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Re: What SS13 taught you

Posted: Fri Aug 08, 2014 7:59 pm
by Zaffre

Bottom post of the previous page:

Pulling off the perfect murder / theft is the most satisfying thing you will ever experience.

Re: What SS13 taught you

Posted: Fri Aug 22, 2014 4:08 pm
by peoplearestrange
Stairs don't exist.

Re: What SS13 taught you

Posted: Sat Aug 23, 2014 6:26 am
by Conagher
Trust your gut.

Work with what you have, work to improve and increase what you have.

How to work with incompetent people.

Basic style.

Re: What SS13 taught you

Posted: Sun Aug 24, 2014 3:38 am
by callanrockslol
Don't rely on guns they have no ammo anyway just beat the fuck out of people with your hands or something heavy if you need to.

Re: What SS13 taught you

Posted: Sun Aug 24, 2014 5:05 am
by Septavius
DONT HELP PEOPLE

Re: What SS13 taught you

Posted: Sun Aug 24, 2014 12:24 pm
by Kot
Sex is bad, don't do it kiddos.

Re: What SS13 taught you

Posted: Tue Aug 26, 2014 12:24 pm
by Ezel
Doors opens for you if not theres a rogue machinery

Re: What SS13 taught you

Posted: Tue Aug 26, 2014 9:02 pm
by LdShade
You can't walk through people if you don't want to help them.

Re: What SS13 taught you

Posted: Tue Aug 26, 2014 10:33 pm
by peoplearestrange
LdShade wrote:You can't walk PAST people if you don't want to help them.

Re: What SS13 taught you

Posted: Wed Aug 27, 2014 4:03 pm
by Whoisthere
If you want something, just grab it and run while spraying water behind you.

Re: What SS13 taught you

Posted: Wed Aug 27, 2014 4:10 pm
by Ricotez
Caisson disease (decompression sickness) is a myth.

Re: What SS13 taught you

Posted: Thu Aug 28, 2014 6:52 pm
by cedarbridge
Ricotez wrote:Caisson disease (decompression sickness) is a myth.
I always preferred to call it "The Bends"

Re: What SS13 taught you

Posted: Thu Sep 25, 2014 3:14 am
by PKPenguin321
Plastic flaps are infinitely more effective at blocking movement than any wall or door.

Re: What SS13 taught you

Posted: Thu Sep 25, 2014 4:33 am
by Cuboos
I will never be able to look at clowns the same way.

Re: What SS13 taught you

Posted: Thu Sep 25, 2014 8:20 am
by Kangaraptor
Clowns can't shoot high powered lasers.

Re: What SS13 taught you

Posted: Thu Sep 25, 2014 6:17 pm
by cedarbridge
Kangaraptor wrote:Clowns can't shoot high powered lasers.
You might say they're genetically cursed.

Re: What SS13 taught you

Posted: Thu Oct 02, 2014 2:44 am
by MagmaRam
If you have to hide the body, you fucked up your crime already.

Re: What SS13 taught you

Posted: Fri Oct 03, 2014 3:28 am
by FredNodoor
Librarians have countless copies of Woody Got Wood

Re: What SS13 taught you

Posted: Fri Oct 03, 2014 7:31 am
by Psyentific
MagmaRam wrote:If you have to hide the body, you fucked up your crime already.
Useful advice

Re: What SS13 taught you

Posted: Fri Oct 03, 2014 9:46 am
by Cuboos
A fight is never going to solve anything, the only way to stop them is to kill them.

Re: What SS13 taught you

Posted: Fri Oct 03, 2014 1:40 pm
by FredNodoor
peoplearestrange wrote:Stairs don't exist.
For some reason i think it would be cool if there was a staircase or somthing for another area of the ship

Re: What SS13 taught you

Posted: Fri Oct 03, 2014 1:57 pm
by Hibbles
You can learn the natural rhythm of a round, and if somebody's behavior deviates from the norm, they're new, shit, or a bad guy like a traitor. It wouldn't do to act on this alone, of course, but after a while you start to realize why the RD is hovering around the HoP's office silently with a gas mask on. Or why that security borg has come to check up on Atmospherics eight times in ten minutes.

On that note, beware gas masks. People who wear them are usually up to no good. Whether the Security kind counts for this is up to your personal interpretation.

Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.

