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Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 2:13 pm
by Actionb

Bottom post of the previous page:

Magboots work while in a mech.
No more zero gravity floating around for your Durand!

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 2:25 pm
by DemonFiren
That's gotta be some real powerful magnets in there.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 4:46 pm
by Cheimon
DemonFiren wrote:That's gotta be some real powerful magnets in there.
Oh, they uhh, link up with special, uhh, magnet conductors...in the boots of the mech?

I think I can 'reasonable suspension of disbelief' mechs having a modular system for hooking up to technologies on you. Frankly mechs probably ought to have magboot advantages anyway, since mechs like the ripley are literally designed for eva work.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 5:24 pm
by DrPillzRedux
If you bolt a door in the dorms and tell sec that people are erping they'll all run there, leaving the armory undefended.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 5:31 pm
by Steelpoint
I don't know how wellknow this is but...

You can place and take items from any container inside a container (Box inside a Bag) if you drag that container onto your in game character. Meaning you can take stuff out of a box or similar without having to take it out of the bag.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 5:55 pm
by Remie Richards
Steelpoint wrote:I don't know how wellknow this is but...

You can place and take items from any container inside a container (Box inside a Bag) if you drag that container onto your in game character. Meaning you can take stuff out of a box or similar without having to take it out of the bag.
Probably not that well known since the change is like, 2-3 weeks old, if that.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 6:56 pm
by ShadowDimentio
You used to be able to look inside containers like that, but not take anything out. You can now take things out. And praise whoever changed that because it's wonderful.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 7:18 pm
by Yoshmaster
newfren wrote:
Killbasa wrote:
ShadowDimentio wrote:You can put mutagen in fertilizer bottles and use them as upgraded droppers in botany.

DO YOU HAVE ANY IDEA HOW IMPORTANT THIS IS?

FUCKING REVOLUTIONIZED BOTANY FOR ME.
If you empty one of the nutrient bottles and fill it with mutagen and set it to one unit, you can get 100 potency really quick.
2 units is better if you're getting enough mutagen at roundstart (a.k.a. at least 7 large beakers full).

I try and teach this trick to everyone who walks up to me at chemistry and asks me for a dropper but most of them just want a dropper anyway even though it's like twice as slow.
You can actually pour 2 units at a time from beakers, you just have to water the mutagen down a bit. If there are multiple chemicals in a container, they all pour at the percent they are of the total liquid multiplied by the total amount transferred.
Meaning if you wanna pour 2 units of mutagen, that's a 2/5 ratio. So for every 2 units of mutagen, add 3 units of water! That gets you 40 units mutagen, 60 water. Now you can pour at 5 units to get the effect of 2 units of mutagen! Works 20 times before you need a refill.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 9:24 pm
by invisty
Steelpoint wrote:I don't know how wellknow this is but...

You can place and take items from any container inside a container (Box inside a Bag) if you drag that container onto your in game character. Meaning you can take stuff out of a box or similar without having to take it out of the bag.
My favourites are blue toolbox > utility belt, and bag > box, to de-clutter my backpack.

Re: Little things you learned that are game changing

Posted: Sun Aug 23, 2015 10:27 pm
by Actionb
DemonFiren wrote:That's gotta be some real powerful magnets in there.
Magnets. Nobody fucking knows how they work.
But do enjoy it while it lasts: https://github.com/tgstation/-tg-station/issues/11339

Re: Little things you learned that are game changing

Posted: Mon Aug 24, 2015 2:37 am
by newfren
Yoshmaster wrote:
newfren wrote:
Killbasa wrote:
ShadowDimentio wrote:You can put mutagen in fertilizer bottles and use them as upgraded droppers in botany.

DO YOU HAVE ANY IDEA HOW IMPORTANT THIS IS?

FUCKING REVOLUTIONIZED BOTANY FOR ME.
If you empty one of the nutrient bottles and fill it with mutagen and set it to one unit, you can get 100 potency really quick.
2 units is better if you're getting enough mutagen at roundstart (a.k.a. at least 7 large beakers full).

I try and teach this trick to everyone who walks up to me at chemistry and asks me for a dropper but most of them just want a dropper anyway even though it's like twice as slow.
You can actually pour 2 units at a time from beakers, you just have to water the mutagen down a bit. If there are multiple chemicals in a container, they all pour at the percent they are of the total liquid multiplied by the total amount transferred.
Meaning if you wanna pour 2 units of mutagen, that's a 2/5 ratio. So for every 2 units of mutagen, add 3 units of water! That gets you 40 units mutagen, 60 water. Now you can pour at 5 units to get the effect of 2 units of mutagen! Works 20 times before you need a refill.
Or you can just use fertilizer bottles and it works 25 times before you need a refill? They hold 50 units.

