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Re: Simple Questions Thread

Posted: Sun Feb 21, 2016 6:45 pm
by Anonmare

Bottom post of the previous page:

If there's no O2 then fire can't form. Plasmapeople (RIP) used to build plasma rooms to take off their suits and rest their weary bones.

Even being flammable won't catch you on fire, maybe for like a second but it goes out without any time to do damage because >no O2

Re: Simple Questions Thread

Posted: Sun Feb 21, 2016 7:06 pm
by Buggy
Are solars actually blocked by the station? Or is the fact they only get power 1/4 of the time arbitrary, would it happen if I built some in the middle of a empty z level?

Re: Simple Questions Thread

Posted: Sun Feb 21, 2016 8:40 pm
by Anonmare
There is actually a sun and it can be blocked by the station walls

Re: Simple Questions Thread

Posted: Sun Feb 21, 2016 8:42 pm
by Malkevin
Erro removed the Sun... or did he.

Re: Simple Questions Thread

Posted: Sun Feb 21, 2016 11:09 pm
by Gamarr
It was removed or 'turned off' at one point because of how wonky though since then, I believe the auto function does indeed work for solars. So I'd assume the Sun was returned either soon after that or something to that effect? And this is talking like, what, four years ago or something. Ish. This is why you're supposed to wire the entire solar grid, because then you will have constant generation no matter the facing, meaning plentiful, spare energy supply. Which is how it works now I believe, as a powersink rarely makes a dent in even solar power generation if fully wired.

Re: Simple Questions Thread

Posted: Sun Feb 21, 2016 11:14 pm
by Remie Richards
The sun was removed, however the solars do check if the 20 tiles along their current angle are dense.
if they're dense they can't see the sun.
if they're not dense, fuck it 20 tiles is enough and they can see it fine.

As for Auto tracking it just automatically sets the solar's angle to that of the sun's "virtual position" whenever it moves.

Re: Simple Questions Thread

Posted: Mon Feb 22, 2016 12:24 am
by PKPenguin321
Buggy wrote:Are solars actually blocked by the station? Or is the fact they only get power 1/4 of the time arbitrary, would it happen if I built some in the middle of a empty z level?
the sun goes around as the station rotates, it's just invisible instead of being two feet away from the station
so yes, solars are blocked by the station

Re: Simple Questions Thread

Posted: Wed Feb 24, 2016 5:39 pm
by AngryTurnip
How do you install a PAI into a bot?

Re: Simple Questions Thread

Posted: Wed Feb 24, 2016 11:17 pm
by PKPenguin321
AngryTurnip wrote:How do you install a PAI into a bot?
unlock them with an ID or PDA that has the appropriate access (such as a robotics ID)
ensure they are powered on
attack them with an active pAI

Re: Simple Questions Thread

Posted: Sat Feb 27, 2016 11:20 pm
by Reece
Will Ian go into a DNA machine? Can we resurrect Ian, or maybe start turning people into Ian via SE injectors?
Superpowered Ian.

Re: Simple Questions Thread

Posted: Sat Feb 27, 2016 11:53 pm
by PKPenguin321
Reece wrote:Will Ian go into a DNA machine? Can we resurrect Ian, or maybe start turning people into Ian via SE injectors?
Superpowered Ian.
no, only monkeys and humans (and human-type mutantraces such as lizards) work with the genetics system
ive always kinda wanted to make a simple mob cloner to put in there though

Re: Simple Questions Thread

Posted: Sun Feb 28, 2016 12:02 am
by Screemonster
PKPenguin321 wrote:
Reece wrote:Will Ian go into a DNA machine? Can we resurrect Ian, or maybe start turning people into Ian via SE injectors?
Superpowered Ian.
no, only monkeys and humans (and human-type mutantraces such as lizards) work with the genetics system
ive always kinda wanted to make a simple mob cloner to put in there though
It is a sin that you can't stuff Runtime into the scanner and perform a cat-scan.

Re: Simple Questions Thread

Posted: Sun Feb 28, 2016 1:11 am
by Reece
PKPenguin321 wrote:
Reece wrote:Will Ian go into a DNA machine? Can we resurrect Ian, or maybe start turning people into Ian via SE injectors?
Superpowered Ian.
no, only monkeys and humans (and human-type mutantraces such as lizards) work with the genetics system
ive always kinda wanted to make a simple mob cloner to put in there though
Ah, darn.

