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Re: Little things you learned that are game changing

Posted: Wed Apr 30, 2014 5:56 am
by Pandarsenic

Bottom post of the previous page:

Disassembling an R-window only requires you to screwdrive it off the floor.

Re: Little things you learned that are game changing

Posted: Sat May 03, 2014 3:32 am
by Killerz104
The limit to the name of a feed channel is stupidly high.

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Re: Little things you learned that are game changing

Posted: Sat May 03, 2014 4:52 am
by paprika
fuck when will people stop testing word limits for the various text inputs in ss13 with wgw
Pandarsenic wrote:Disassembling an R-window only requires you to screwdrive it off the floor.
This is a bug and hasn't always been the case.

Re: Little things you learned that are game changing

Posted: Sat May 03, 2014 5:50 am
by Jeb
paprika wrote:fuck when will people stop testing word limits for the various text inputs in ss13 with wgw
wgw is /tg/station's lorem ipsum

Re: Little things you learned that are game changing

Posted: Sat May 03, 2014 12:24 pm
by Kraso
Jeb wrote:
paprika wrote:fuck when will people stop testing word limits for the various text inputs in ss13 with wgw
wgw is /tg/station's lorem ipsum
Lube ipsum cherry sit amet

Re: Little things you learned that are game changing

Posted: Sat May 03, 2014 5:19 pm
by Tokiko2
The sleepers in medbay will show any reagent in the patients body, not just the chemicals you can inject them with. A surprising amount of people don't know this.

Anti-toxin will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body.

You can "defuse" ticking syndicate bombs by blowing them up with smaller bombs. Minibombs are the best method to do this.

Re: Little things you learned that are game changing

Posted: Sun May 04, 2014 4:45 am
by Drynwyn
Huh, that's actually kind of handy.

Re: Little things you learned that are game changing

Posted: Fri May 09, 2014 10:20 pm
by Mono
The chaplain is your best friend in a blob round. If his bible isn't dispensing brain damage then he can easily heal people out of crit and back to damn near full health with a couple good whacks.

Re: Little things you learned that are game changing

Posted: Fri May 09, 2014 11:46 pm
by ExplosiveCrate
Chaplains can't cause brain damage if you're wearing a helmet.

Cardborg hats count as helmets.

INFINITE HEALING

Re: Little things you learned that are game changing

Posted: Sat May 10, 2014 12:07 am
by ShadowDimentio
Any headgear removes the drainbamage from the bible, including papers. A proactive chaplain with a MEDHUD and a bible full of papers can heal infinitely at no cost.

Re: Little things you learned that are game changing

Posted: Sat May 10, 2014 4:15 am
by Drynwyn
Apparently cardboard helmets block facehuggers.

Re: Little things you learned that are game changing

Posted: Sat May 10, 2014 6:11 am
by Kelenius
ShadowDimentio wrote:Any headgear removes the drainbamage from the bible, including papers. A proactive chaplain with a MEDHUD and a bible full of papers can heal infinitely at no cost.
Don't spread false information please.

Code: Select all

if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
That includes security helmets, spaceproof helmets, lazertag helmets, captain's cap, but not papers, not caps and hats, not hardhats, and not cardboard helmets.

Re: Little things you learned that are game changing

Posted: Sat May 10, 2014 6:27 am
by TheTerbs
any headgear prevents getting knocked unconscious though doesnt it

or did they change that

Re: Little things you learned that are game changing

Posted: Sat May 10, 2014 9:34 pm
by WeeYakk
The bars of soap are the best cleaning implement on the station. They do not run out of ammo like spray bottles do. They do not have a delay before the cleaning is applied like mops do. They can get those hard to reach places (like that vomit under the surgery table) that cleaning grenades can't. You can run down a hallway and just spam clicks at the tile in front of you to clean an entire hall in under five seconds.

Re: Little things you learned that are game changing

Posted: Sun May 11, 2014 1:25 am
by miggles
and they can clean dirt now too, which they used to not be able to, which was their one drawback
soap masterrace

Re: Little things you learned that are game changing

Posted: Sun May 11, 2014 3:06 am
by Stickymayhem
miggles wrote:and they can clean dirt now too, which they used to not be able to, which was their one drawback
soap masterrace
And on top of it all it's still an excellent slipper. It's totally versatile.

I recently learned that you can move all the equipment in xenobio so you barely have to leave the slime pens to process monkeys and dead goo. That was such a timesaver. I was running the whole way back every time.

Re: Little things you learned that are game changing

Posted: Tue May 13, 2014 3:00 am
by bandit
The staff of change works on AIs.

Re: Little things you learned that are game changing

Posted: Fri May 16, 2014 6:00 am
by Perakp
Today I learned the origin of the lobby title theme.

Re: Little things you learned that are game changing

Posted: Fri May 16, 2014 6:30 am
by Stickymayhem
As space ninja you should go straight to R&D and print four super-capacity cells.