Re: Little things you learned that are game changing

Posted: Mon Aug 24, 2015 3:37 pm
by Zilenan91
invisty wrote:
Steelpoint wrote:I don't know how wellknow this is but...

You can place and take items from any container inside a container (Box inside a Bag) if you drag that container onto your in game character. Meaning you can take stuff out of a box or similar without having to take it out of the bag.
My favourites are blue toolbox > utility belt, and bag > box, to de-clutter my backpack.

Oh god yeah it's so helpful, if you need the belt slot and have a toolbelt you can shove that shit in your bag, and since the backpack buffs for small items storage is easier than ever. Best change 2015

Re: Little things you learned that are game changing

Posted: Tue Aug 25, 2015 1:18 am
by Tokiko2
When you steal someone else's ID, you can just slide the card into your PDA and use it. It won't display that the ID is actually from someone else and if you update your PDA it even shows that persons job as your own in the PDA list.

Re: Little things you learned that are game changing

Posted: Tue Aug 25, 2015 1:36 am
by lumipharon
Another useful tidbit of the garbage bag.

It stacks all of the same item, with the last you put in on top, even if their contents are different.

For example, 2 mags of ammo, on empty, one full, if you put the empty one in 2nd, it will show it as a stack of 2 empty mags.

Or... 30 bottles of chems, all of them deadly traitor poisons, except for the last you put in, which could be something innocent like ephedrine or something.
Unless thy actually remove them, they can't see what they are.

Re: Little things you learned that are game changing

Posted: Tue Aug 25, 2015 4:56 am
by PKPenguin321
the only problem with the garbage bag is that inventory management with it is abysmal

anyways, pro tip: always aim for the mouth when you're not doing anything that requires more specific targeting. it's always hilarious to run up to someone with a fire extinguisher, hit them in the mouth, get that easy one hit KO, then proceed to murder/strip/whatever
doesn't always work but it's nice to have the odds on your side in brute-force-on-brute-force combat

Re: Little things you learned that are game changing

Posted: Tue Aug 25, 2015 2:41 pm
by Fatal
Tokiko2 wrote:When you steal someone else's ID, you can just slide the card into your PDA and use it. It won't display that the ID is actually from someone else and if you update your PDA it even shows that persons job as your own in the PDA list.
Just an FYI, Sec Huds will not be fooled by this, and will show the icon of whatever ID is in the PDA

Re: Little things you learned that are game changing

Posted: Tue Aug 25, 2015 5:07 pm
by Miauw
player spiders make more player spiders.

Re: Little things you learned that are game changing

Posted: Tue Aug 25, 2015 5:09 pm
by whodaloo
player spiders are OP as fuck that's been known forever.

Re: Little things you learned that are game changing

Posted: Thu Aug 27, 2015 11:27 pm
by PKPenguin321
pro tip: the locker room and some maint clothes lockers have snazzy as fuck brown shoes in them
if you wear them, not only are you automatically cooler than everybody else, but you also help break the brown shoe meta which means that next time you're traitor and buy noslips they'll be none the wiser

Re: Little things you learned that are game changing

Posted: Thu Aug 27, 2015 11:29 pm
by whodaloo
PKPenguin321 wrote:pro tip: the locker room and some maint clothes lockers have snazzy as fuck brown shoes in them
if you wear them, not only are you automatically cooler than everybody else, but you also help break the brown shoe meta which means that next time you're traitor and buy noslips they'll be none the wiser
rolled down engineering jumpsuit + brown shoes master race reporting
silver medal goes to atmos tech suit + brown shoes

Re: Little things you learned that are game changing

Posted: Sat Aug 29, 2015 6:11 am
by bandit
Wallets aren't just for IDs! They can hold many tiny things: bruise packs/ointment, seeds, droppers, stamps, screwdrivers, and even the disk!

Re: Little things you learned that are game changing

Posted: Sat Aug 29, 2015 1:41 pm
by Ricotez
bandit wrote:Wallets aren't just for IDs! They can hold many tiny things: bruise packs/ointment, seeds, droppers, stamps, screwdrivers, and even the disk!
they can even hold captains

Spoiler:
comdom joke

Re: Little things you learned that are game changing

Posted: Sun Aug 30, 2015 10:22 pm
by invisty
Just copying this one from another thread...
newfren wrote:
Actionb wrote:FIY, pulling floortiles (or anything stackable really) over another floortile will stack those together.
Rip out floortiles, pull one, run over the other floortiles, done.
This is the best thing I've ever learnt about this game holy shit.

