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Re: Little things you learned that are game changing

Posted: Thu Jan 21, 2016 12:06 pm
by peoplearestrange

Bottom post of the previous page:

PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Steady on there Satan...

Re: Little things you learned that are game changing

Posted: Thu Jan 21, 2016 3:15 pm
by Malkevin
PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Conveyer belts work in a similar way

Useful when some retard keeps disposaling themselves to make a nuiscience of themselves.

Airlocks work best so you can rig them open when you want them to open to allow the trash to pass.

Re: Little things you learned that are game changing

Posted: Thu Jan 21, 2016 4:24 pm
by Gun Hog
kevinz000 wrote:The best armor IMO is reactive TESLA ARMOR
25 /ARMOR PIERCING/ burn per activation
It activates 4 times, everyone in your screen is now in crit.

Goodluck getting it without a 20TC trade
It is admin only. Admin items do not need to be balanced. If people did not hate Science so much, I would make it a researchable, where it uses electrocute_act() and the tesla_shock ver to deal damage instead. This means that glove users take 1/2 damage, and hardsuit users take nearly no damage, but a stun. Engineers would be invulnerable due to having both items at once.

Re: Little things you learned that are game changing

Posted: Fri Jan 22, 2016 12:12 am
by PKPenguin321
Malkevin wrote:
PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Conveyer belts work in a similar way

Useful when some retard keeps disposaling themselves to make a nuiscience of themselves.

Airlocks work best so you can rig them open when you want them to open to allow the trash to pass.
sure, but setting up an airlock assembly/conveyor belt line is a lot harder to do than just dropping a wire, a grille, and RCDing away one floor. not to mention conveyors don't suck you in or do atmospheric damage.

Re: Little things you learned that are game changing

Posted: Fri Jan 22, 2016 2:34 am
by nsos
real game changing thing you can do in the game here, i debated as to whether or not to reveal this for months as it could completely change the metagame and combat system and totally paradigm shift what is considered "robust", but after a long internal debate i am sure that the playerbase will know how to use this information for good, i have spoilered it if you are uninterested in learning this, it is completely and totally esoteric and rarely mentioned outside of banned skype metagroups and was discovered in an old build from 2012 that turned out to be a glitch in the atmos system you could use to your advantage, anyway here is the tip:
Spoiler:
Image

Re: Little things you learned that are game changing

Posted: Fri Jan 22, 2016 2:43 am
by IrishWristWatch0
nsos wrote:real game changing thing you can do in the game here, i debated as to whether or not to reveal this for months as it could completely change the metagame and combat system and totally paradigm shift what is considered "robust", but after a long internal debate i am sure that the playerbase will know how to use this information for good, i have spoilered it if you are uninterested in learning this, it is completely and totally esoteric and rarely mentioned outside of banned skype metagroups and was discovered in an old build from 2012 that turned out to be a glitch in the atmos system you could use to your advantage, anyway here is the tip:
Spoiler:
Image
game breaking stuff

Re: Little things you learned that are game changing

Posted: Fri Jan 22, 2016 3:41 am
by onleavedontatme
It doesn't use eletrocute act because it'd be crazy if it stunned.

I'm probably gonna lower the damage to 15 or so before it starts appearing in game.

Re: Little things you learned that are game changing

Posted: Fri Jan 22, 2016 10:39 pm
by FantasticFwoosh
If you can chokegrab someone or atleast temporarily throw them away from their weapon, you can body block them relatively well on top of getting some extra damage in from the collision and air-time.

Re: Little things you learned that are game changing

Posted: Sat Jan 23, 2016 3:52 pm
by Anonmare
You can scan a xeno's ass on the photocopier

Re: Little things you learned that are game changing

Posted: Sun Jan 24, 2016 2:47 am
by Davidchan
Hacked mules are the easiest way to clear the station of greyshits, especially the tunnel dwelling rat kinds.