Click one on your ninja suit for 200% power, then carry one and pocket the other two. Activate them in your hand to go backto full charge in a few seconds. Return to R&D when you need to recharge.

Re: Little things you learned that are game changing

Posted: Fri May 16, 2014 6:45 am
by Steelpoint
Or if RnD is useless and you want immedient access to more power, stop by Tech Storage or Engineering and nab the High Capacity Power Cells. Increases your power to 150 from 100 and you can fill your backpack full of them.

Re: Little things you learned that are game changing

Posted: Fri May 16, 2014 3:31 pm
by ExplosiveCrate
As I learned being a ninja tasked with killing a comdom captain by PI, infinite capacity power cells aren't actually infinite for ninjas. They're just 40k cells.

I blame spaghetti code.

Re: Little things you learned that are game changing

Posted: Fri May 16, 2014 3:41 pm
by NikNakFlak
Thats because they are coded in a way that's not infinite charge capacity, but never looses a charge (normally anyway).

Re: Little things you learned that are game changing

Posted: Fri May 16, 2014 6:24 pm
by Neerti
There is a flag called INFINITE, which just means it's a very, very big number (also you got fun things that do nothing meaningful like SPEED_OF_LIGHT and even a e=mc2 proc)

The inf capacity cell doesn't use that. It just never goes down, but I suspect the ninja suit doesn't actually 'use' the cell, just set it's max charge variable to match it.

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 4:14 am
by Cavoglave
If you're an assistant or any other non-engineer that has insulated gloves, it's a good idea to keep them in your pocket until you actually need to use them.

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 4:16 am
by Neerti
That seems contrary to the mentality that any door could be shocked because all AIs are rogue and evil, just waiting to go delta.

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 4:52 am
by Cavoglave
Neerti wrote:That seems contrary to the mentality that any door could be shocked because all AIs are rogue and evil, just waiting to go delta.
It's at least consistent with the mentality that security officers are bigoted and that other assistants would do anything they can to take them from you.

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 7:31 am
by paprika
When the fuck is that limited ammo soap nerf coming through already

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 7:33 am
by Neerti
They search pockets anyways so... you're kinda boned one way or the other.

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 8:02 am
by Psyentific
Cavoglave wrote:If you're an assistant or any other non-engineer that has insulated gloves, it's a good idea to keep them in your pocket until you actually need to use them.
Here's what you do.

DYE YOUR GLOVES

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 10:08 am
by Stickymayhem
I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack.

Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way.

Eventually someone calls me out by my black hair, so I can shave it off.

I love the chase.

Re: Little things you learned that are game changing

Posted: Sat May 17, 2014 10:29 am
by Psyentific
Stickymayhem wrote:I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack.

Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way.

Eventually someone calls me out by my black hair, so I can shave it off.

I love the chase.
Whenever I go on a crime spree, I like to use dyed gloves and make a huge mess of whatever I break into - Throw shit everywhere, pry up half the floor tiles and throw them onto desk or the non-pried floor. Take all the paper out of the paper box, throw everything in the lockers everywhere, displace every item, move the chair if it's a rolly one. I'd take a shit on the floor if I could. Gotta get those unique glove fibers all over everything, maybe even leave a stamped paper as a calling card.

Hah hah! You have been thieved by the PURPLE GLOVED BANDIT!

Re: Little things you learned that are game changing

Posted: Tue May 20, 2014 1:07 pm
by Jam
The Bartender's damp rag can be used to smother people. Better yet, you can soak it with any chemical, and it will transfer it into the guy you're smothering. Any chemical. Neurotoxin for twenty seconds of stun that you can't shake someone up from, Plasma for massive toxin damage, Carpotoxin for oldchloral, all three for ggnore.

When mining alone, it's better to take the resonator. The gun doesn't do as much damage, is harder to use, and requires that you be right next to your target constantly, increasing the risk that you'll be stunned, pulverized, and your body guarded so you won't get back into the game. With the resonator, you can stand four or five tiles away at all times, wait for the tentacle attack, dodge it, move in, place a field(or two, if you feel robust), and move back out with a low risk of harm, and no risk of being stunned.

As AI, it is not your job to catch all the traitors.
Spoiler:
There was something else, but I forgot it.

Re: Little things you learned that are game changing

Posted: Tue May 20, 2014 1:27 pm
by Lo6a4evskiy
Minebots are great at distracting targets. You just walk near and bash them with your drill (targets, not bots). They can take quite a beating, but goliaths can take them down pretty quickly if you're not quick enough.

Plus they collect all the crap gibtonite left.

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 12:11 am
by miggles
Jam wrote:The Bartender's damp rag can be used to smother people. Better yet, you can soak it with any chemical, and it will transfer it into the guy you're smothering. Any chemical. Neurotoxin for twenty seconds of stun that you can't shake someone up from, Plasma for massive toxin damage, Carpotoxin for oldchloral, all three for ggnore.
it only holds 5 reagents and i think may be bugged, so it's not that useful

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 12:19 am
by Comrade Leo
If you are infected with a Xeno babby, and are welded into a locked, when the babby bursts it's also welded into the locker.