Re: Little things you learned that are game changing

Posted: Sun Aug 30, 2015 11:35 pm
by Xhuis
Crowbarring floor tiles removes any decals on top of that floor tile. If you want to clean up gang tags, just crowbar and replace the tile they're on

Re: Little things you learned that are game changing

Posted: Sun Aug 30, 2015 11:42 pm
by PKPenguin321
Xhuis wrote:Crowbarring floor tiles removes any decals on top of that floor tile. If you want to clean up gang tags, just crowbar and replace the tile they're on
and if they're on walls, you can weld down the wall
what can't tools do

Re: Little things you learned that are game changing

Posted: Sun Aug 30, 2015 11:51 pm
by invisty
Plasma cutters / jackhammers > gangs?

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 12:24 am
by lumipharon
You can spray your own gang tag over the top of enmy tags, rather then removing theirs then putting your own down.

Once in a gang round we were struggling with station control (about 20%). I announced you could do this over gang chat, and the next time points ticked over, our station control had jumped to like, 70% of the station.

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 1:47 am
by PKPenguin321
lumipharon wrote:You can spray your own gang tag over the top of enmy tags, rather then removing theirs then putting your own down.

Once in a gang round we were struggling with station control (about 20%). I announced you could do this over gang chat, and the next time points ticked over, our station control had jumped to like, 70% of the station.
people didnt know this???

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 3:40 am
by lumipharon
People don't read the instructions for how to bleb, do you really think they read it for any other game mode?

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 11:24 am
by Xhuis
lumipharon wrote:You can spray your own gang tag over the top of enmy tags, rather then removing theirs then putting your own down.

Once in a gang round we were struggling with station control (about 20%). I announced you could do this over gang chat, and the next time points ticked over, our station control had jumped to like, 70% of the station.
THIS CHANGES EVERYTHING

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 12:36 pm
by spainy
lumipharon wrote:You can spray your own gang tag over the top of enmy tags, rather then removing theirs then putting your own down.

Once in a gang round we were struggling with station control (about 20%). I announced you could do this over gang chat, and the next time points ticked over, our station control had jumped to like, 70% of the station.
Wait isn't this the normal way to do it? I don't even know how to erase tags without spraying over them.

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 1:06 pm
by Takeguru
How the fuck did you not know that?

Re: Little things you learned that are game changing

Posted: Mon Aug 31, 2015 1:28 pm
by Malkevin
All these white bitches, never been near da ghetto where we nigs live, die, and fite.

Re: Little things you learned that are game changing

Posted: Tue Sep 01, 2015 8:58 pm
by Anonmare
As a Changeling, don't re-adapt when you're ready to regenerate. You will break it and you can't revive again

Re: Little things you learned that are game changing

Posted: Thu Sep 03, 2015 1:06 pm
by Cheimon
That sounds like a bug, not a game-changing feature. Shove it in the issue tracker.

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 1:20 am
by Xhuis
Places to find insulated gloves on Sybil, for all the greytiders:
  • Electrical toolboxes (5% chance)
  • Tool closets (5% chance)
  • One set guaranteed in Technical Storage
  • Two sets guaranteed in the Engine Room
  • One set guaranteed in YouTools (with coin)
  • One set guaranteed on the Abandoned Teleporter
  • Combat gloves guaranteed in Syndicate toolboxes
  • One set guaranteed in the Chief Engineer's locker
  • Possible pairs in Cargo Bay - cargo typically leaves them around
  • Several pairs guaranteed in the electrical locker in the Engine Room
  • Four pairs guaranteed in Robco Tool Creators (requires engineering access or hacking)

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 1:27 am
by PKPenguin321
Xhuis wrote:Places to find insulated gloves on Sybil, for all the greytiders:
  • Electrical toolboxes (5% chance)
  • Tool closets (5% chance)
  • One set guaranteed in Engineering Storage
  • Two sets guaranteed in the Engine room
  • One set guaranteed in YouTool (with coin)
you forgot the ones on the abandoned teleporter, the combat gloves in the syndieboxes on the abandoned satellite and mining outpost, and the one in tech storage on the rack under the yellow toolboxes


Also: Throwing things pushes people now. Use this to keep people away while reloading by throwing your old mag at them instead of dropping it, or push people into wet tiles by throwing your shoes.