Re: Simple Questions Thread

Posted: Sun Feb 28, 2016 2:37 pm
by Jazaen
And just so you know, you can't turn one mutantrace into another - no human into lizard (or catperson) action using genetics. Also, human skin colours are kind of broken right now, so you can't change those too.

Re: Simple Questions Thread

Posted: Fri Mar 04, 2016 4:40 am
by Luke Cox
What do the different chaplain weapons do?

Re: Simple Questions Thread

Posted: Fri Mar 04, 2016 4:58 am
by PKPenguin321

Re: Simple Questions Thread

Posted: Fri Mar 04, 2016 7:38 am
by Reece
What tool lets you move sleepers?

Re: Simple Questions Thread

Posted: Sat Mar 05, 2016 4:35 am
by PKPenguin321
Reece wrote:What tool lets you move sleepers?
sleepers, like most machines, must be screwdrivered open and crowbarred to be deconstructed and then reconstructed somewhere else.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 8:41 pm
by dionysus24779
Is the security module for borgs deactivated forever or is it just like a test week or something?

I haven't seen any announcement for it.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 8:45 pm
by Zilenan91
It's gone forever. There's a config that disables it that nobody will reactivate.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 8:45 pm
by Reece
Security borgs are gone as well? What happened? Did someone get cockblocked on a murderbone and whine?

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 8:47 pm
by Malkevin
It was snuck in as a code change, someone (goofball I think) added it as a config option - possibly it was defaulted to off but I'm not sure.

Then again, it's an equal chance of them being defaulted to on but HG changed it because HG knows best.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 8:51 pm
by Zilenan91
It wasn't snuck in, it was open for weeks. Secborgs are cancer.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 8:56 pm
by DemonFiren
Can we run a week-long test that removes HG?

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 9:57 pm
by Reece
Zilenan91 wrote:It wasn't snuck in, it was open for weeks. Secborgs are cancer.
How? Or at least how are they worse than security officers?

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 10:29 pm
by dionysus24779
By now it was revealed to be a one week long test, but that thread didn't exist when I asked.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 11:25 pm
by Cheimon
Reece wrote:
Zilenan91 wrote:It wasn't snuck in, it was open for weeks. Secborgs are cancer.
How? Or at least how are they worse than security officers?
People don't like that they require different items to stun, can't be pushed over, and have essentially infinite charged stun batons and tasers. It makes them a solid counter to a lot of things that are otherwise quite robust.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 11:40 pm
by Reece
Cheimon wrote:
Reece wrote:
Zilenan91 wrote:It wasn't snuck in, it was open for weeks. Secborgs are cancer.
How? Or at least how are they worse than security officers?
People don't like that they require different items to stun, can't be pushed over, and have essentially infinite charged stun batons and tasers. It makes them a solid counter to a lot of things that are otherwise quite robust.
That's moronic.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 11:44 pm
by TheNightingale
A Security Officer can also pick up a medkit or toolbelt and help out in other ways; a secborg is solely limited to Security-based things, and is absolutely hopeless at healing people, fixing walls, making drinks, mining ores, or... well, anything involving hands. Their overspecialisation is their weakness, just like all borgs.

Re: Simple Questions Thread

Posted: Sun Mar 06, 2016 11:54 pm
by Reece
Exactly, it's insane. The security borg is supposed to be there to fuck up your criminal dickery, that's its job, the fact that it's very good at doing so is an indication that it's really supposed to be doing that shit. They are also completely wreckable via a simple chemical reaction, or grabbing some wirecutters and heading over to the HOP line mid round. Borgs have hard counters just as much as people do and having them removed because you're too fucking lazy to bother trying to fight them is the height of insanity.I despise borgs and playing as a borg but even I can see that. Jesus christ, what next you want security to lack tasers because 'range stun be OP waaa, waaa'
:roll:

Re: Simple Questions Thread

Posted: Tue Mar 08, 2016 4:41 pm
by Reece
If there is no captain who is next in command?

Re: Simple Questions Thread

Posted: Tue Mar 08, 2016 4:43 pm
by DemonFiren
Reece wrote:If there is no captain who is next in command?
Ancient custom says it's the HoP.
Usually ancient custom shuts up once the HoS walks in with his teleboner out.

Re: Simple Questions Thread

Posted: Tue Mar 08, 2016 5:36 pm
by Malkevin
Yep, HoP is the Captain-Under-Glass (break in case of ninja assassins).

