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Re: Why is Artyom dying?

Posted: Wed Jul 23, 2014 9:16 pm
by Aranclanos

Bottom post of the previous page:

artyom was stable until this thread happened btw

Re: Why is Artyom dying?

Posted: Wed Jul 23, 2014 10:00 pm
by 420goslingboy69
Aranclanos wrote:artyom was stable until this thread happened btw
i planned it

Re: Why is Artyom dying?

Posted: Wed Jul 23, 2014 11:00 pm
by ColonicAcid
Aranclanos wrote:artyom was stable until this thread happened btw
No it wasn't you dipshit.

It's always been like this, for 3 hours it's got >20 players every other time it doesn't. Reporting something =/= accelerating its happening.
Stop adding inconclusive evidence to come to a completely wrong conclusion.

Re: Why is Artyom dying?

Posted: Wed Jul 23, 2014 11:23 pm
by bandit
>implying most of the playerbase both reads and actively gives a shit about the forums, even on artyom

Re: Why is Artyom dying?

Posted: Wed Jul 23, 2014 11:25 pm
by Aranclanos
When this thread started I saw people from artyom starting to play on sybil, stop adding inconclusive evidence about my pro evidence you boobie head.
And yes, the amount of people who read the forums on artyom is a lot bigger than the sybil.

Re: Why is Artyom dying?

Posted: Wed Jul 23, 2014 11:38 pm
by Tokiko2
I started playing there sometimes not because of this thread but because of the pop on Artyom being so low that the game becomes unplayable. High pop has its problems aswell but is atleast playable.
Jalleo wrote:Better scaling for lower pop counts would help a lot that is all I shall say it probably would get ported to TG aswell since it is something that is needed.

The game modes everyone enjoys are for big pop counts. Same with how pretty much everything is designed. NT if you want more players you need to attract them with rescaled game modes. Blob could easily be redesigned to grow faster but hit weaker and have more weaknesses than welder.
This here is a really good idea. If <20 gamemodes weren't as uneventful and boring, I am sure that people would stick around and the server would eventually fill up.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 12:31 am
by paprika
People from artyom are playing on sybil because I'm playing on sybil and have been for a while now.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 1:55 am
by iteq
Steelpoint wrote:Personally I've rarely touched Artyom, in between the constant grey tiding, hostile attitude and blatant rescuing of "friends" from being arrested I've decided to stick to a server that does not drag out Traitor for two hours and has a relativitly consistent Sec population.

Seriously, my own Officers stun me and throw me out an airlock because I was being a "bad hos". Fuck that noise.

(Its amusing that every single time I've been on Artyom I ended up getting someone banned for being a shit, two ban request threads in a row)
you ever think that maybe your own officers stun you because you are being shit?

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 2:07 am
by Spacemanspark
iteq wrote:
Steelpoint wrote:Personally I've rarely touched Artyom, in between the constant grey tiding, hostile attitude and blatant rescuing of "friends" from being arrested I've decided to stick to a server that does not drag out Traitor for two hours and has a relativitly consistent Sec population.

Seriously, my own Officers stun me and throw me out an airlock because I was being a "bad hos". Fuck that noise.

(Its amusing that every single time I've been on Artyom I ended up getting someone banned for being a shit, two ban request threads in a row)
you ever think that maybe your own officers stun you because you are being shit?
Steelpoint generally isn't a shit, though, and does his job well. At least, for Sybil standards.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 3:45 am
by paprika
iteq wrote:
Steelpoint wrote:Personally I've rarely touched Artyom, in between the constant grey tiding, hostile attitude and blatant rescuing of "friends" from being arrested I've decided to stick to a server that does not drag out Traitor for two hours and has a relativitly consistent Sec population.

Seriously, my own Officers stun me and throw me out an airlock because I was being a "bad hos". Fuck that noise.