One of the best ways to sum up what I mean is to describe what happened one round when I started as HoS. Some admin shit came up, so I enlisted a random volunteer ghost to replace me in my body as I did shit, and then returned, eh, half an hour later. I was literally horrified to discover that my character had insulated gloves on her hands, a full toolbelt on her waist, magboots on her feet, a traitor's devices in the backpack ready to be used at any moment... on the HoS. And of course, they'd been giving harsh sentences, typing in lower-case every fucking line, barely bothering to talk or listen at all...

Fuck's sake.

That's the kind of sensibility I mean. The active attempt to, at least in some areas, not powergame too much even if it gives you a worse IC outcome. Being killed and betrayed is part of the game, but that's no reason to totally stop trusting people. That's the whole point, that's part of the fun IMO.

Re: What SS13 taught you

Posted: Sat Oct 04, 2014 5:22 pm
by bandit
Hibbles wrote:Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
This is just silly. Real-life police don't even do this, and for good reason.

Re: What SS13 taught you

Posted: Sat Oct 04, 2014 9:19 pm
by cedarbridge
bandit wrote:
Hibbles wrote:Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
This is just silly. Real-life police don't even do this, and for good reason.
Real police can walk and talk at the same time. Something spessmen can't do effectively.

Re: What SS13 taught you

Posted: Sat Oct 04, 2014 9:39 pm
by Psyentific
bandit wrote:
Hibbles wrote:Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
This is just silly. Real-life police don't even do this, and for good reason.
No, real-life police draw their taser, which is an incredibly-painful non-lethal weapon and tell you to get on the ground.
If you have a weapon, real-life police draw their gun, which is a lethal weapon and is always intended to be used as such.
Don't compare SS13 to real life.

Re: What SS13 taught you

Posted: Sat Oct 04, 2014 11:01 pm
by ColonicAcid
Our police don't have guns :(

Re: What SS13 taught you

Posted: Sat Oct 04, 2014 11:53 pm
by Psyentific
ColonicAcid wrote:Our police don't have guns :(
Image

if your police dont have guns how do they stop the kebabs from beheading them

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 12:21 am
by Raven776
A man can be so badass that he can murder an entire room of people, simultaneously throw two people on tables and cuff them, and dispense enough laser fire in a ten second span to reenact the holocaust, but he will never be robust enough to walk and talk at the same time.

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 12:35 am
by Psyentific
Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 8:39 am
by cedarbridge
Psyentific wrote:Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
>arrow keys

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 10:34 am
by Kraso
Psyentific wrote:Don't compare SS13 to real life.
>the point of this thread

.











>your head
o

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 5:09 pm
by ColonicAcid
cedarbridge wrote:
Psyentific wrote:Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
>arrow keys
>people don't move with the arrow keys.

l o l.
Pressing tab each time you want to speak is such a fucking bother tho.

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 7:10 pm
by Munchlax
only noobs use arrowkeys

Re: What SS13 taught you

Posted: Sun Oct 05, 2014 7:29 pm
by Kraso
geilebeer wrote:only noobs use arrowkeys
I've been using arrow keys since 2011

Re: What SS13 taught you

Posted: Mon Oct 06, 2014 2:55 am
by Psyentific
geilebeer wrote:only noobs use arrowkeys
Only MLG FPSfags use WASD

Re: What SS13 taught you

Posted: Mon Oct 06, 2014 3:23 am
by callanrockslol
Kraso wrote:
geilebeer wrote:only noobs use arrowkeys
I've been using arrow keys since 2011
Arrow keys are best keys, hotkeys go home

Re: What SS13 taught you

Posted: Tue Oct 07, 2014 3:18 pm
by Snake2512
never dog ya mates

Re: What SS13 taught you

Posted: Wed Dec 07, 2016 12:58 pm
by Alipheese
Catgrills r dumb

Re: What SS13 taught you

Posted: Wed Dec 07, 2016 1:09 pm
by calzilla1
Gotta get dat green text

Re: What SS13 taught you

Posted: Wed Dec 07, 2016 10:41 pm
by CrunchyCHEEZIT
No matter how skilled or talented you are, you will always fail when forced to do something dirty.

Re: What SS13 taught you

Posted: Wed Dec 07, 2016 10:42 pm
by Armhulen
you don't even need friends when you have spacemen