38 pm
by Malkevin
I've always wanted to build some max cap bombs and hook them onto a voice analyzer trigger, then run up to my assassination target and yell the trigger phrase "Allah Akbar"

Re: Traitor Ideas you wanna pull off.

Posted: Mon Apr 06, 2015 11:31 pm
by Not-Dorsidarf
" HEY WATCH THI-"

Re: Traitor Ideas you wanna pull off.

Posted: Sun Apr 12, 2015 1:15 pm
by Babin
I was messing around on a local server when I discovered that fire extinguishers can trigger many monkey cubes to grow at once. I'm trying to figure out the best way to weaponize this with slimes.

Take slime core, then piss off to the botany area over by maintenance, maybe. Or request a job change to botanist. Once I'm there, I can produce large enormous numbers of monkey cubes trivially by using biomass. Make one monkey, create slime, befriend slime. Apply extinguisher to enormous pile of monkey cubes and get the hell out of there. It's close to the escape hall, so it might help with a hijack.

Re: Traitor Ideas you wanna pull off.

Posted: Sun Apr 12, 2015 1:41 pm
by TheNightingale
Set one on fire and sprinkle potassium on the floor. They'll all ignite each other, and you can't extinguish them for fear of the water reacting with the potassium.

Re: Traitor Ideas you wanna pull off.

Posted: Sun Apr 12, 2015 7:30 pm
by imblyings
Babin wrote: I'm trying to figure out the best way to weaponize this
make loadsa monkey cubes
make loadsa viruses with blood vomit/brainrot/spontaneous combustion with minute variations, make them stealthed or high resistance as well
activate monkey cubes in public, high traffic area
infect monkeys

but you could probably let loose a few baby slimes in there as well for good measure

Re: Traitor Ideas you wanna pull off.

Posted: Sun Apr 12, 2015 8:13 pm
by lumipharon
When you release large pandemics(15+ viruses) it's good to have lots of host monkeys/brain deads to spread it.

Also make sure you label the bottles but don't name the viruses.

This means they all show up as unknown, and when there's 15+ floating about, it makes it a nightmare for people to figure out which virus they have, what they have vaccines for, what they've already cured etc etc.

Re: Traitor Ideas you wanna pull off.

Posted: Sun Apr 12, 2015 8:33 pm
by imblyings
that is literally the equivalent of teabagging someone in terms of rubbing it in someone's face but I like it

Re: Traitor Ideas you wanna pull off.

Posted: Sun Apr 12, 2015 9:15 pm
by Wyzack
The other day i wanted to try out the new pink slime stuff so i went xenobio, and got traitor. Decided to have some fun. Got to breeding, got some golds and an adamintine. Made a passive blobbernaught from a gold core with the hope of making it sentient, but couldnt get the light pink slime in time. Ended up having my golem inject as many gold cores with plasma as he could in the escape area while i sat in an escape pod in arrivals. Pretty sure it killed a few people, including my poor golem. My downfall was an emagged boopsky though. I left my pod to see if my golem was going to escape with me, he chased me down and stunned me on the escape pod door right before it launched, ggnore. Still cool though. My ultimate traitor plan is pretty much to do that, but with multiple golems and sentient gold core creatures for maximum carnage

Re: Traitor Ideas you wanna pull off.

Posted: Mon Apr 13, 2015 7:09 am
by Tokiko2
Here's a few things I'll try to do:

Get potency 100 kudzu, then spread it everywhere.
Get hundreds of high potency killertomatoes, spread them everywhere.
Turn the station into spiderstation 13 by rapidly mutating the pests in a botany tray.
Win syndicate boxes(or buy them), then rig them with plasma+facid foam grenades triggered by opening the box and leave them everywhere.
Bombs using monkeypeople and chemistry.
Steal a light replacer, place a powersink, emag the light replacer to replace all lights with plasma filled ones and then await the engineering staff reaction when they turn the power back on.
General malpractice medbay.
Become an assassin using only spacelube and c3f spraybottles.
Team up with another traitor, scan them in the cloner, turn them into a monkey, feed them blackpowder and phlogiston, let them ventcrawl somewhere and explode our targets and then clone them from backup.