Re: Little things you learned that are game changing

Posted: Sun Jan 24, 2016 3:42 am
by PKPenguin321
Anonmare wrote:You can scan a xeno's ass on the photocopier
drones, too

Re: Little things you learned that are game changing

Posted: Mon Jan 25, 2016 8:30 pm
by Drynwyn
Lizards can use ayylien weaponry. At first I thought this was a bug but there's a comment in the alien firing pin code about stealth lizard buff, therefore it is a feature.

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 1:17 am
by Zilenan91
Huh I was wondering why I was able to fire ayy weapons and humans couldn't

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 1:20 am
by Anonmare
Time to inform Github of this "bug"
:^))))

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 1:45 am
by DemonFiren
If you do this I will personally mail a hungry komodo dragon to your IP address.

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 2:01 am
by PKPenguin321
DemonFiren wrote:If you do this I will personally mail a hungry komodo dragon to your IP address.
it's too late the coders have already seen it

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 8:14 am
by Anonmare
https://github.com/tgstation/-tg-station/issues/14909
Being fixed, don't worry everyone!
:^]]]]]]]]]]]]

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 8:22 am
by Reece
Dammit! Why can it not just be a funny little feature?

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 10:00 am
by DemonFiren
Because everyone is envious of us beautiful people.

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 2:15 pm
by Drynwyn
closed, all is well

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 3:50 pm
by MMMiracles
Expanding onto a tile with a beer keg as a blob causes it to explode.

Only as a blob, though. Nothing else does this but the blob.

Re: Little things you learned that are game changing

Posted: Tue Jan 26, 2016 4:32 pm
by Anonmare
Blobs can't destroy the vault safe
Seriously, I spent about an hour wailing on the damn thing in my test server and it did not give, even as I expanded all around it.

Re: Little things you learned that are game changing

Posted: Thu Jan 28, 2016 5:20 pm
by Drynwyn
If you fill a pneumatic cannon with Syndicate Throwing Stars, you can kill anyone.*

*provided you set the cannon power to 2 or 3.

Re: Little things you learned that are game changing

Posted: Fri Jan 29, 2016 12:44 am
by Zilenan91
You can kill anyone with glass shards like that, no need to spend TCs on your murder needs.

Re: Little things you learned that are game changing

Posted: Fri Jan 29, 2016 5:43 pm
by Drynwyn
If you shoot someone holding a grenade with a projecile weapon (thing that fires bullets, not lasers/disabler beams/taserbolts/whatever), you have a 15% chance to hit the grenade and set it off immediately. However, the actual bullet won't hurt the person with the grenade.

This incidentally means that holding a smoke grenade can allow you to block bullets then escape unharmed.

Re: Little things you learned that are game changing

Posted: Fri Jan 29, 2016 10:53 pm
by One Seven One
Just a few from a folder of tips I keep.


Crushing a bluespace crystal will teleport you a small distance, crushing one while wearing a Bag of Holding will send you a LONG distance
---
Weekly reminder from #FullStopConspiracy:

You can use . and : interchangeably for radio channels.
IE: .g absorbing the AI is the same as :g absorbing the AI.
The upside? No need to hit shift, and you can't accidentally do ;g Absorbing the AI since they use different keys
---
DEAD: ADMIN(Hornygranny) says, "the shuttle will actually auto-call if it's no longer possible to call it"
---
Becoming a slime person (not an actual slime) draws from your alien color preference. Thus, you can become a spoopy ghost by setting it to white.
---
If you stunbaton an AI, it will stammer for rest of it's life
---
DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
DEAD: Hanz-Leonid says, "So throwing clowns into singularities has a point"
DEAD: ADMIN(NikNakflak) says, "engineers make it icrease more than usual"
---
OOC: Incoming: weird mechanic tip: When you throw something, you actually drop it at your feet, then it flies across the floor
---
Engiborgs can open and close their own cover with a crowbar module.
Earlier today I was emagging one and it closed its cover at the last second so I couldn't lock it.
---
Transit tubes carry atmospherics
---
(F) DEAD: Peter Prevaux asks, "how do I point a gun at a head, ready to pull a trigger, though?"
(F) DEAD: Phoebe Lotsu says, "aim for the mouth on help intent, click at point blank range"