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 3:59 am
by Xhuis
PKPenguin321 wrote:snip
List updated.

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 7:07 am
by PKPenguin321
thinking back, you also didn't mention the numerous pairs in the electrical maintenance locker in engineering or the pair in the CE's locker

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 7:09 am
by bandit
There's another YouTool in engineering

also cargo often orders them

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 4:36 pm
by Xhuis
The Syndicate surgery duffleblag, from the uplink for 4 telecrystals, has a lot of good shit. It has a complete surgery toolset, functions as a dufflebag with no slowdown, and has a Syndicate MMI, which gives the borg you put it in a Syndicate lawset and no AI link. It also has a straight jacket and a muzzle.

Re: Little things you learned that are game changing

Posted: Sun Sep 13, 2015 9:38 pm
by lumipharon
That would be really awesome on metastation, with the ghetto exofab.

Re: Little things you learned that are game changing

Posted: Mon Sep 14, 2015 12:27 am
by newfren
I've used the surgery bag a bunch, and getting an exofab on box honestly isn't that difficult - break into tech storage at roundstart and 99% of the time noone gives a shit, steal the exofab and RD console board, break into EVA for metal and glass, decon one of the maint freezer/heaters, decon the bathroom borg charger for the manip.

I usually fall apart when it comes time to actually abduct people, but that's because I'm an unrobust scrub.

Re: Little things you learned that are game changing

Posted: Tue Sep 15, 2015 1:16 am
by Zilenan91
PKPenguin321 wrote:thinking back, you also didn't mention the numerous pairs in the electrical maintenance locker in engineering or the pair in the CE's locker

The ones in elec maint are budgets. Though there is an electrical toolbox so they might spawn there.

Re: Little things you learned that are game changing

Posted: Tue Sep 15, 2015 1:27 am
by PKPenguin321
Zilenan91 wrote:
PKPenguin321 wrote:thinking back, you also didn't mention the numerous pairs in the electrical maintenance locker in engineering or the pair in the CE's locker

The ones in elec maint are budgets. Though there is an electrical toolbox so they might spawn there.
no no i mean the locker in engineering to the left of the youtool, it's got like three pairs in it

Re: Little things you learned that are game changing

Posted: Wed Sep 16, 2015 2:08 pm
by newfren
If you take the board out of vending machines then rebuild them instead of having the same stock level of everything they sorta... average it out. Which means when the vendors in medbay run out of patches you can screwdriver > crowbar > rebuild for a couple more.

Most useful for when I'm playing bar, where I burn through all the glasses in the drink vendor instantly - this way you can get another ~22, then another ~15, then another ~5 before it starts giving you 1 every time you decon and rebuild it.

Re: Little things you learned that are game changing

Posted: Wed Sep 16, 2015 4:30 pm
by Gun Hog
You can emag light replacers! Lights replaced by them will have a (0,0,2) explosion upon activation! They WILL explode immediately if you attempt to replace an active light, so turn them off first!

Re: Little things you learned that are game changing

Posted: Thu Sep 17, 2015 1:26 pm
by Not-Dorsidarf
newfren wrote:If you take the board out of vending machines then rebuild them instead of having the same stock level of everything they sorta... average it out. Which means when the vendors in medbay run out of patches you can screwdriver > crowbar > rebuild for a couple more.

Most useful for when I'm playing bar, where I burn through all the glasses in the drink vendor instantly - this way you can get another ~22, then another ~15, then another ~5 before it starts giving you 1 every time you decon and rebuild it.
It's not the rebuilding, specifically, it's the stocker units. They have a pool of charges to stock with, which are averaged out across all the entries (Using some arcane formula) each time they are taken out and put back in.

Re: Little things you learned that are game changing

Posted: Fri Sep 18, 2015 2:31 pm
by Miauw
>averaging
>arcane

Re: Little things you learned that are game changing

Posted: Sat Sep 19, 2015 9:40 pm
by Not-Dorsidarf
Miauw wrote:>averaging
>arcane
I say arcane because it doesn't quite average the damn things out. If you have 3 entries of 20, take 10 from one entry and 5 from the other, you'll end up with something like an 18,14,13 spread.

Re: Little things you learned that are game changing

Posted: Thu Sep 24, 2015 5:43 am
by Luke Cox
Meatspikes are stupidly robust now, if you can stun somebody for long enough to put them on or cuff them at least. Once they're on, they're restrained for two minutes (three if they're cuffed) and take tons of damage if they try to escape. Best of all, they're pretty easy to make.