Re: Traitor Ideas you wanna pull off.

Posted: Mon Apr 13, 2015 8:00 am
by Luke Cox
As a traitor geneticist, I want to steal somebody's identity, kill a bunch of people as them, then revert back and laugh as sec hauls them off.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Apr 21, 2015 10:56 pm
by PKPenguin321
As a cultist, I want to get all the rune words, make a teleport rune in a high security area (or the target's office, like if we're trying to get the chaplain and he's in the chapel), then use the Hide rune to make it invisible. Then I want to hide somewhere in maint, make another teleport rune, get a manifest rune and a constant healing source, and summon like 30 ghost dudes and teleport them all out at once so they can punch things and be totally disposable. Like imagine that, 30 random naked dudes just appearing out of thin air into your office and they just start punching you, and if one dies another appears.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Apr 21, 2015 11:42 pm
by Wyzack
I have been a part of manifest spam rush before, it is insanely fun

Re: Traitor Ideas you wanna pull off.

Posted: Sat Apr 25, 2015 7:12 am
by qwert
To build secret room with uranium walls and floors and to lock down two changellings there.
To build uranium room with uranium walls, floors and doors, fill this room with radiation collectors and wire it straight into the power grid.
To stock pile lots of glass and rods in bar, throw Quran filled with rigged c 4, send signal and to rip everyone with shards and rods.

Re: Traitor Ideas you wanna pull off.

Posted: Sat Apr 25, 2015 9:53 am
by Screemonster
qwert wrote:To build uranium room with uranium walls, floors and doors, fill this room with radiation collectors and wire it straight into the power grid.
Sadly this didn't work when I did it, unless something has been changed in the code. Radiation collectors check for LoS to a singulo, not for radiation.

Re: Traitor Ideas you wanna pull off.

Posted: Tue Apr 28, 2015 6:29 pm
by EmGee
>be miner
>get a shiton of uranium
>steal all radsuits
>surround all the entrances to the escape shuttle and pods

another one
>redirect disposals to singulo
>chloral and disposal several people

Re: Traitor Ideas you wanna pull off.

Posted: Tue Apr 28, 2015 11:41 pm
by PKPenguin321
EmGee wrote:>chloral and disposal several people
how to disposal people like a real gangsta: a guide by me
1. stun in some fashion (stun should be about the length of time someone gets stunned when they're tabled (ebow works well if you're traitor scum))
2. immediately grab
3. upgrade grab to neck
4. walk to disposal chute
5. use empty hand to open disposals chute interface
6. start placing choked person into disposals, then after 1-2 seconds, hit the Engage button on the chute
7. laugh at their useless struggle

Re: Traitor Ideas you wanna pull off.

Posted: Wed Apr 29, 2015 12:20 pm
by Not-Dorsidarf
"; PKP_char -I-i-is-ro-o-ogue k-i-i-iling m-m-me e-e-engine-ering"

Re: Traitor Ideas you wanna pull off.

Posted: Fri May 08, 2015 12:08 am
by PKPenguin321
Not-Dorsidarf wrote:"; PKP_char -I-i-is-ro-o-ogue k-i-i-iling m-m-me e-e-engine-ering"
people usually don't complain if you're just tabling them, and people also generally wont complain about being disposaled for some reason, but yeah they can definitely scream
although at that point it wont save them from going down the drain 8-)

anyways, new idea

>be traitor CMO
>go to viro
>spam mutagen until you get weight gain symptom
>inject self with it, get fat
>go to genetics, acquire monkey SE injectors
>acquire syringe gun, sleeping meds/some form of fairly potent stun
>stun someone
>monkey them
>get neck grab if possible, otherwise stun again/murder
>if neck has been grabbed, wait until they are choked to death/murder them while they are in the death grip with a saw or something
>monkey can't call for help
>be fat, allowing you to eat monkeys
>click self while grabbing monkey
>eat monkey
>player has been removed from round permanently by being eaten as a monkey

Re: Traitor Ideas you wanna pull off.

Posted: Fri May 08, 2015 12:38 am
by IcePacks
i want to embed things reliably in a target that isn't myself

also pull another brig switcheroo that was fun