(Its amusing that every single time I've been on Artyom I ended up getting someone banned for being a shit, two ban request threads in a row)
you ever think that maybe your own officers stun you because you are being shit?
Please don't try to argue that as excusable under any circumstances. It makes you look like even more of a giant shitter.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 5:46 am
by Steelpoint
iteq wrote:you ever think that maybe your own officers stun you because you are being shit?
If rescuing a Scientist who tried to bomb the Clown planet, capture a antag who killed a bunch of people (Stun Baton beats Esword), upload a "British Empire" lawset to the Silicon's 2 hours into the round and help attempt to kill a blob is shit, then yes.

Either way killing your department head is shit no matter what, you just can't declare the HoS is shit by your standards and execute him.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 6:10 am
by Mat13295
Well, we had people who stayed on basil cause they didn't want to play on NTcode or without metastation so once basil died they kida left for good. The forum split made us lose quite a few players as well cause Errorage a rage lord and killed the server addresses on his site, which both effected Sybil and Artyom/basil (Honestly NT is the same shit but with lel so randumb grilles and a few different sprites)

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 5:47 pm
by paprika
Mat has never made a more accurate statement

Either way fuck artyom pop is what matters and I'm not going to force myself to play on 20 player server with a bunch of shitlords when I can be playing sybil and just port NT shit to /tg/ code that I want since the code is nearly identical. Feature freeze end can't come soon enough.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 7:53 pm
by Cipher3
Steelpoint wrote: upload a "British Empire" lawset to the Silicon's 2 hours into the round
Dude I love Britimov, but I never get to use it.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 8:37 pm
by ColonicAcid
paprika wrote:Either way fuck artyom pop is what matters and I'm not going to force myself to play on 20 player server with a bunch of shitlords when I can be playing sybil and just port NT shit to /tg/ code that I want since the code is nearly identical. Feature freeze end can't come soon enough.
This attitude, while unfortunately the majority of people are now taking, is what's accelerating the death of the server.
It's not this thread, it's not the forum spliting that's causing it, the damage from that has already passed, no, what's causing this is the people who say "I don't want to play on Artyom any more because no people.". It's a ruthless cycle because it's self destructive through its very nature, the more it happens, the more people publicize it, the more people do the same thing and it goes on.

Fortunately, if everyone who left Artyom came back to it we would have a stable population. Unfortunately we all know the answer to that problem, they won't and the damage has already reached unrepairable levels.

Rest in peace sweet prince.

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 9:45 pm
by 420goslingboy69
Steelpoint wrote:
iteq wrote:you ever think that maybe your own officers stun you because you are being shit?
If rescuing a Scientist who tried to bomb the Clown planet, capture a antag who killed a bunch of people (Stun Baton beats Esword), upload a "British Empire" lawset to the Silicon's 2 hours into the round and help attempt to kill a blob is shit, then yes.

Either way killing your department head is shit no matter what, you just can't declare the HoS is shit by your standards and execute him.
It's probably your attitude maybe and you act like any of those are accomplishments. That's an average HoS round. an*

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 9:52 pm
by paprika
I'd rather play with all the faggots on artyom if they're padded with a bunch of pubbies like on sybil or old basil, I can't stand that shit otherwise. This has been a successful second test of the 'sigurd experiment'

Re: Why is Artyom dying?

Posted: Thu Jul 24, 2014 10:50 pm
by 420goslingboy69
what are you talking about pap

Re: Why is Artyom dying?

Posted: Fri Jul 25, 2014 12:55 pm
by peoplearestrange
Aranclanos wrote:When this thread started I saw people from artyom starting to play on sybil, stop adding inconclusive evidence about my pro evidence you boobie head.
And yes, the amount of people who read the forums on artyom is a lot bigger than the sybil.
I genuinely noticed this as well. Threads like this scare people into changing their preferences, whether it be concious or not. There is relative little gain in even having a thread like this as what little good comes out of it is massively weighted against the negative.