Though he's not, as many assume, the second in command - meaning that he has no authority over other departments until he becomes the acting captain.

Re: Simple Questions Thread

Posted: Wed Mar 09, 2016 3:41 am
by Zilenan91
What's even in SecTech Vendors

Re: Simple Questions Thread

Posted: Wed Mar 09, 2016 4:12 am
by PKPenguin321
Zilenan91 wrote:What's even in SecTech Vendors
8 pairs of handcuffs, 10 pairs of zipties, 4 flashbangs, 5 flashes, 12 donuts, 6 evidence bag boxes, and 4 seclites.
When hacked, it contains 2 pairs of sunglasses, and 2 boxes of donuts.
An antag token (the ingame toy thing) can be purchased from it with a coin.

Re: Simple Questions Thread

Posted: Wed Mar 09, 2016 5:39 am
by Zilenan91
If someone gets hold of the Wild Shapeshift spell and implants themselves with a microbomb, can they still use said microbomb while in ED-209 form?

Re: Simple Questions Thread

Posted: Thu Mar 10, 2016 3:57 pm
by Beegix
Where do Automatons come from? Can we make them out of corpses that can't be brought back to life as player characters?

Re: Simple Questions Thread

Posted: Thu Mar 10, 2016 4:02 pm
by Venticular
Malkevin wrote:Yep, HoP is the Captain-Under-Glass (break in case of ninja assassins).

Though he's not, as many assume, the second in command - meaning that he has no authority over other departments until he becomes the acting captain.
Typically most HoPs rush security, grab stunbaton, sec hud and basically become Head of Validhunting

Re: Simple Questions Thread

Posted: Thu Mar 10, 2016 4:12 pm
by Anonmare
Beegix wrote:Where do Automatons come from? Can we make them out of corpses that can't be brought back to life as player characters?
Admin shenanigans

And I wish tbh

Re: Simple Questions Thread

Posted: Thu Mar 10, 2016 4:24 pm
by Malkevin
What's an automaton?

Re: Simple Questions Thread

Posted: Thu Mar 10, 2016 8:01 pm
by Wyzack
They also have hyperviolent tendencies. Once an admin populated a lowpop basil round with probably close to 60-70 of the bastards. I was the solosec detective, and i teamed up with an assistant who was trying to get the captains spare. I used a riot shotgun and he had a fireaxe, we systematically purged the automatons and saved the station. It was a fun round

Re: Simple Questions Thread

Posted: Fri Mar 11, 2016 12:26 am
by 1g88a
The SNPC chefs walked around vomiting up whole meals, any other cool abilities like that?

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 10:45 am
by FantasticFwoosh
How do you replace mech air-tanks? I've never noticed any kind of UI or GUI prompt or deliberate method

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 11:30 am
by TheNightingale
I think you have to stand on a connector port (the ones you wrench portable scrubbers/vents) to, and there should be an option to link up with the port. You basically take the air from distro, so make sure it hasn't been flooded with plasma.

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 11:30 am
by Malkevin
You don't

You step onto at atmos connection and use the connect air command.


Probably not a good idea to connect to the scubber port.

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 12:22 pm
by TheNightingale
Malkevin wrote:Probably not a good idea to connect to the scubber port.
Well, if you want to sabotage that Ripley's air supply and make the miner pass out from N2O...

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 12:31 pm
by FantasticFwoosh
Post det nerf, what rounds do syndie revolvers take, and do the same time restrictions apply?

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 2:43 pm
by confused rock
how do you win the arcade memes I know shoot 2 people in orion but fuck you rpg game I cant fucking destroy lord erper except once in a blue moon its too hard

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 3:20 pm
by Zilenan91
Orion Trail is probably the easiest of the arcade games, the fight one is just "heal until 20, attack a few times, spam heal and magic up" and I've never seen the RPG one.

Re: Simple Questions Thread

Posted: Sat Mar 12, 2016 6:33 pm
by confused rock
Zilenan91 wrote:Orion Trail is probably the easiest of the arcade games, the fight one is just "heal until 20, attack a few times, spam heal and magic up" and I've never seen the RPG one.
thats what I meant by the rpg one because I am retarded.

Re: Simple Questions Thread

Posted: Sun Mar 13, 2016 9:02 pm
by Joe_The_Average
I just started using a new computer and all the UI windows are really small, I think it's probably related to my screen resolution, is there any option to change how big the windows are?