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 9:11 am
by TheTerbs
Comrade Leo wrote:If you are infected with a Xeno babby, and are welded into a locked, when the babby bursts it's also welded into the locker.
you can actually manufacture xeno babby antibodies

one round i had xeno babby antibodies for no reason and kept getting raped but nothing happenb

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 5:02 pm
by Kraso
You can actually stun and cuff larvas. This will prevent them from evolving and you can pull them around to have them not escape. They can't even enter vents this way.

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 5:33 pm
by Jam
Finally remembered what it was.

Disablers are mostly terrible. They deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected.

However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up.
Edit: Got the holodamage number wrong.

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 6:55 pm
by TheTerbs
Kraso wrote:You can actually stun and cuff larvas. This will prevent them from evolving and you can pull them around to have them not escape. They can't even enter vents this way.
if you handcuff someone in space, just dont fucking handcuff someone in space

dragging someone in space is broken, if they are handcuffed in space they are basically disabled forever

protip to EZ murder, stun people, handcuff then drag to space because you cant move in space while cuffed

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 8:01 pm
by Fatal
Jam wrote:Finally remembered what it was.

Disablers are mostly terrible. They deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected.

However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up.
Edit: Got the holodamage number wrong.
Don't knock disablers, in the right hands, they are quite powerful, but, a situational tool, I always like to keep one on me when I play security, they may need a few shots to down someone, but they carry a lot of shots, and the slowdown they cause can help chase a suspect down

I need to test at some point if they work against xenos however

Also, I'm pretty sure they ignore armor, which is quite nice

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 9:14 pm
by Psyentific
Yeah - Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.

Re: Little things you learned that are game changing

Posted: Wed May 21, 2014 11:08 pm
by paprika
Disablers were the suggested replacement for tasers as sec and I think since they're a sidegrade to tasers they should be more readily available. I wouldn't bat an eye if an assistant had a disabler for self defense because I know I could drop him with my taser if he tried to take on security with it.

Do the disabler 'lasers' go through windows and doors?

Re: Little things you learned that are game changing

Posted: Thu May 22, 2014 4:18 am
by Jam
paprika wrote:Do the disabler 'lasers' go through windows and doors?
Unfortunately, no.

Code: Select all

/obj/item/projectile/energy/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 34
damage_type = STAMINA
var/range = 7
Spoiler:
What does a disabler fire, anyways? A wave of radiation?

Re: Little things you learned that are game changing

Posted: Thu May 22, 2014 4:22 am
by ExplosiveCrate
Spoiler:
disabling neutrinos, the answer is always neutrinos

Re: Little things you learned that are game changing

Posted: Thu May 22, 2014 1:42 pm
by Kraso
Jam wrote:
paprika wrote:Do the disabler 'lasers' go through windows and doors?
Unfortunately, no.

Code: Select all

/obj/item/projectile/energy/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 34
damage_type = STAMINA
var/range = 7
What does a disabler fire, anyways? A wave of radiation?
The same thing a hologram e-sword does.
ExplosiveCrate wrote:
Spoiler:
disabling neutrinos, the answer is always neutrinos

Re: Little things you learned that are game changing

Posted: Thu May 22, 2014 5:06 pm
by Cheimon
As a borg, and presumably as an alien larva as well (haven't tested this) you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.

Next time someone scores a petty victory like that, let them think they've won, then after they've left quickly release yourself!

Oh, and as roboticist, you can augment any body part with any cyborg body part. That means if you don't want to spend ridiculous amounts of metal on people, you can augment everything they've got with a stack of arms. They're also quicker to produce than torsos or heads, and the surplus can be used to make bots.

Re: Little things you learned that are game changing

Posted: Thu May 22, 2014 9:11 pm
by Psyentific
I just woke up from a half-lucid dream that I was an admin, and I spawned a lot of xenos and took pictures of the secret hidden admin conspiracy forum. I think I might have a problem.

Re: Little things you learned that are game changing

Posted: Thu May 22, 2014 9:37 pm
by paprika
Me and you are going to be like jordie and anton, dream team duo of trialmins.

Or we can be bluespace and nerolat, with you being nerolat.

Re: Little things you learned that are game changing

Posted: Fri May 23, 2014 1:29 am
by Kangaraptor
the filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).

Much fun was had that round.

Re: Little things you learned that are game changing

Posted: Fri May 23, 2014 12:39 pm
by AseaHeru
Showers (on cold) work just as well as cyro, aslong as you have the drugs in your system.
Doorbell systems are fun.

Re: Little things you learned that are game changing

Posted: Fri May 23, 2014 4:29 pm
by Cheimon
AseaHeru wrote: Doorbell systems are fun.
What's a doorbell system?