Re: Why is Artyom dying?

Posted: Fri Jul 25, 2014 12:56 pm
by peoplearestrange
ColonicAcid wrote: Fortunately, if everyone who left Artyom came back to it we would have a stable population. Unfortunately we all know the answer to that problem, they won't and the damage has already reached unrepairable levels.

Rest in peace sweet prince.
This really doesn't help, unless you are trying to cause another dive in population. Which looking back at your posts seems entirely possible.

Re: Why is Artyom dying?

Posted: Fri Jul 25, 2014 2:10 pm
by ColonicAcid
Another dive in population? That would he pretty hard when the population is already at near zero. As I've said before the damage is already done, everything in this thread is just people hitting a dead horse with a stick and complaining at the fact it's not moving.

Re: Why is Artyom dying?

Posted: Fri Jul 25, 2014 6:24 pm
by Incomptinence
Negative population, anti-players, a bizzaro station where the blue ebb eats diligently helpful men in rainbow bikinis alive.

Re: Why is Artyom dying?

Posted: Fri Jul 25, 2014 7:53 pm
by Cipher3
Incomptinence wrote:Negative population, anti-players, a bizzaro station where the blue ebb eats diligently helpful men in rainbow bikinis alive.
What did I just read.


Clearly the lack of people is directly consequent of the three days I didn't get on. It's all about me, and I'm so sorry for letting you all down.

Re: Why is Artyom dying?

Posted: Sat Jul 26, 2014 2:59 pm
by Neerti
Image

Re: Why is Artyom dying?

Posted: Sat Jul 26, 2014 4:15 pm
by MisterPerson
Neerti wrote:-snip-
Thank God we live in such enlightened times.

Re: Why is Artyom dying?

Posted: Sat Jul 26, 2014 7:51 pm
by Cipher3
Neerti wrote:-snip-
What is that from?

Re: Why is Artyom dying?

Posted: Sun Jul 27, 2014 12:40 am
by oranges
Cipher3 wrote:
Neerti wrote:-snip-
What is that from?
EU3 event

http://www.paradoxian.org/eu3wiki/Comet_Sighted

Re: Why is Artyom dying?

Posted: Sun Jul 27, 2014 1:58 pm
by ColonicAcid
MisterPerson wrote:
Neerti wrote:-snip-
Thank God we live in such enlightened times.
It's just a comet.
+1 learning.
Yo I once posted that as a captains announcement in a nations round and NOBODY GOT IT ;_;

Re: Why is Artyom dying?

Posted: Tue Aug 12, 2014 12:44 pm
by Miauw
It's weird how Basil could have good, fun rounds with the amount of players Artyom has now, yet everyone says Artyom rounds are boring ;_;

Re: Why is Artyom dying?

Posted: Tue Aug 12, 2014 1:11 pm
by Steelpoint
For what its worth, Artyom is just so slow with nothing really interesting going on.

Here's the circle of how I see Artyom.

- You need more people to have more engaging, fun and more game modes.
- This requires for the server to get popular
- But you need more players to get popular
- But you need the server to be popular to get more players.
- Repeat ad infinium

To be frank, two hour Traitor/Extended rounds are fucking boring to the vast majority of people, and the people that do enjoy that on a regular basis are usually playing Baystation or something akin.

Sybil is more engaging, in my opinion, because the rounds generally don't drag on forever, don't waste your time asking you to do monotonous tasks for two hours as the only traitor steals a RCD and does nothing, and things usually get hectic or at the very least entertaining.

If you want to fix Artyom, either craft the game modes to get shit done under an hour, or move back to /tg/ code on Basil.

Re: Why is Artyom dying?

Posted: Tue Aug 12, 2014 8:31 pm
by Kraso
ColonicAcid wrote:
MisterPerson wrote:
Neerti wrote:-snip-
Thank God we live in such enlightened times.
It's just a comet.
+1 learning.
Yo I once posted that as a captains announcement in a nations round and NOBODY GOT IT ;_;
the comet event on EU4 is literally cancer

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 2:31 am
by PathOfChaos1
Can we please just open the servers to the public? We will get a lot of bad players but Jesus people that's what admins are for. Security is for the regular grey tiding shits. we should not become/stay xenophobic. Admins can do their jobs to keep the actual shittlers out, Every popular server... does it. just do your jobs as admins to police the server.Just put up with the assholes. It should be apart of the station if every one is good the game would suck, if they all sucked then it would suck harder. Let the influx of newbies come in.

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 7:07 am
by Skorvold
PathOfChaos1 wrote:Can we please just open the servers to the public? We will get a lot of bad players but Jesus people that's what admins are for. Security is for the regular grey tiding shits. we should not become/stay xenophobic. Admins can do their jobs to keep the actual shittlers out, Every popular server... does it. just do your jobs as admins to police the server.Just put up with the assholes. It should be apart of the station if every one is good the game would suck, if they all sucked then it would suck harder. Let the influx of newbies come in.
Que RAPID administrative burnout. It would be TERRIBLE. We'd end up scaring off most of our decent playerbase doing such a thing.


The reason behind Artyom's recent pop decrease is a bunch of crybabies got fed up with unfun for a week and left. It doesn't really help how the Anti-Server 2 Server 3 attitude is on Sybil either. It's boggling how there are people who do nothing but sit in OOC and shittalk on the other servers.

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 7:12 am
by Aurx
To be quite blunt, if Artyom goes pubbie, I refuse to ever touch Artyom. And a significant fraction of the administrative staff and players share that opinion, even if they don't know it yet. Pubbie servers are pure hell.

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 9:54 am
by MisterPerson
We tried going public once. It didn't end well. Everyone involved agreed it was a disaster.

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 10:47 am
by Miauw
It's not like we don't have enough players, they're just all on Sybil instead of neatly distributed across the different servers.

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 10:52 am
by Kraso
PathOfChaos1 wrote:awful idea
NO

NO

NO

Re: Why is Artyom dying?

Posted: Thu Aug 14, 2014 4:10 pm
by bandit
Steelpoint wrote:For what its worth, Artyom is just so slow with nothing really interesting going on.

Here's the circle of how I see Artyom.

- You need more people to have more engaging, fun and more game modes.
- This requires for the server to get popular
- But you need more players to get popular
- But you need the server to be popular to get more players.
- Repeat ad infinium

To be frank, two hour Traitor/Extended rounds are fucking boring to the vast majority of people, and the people that do enjoy that on a regular basis are usually playing Baystation or something akin.
This is the only answer to this thread, and it remained the only answer when it was "Why is Sibyl dying?" It is incidentally also the question to "why don't more people play security?" and most things of the nature. Like a reverse tragedy of the commons.

Re: Why is Artyom dying?

Posted: Sun Aug 17, 2014 8:53 pm
by Rumia29
Aurx wrote:Pubbie servers are pure hell.
I can attest to that. There's certainly a quality drop, to say the least.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 4:15 am
by lumipharon
The original draw of NT was getting more features pumped out, but as we get less people, we have less coders, and a large amount of what does get added, gets merged into tg at some point anyway.

While I think tg is still somewhat slow and less open to getting shit merged, at this point, we should just merge as much good shit as we can, and go back to a single codebase. The amount of cross merging already makes it pretty dumb, and low pop is quite literally cancer to a server.

I don't get why SO MANY PEOPLE though, have this issue with one map or the other. Box and Meta are both great stations, I don't understand how people can outright dislike one or the other, considering their current conditions.

P.S: NT has a lot of neat cosmetic stuff (also incendiary things), but tg has awful 'can't eat with a mask'. These two things are literally my biggest issues, when I play on Sibyl, I just want to pop pills in my rolled down light red jump suit.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 4:37 am
by Zsword
I love, Artyom, my biggest issue is that, well, I'm one of the people that's 'wait tell round start then join in cause I just kinda wanna play my job and not deal with being an antag target...' and, well, with such a small pop, being an antag is just that much more likely. If Artyom has like, 25 people PLAYING I'll sometimes jump in, cause that I find is around the ideal number to actually, play, and have a pleasant round.

What really saddens me though, is that NT station is built to handle populations that Box is gettign, and box is built to handle populations that NT is getting, it's really dissapointing. Artyom seems like it could be so much fun with a full crew, it has enough STUFF that you can actually have like, 2 robotocists without constantly stepping on top of what the other is doing.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 5:18 am
by Tokiko2
lumipharon wrote:While I think tg is still somewhat slow and less open to getting shit merged, at this point, we should just merge as much good shit as we can, and go back to a single codebase. The amount of cross merging already makes it pretty dumb, and low pop is quite literally cancer to a server.
I don't think NT and tg should merge again after thinking about it for a bit.

/tg/ is focused around high pop gameplay. Weapons, equipment, gamemodes, everything is balanced for Sybil's highpop. When it stops being highpop, it gets boring. This was a problem back on Basil too, atleast in my opinion. On NT you can push features that work well on low-midpop but would never work on highpop server. If we had only one codebase again, these features would never get merged.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 7:06 am
by Skorvold
Remove speed-nerf and I will come running to Sybil.

For some reason people literally do not play on Artyom because of NT-phobia.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 8:11 am
by Kraso
Zsword wrote: 'wait tell round start then join in cause I just kinda wanna play my job and not deal with being an antag target...'
you are the fucking cancer of the server

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 11:41 am
by Miauw
Speed nerf is never going away. Sanic is retarded, was always retarded and will always be retarded.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 12:08 pm
by Steelpoint
The last vote held on the speed issue was about 50/50. So its clearly a dividing issue.

I personally prefer the slower move speed, since it means someone has to fully commit to an action instead of running around so quickly they can get in and out in seconds.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 12:18 pm
by Lo6a4evskiy
You can say "NT and /tg/ are both great" and "Box and meta are both great" all you want, but there will be people who prefer one or the other and rightfully so.

May be, just may be, it's not as great as you think it is?

Meta and NT are certainly not great enough to keep high population around.

Personally I hate both, so there's that.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 2:11 pm
by MrStonedOne
Can we please stop using meta and nt interchangeably? basil (:2337) has metastation on tg.

MAP and CODEBASE are two separate things.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 2:12 pm
by Remie Richards
Merging of NT into /tg/ was offered by Rock. I accepted because I was the only person "of authority" around to do so.
This about a week back.

So there really isn't a case for NT staying afloat on it's own. We don't have the Population to do so.
Artyom will either switch to /tg/ code or it'll go down and Basil will rise back up.

So it's not really a matter of what to do, but of when it happens.

Re: Why is Artyom dying?

Posted: Mon Aug 18, 2014 6:49 pm
by Lo6a4evskiy
MrStonedOne wrote:Can we please stop using meta and nt interchangeably? basil (:2337) has metastation on tg.

MAP and CODEBASE are two separate things.
Both are present on Artyom. I don't know what's this about, honestly.

Re: Why is Artyom dying?

Posted: Tue Aug 19, 2014 12:19 am
by Rumia29
Remie Richards wrote:Merging of NT into /tg/ was offered by Rock. I accepted because I was the only person "of authority" around to do so.
This about a week back.

So there really isn't a case for NT staying afloat on it's own. We don't have the Population to do so.
Artyom will either switch to /tg/ code or it'll go down and Basil will rise back up.

So it's not really a matter of what to do, but of when it happens.
Great, will be looking forward to this.
Hopefully basil will rise again, since we really don't need three servers, as the population numbers have shown.
Will we be getting a general idea of what was merged from NT to /tg/?