Re: Little things you learned that are game changing

Posted: Fri Jan 29, 2016 11:08 pm
by PKPenguin321
you can wear bread on your head slot

Re: Little things you learned that are game changing

Posted: Fri Jan 29, 2016 11:26 pm
by TheNightingale
Engiborgs can self-repair by using a welder.
If you autocall the shuttle, the timer is twenty-five minutes (it's easy to do when there's no AI by deconstructing both comms consoles). It takes over twice as long as usual, though, so it's quicker to red-alert and then call it when it refuels.
A chemistry bag (from the chemistry locker) can hold patches, pills and bottles in huge amounts, and is a small item.
An RCD can be loaded with metal and glass instead of compressed matter cartridges, but it's most efficiently used to make floors and walls.
The Experimentor can increase the tech levels of objects if you irradiate it enough, but it's very rare, and it's mostly trial-and-error.
Science can upgrade the janicart to make it clean floors it moves over, like a janiborg.
Hardsuits and helmets protect against flashbangs, but nothing stops a stunbaton.
Abandoned crates from the asteroid can be opened using a RIPLEY, a kinetic accelerator (given enough time in a zero-pressure environment), gibtonite explosions, or by dragging them in front of a goliath.
Bridge access doesn't just apply to the Bridge - it also opens the EVA/teleporter/gateway shutters on Metastation, and grants access to Secure Tech Storage. Keycard authentication access is always good to hand out, though, even to Assistants.
By using a spear and any type of grenade (including Syndicate minibombs), an explosive spear can be crafted, which explodes when thrown at something or when used to bash something. Attaching a maxcap nitroglycerine grenade will most likely catch you in the explosion, but a minibomb is ideal for a near-guaranteed kill.
The Library console can produce arcane tomes when emagged, and fire alarms will disable their sensors, stopping them from activating in a fire.
Atmospherics can be subtly sabotaged by changing the air composition to something other than 80/20, and then maximising the blue distro loop output.
A MULEbot can run people over when summoned to an area, dealing brute damage and leaving bloody tracks.
Destroying a floor (e.g. through an RCD or mech drill) will also destroy any wires on that tile, as wires must be placed on a surface.
The AI satellite is vulnerable to metal foam grenades, which foam up the floor and block turret and camera line of sight.
The camera outside the Armory in space is motion-sensitive, but the ones outside the AI satellite catwalks aren't.
R&D can produce universal suppressors to attach to SABRs, Stetchkins, C20rs and sniper rifles. Silencing a stetchkin makes it a normal-sized item.
A medigun can heal dead people to within defibrillation range, but is hard to acquire.
Showers can be wrenched to 'freezing' temperature to provide the cold environment necessary for cryoxadone to function.
If a gang tag is sprayed on a wall, the wall will have the prints and fibres, not the tag.
By pressing "New Record" and editing the record New Record (it's called that), you can create new security records to set to Arrest - e.g. the wizard, or Unknown.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 2:24 am
by Helios
TheNightingale wrote: Abandoned crates from the asteroid can be opened using a RIPLEY, a kinetic accelerator (given enough time in a zero-pressure environment), gibtonite explosions, or by dragging them in front of a goliath.
Emagging the crate destroys the contents though

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 11:41 am
by Actionb
TheNightingale wrote: The AI satellite is vulnerable to metal foam grenades, which foam up the floor and block turret and camera line of sight.
On that note, anything that blocks LoS helps vs turrets, so smoke grenades/spell fall under that category as well.
I wonder if teargas has the same effect: due its 'It's just tea-- OH MY GOD THE ENTIRE ROOM IS FULL OF RED SMOKE!!' behaviour, it could be pretty good at breaching turret defenses.
Helios wrote:
TheNightingale wrote: Abandoned crates from the asteroid can be opened using a RIPLEY, a kinetic accelerator (given enough time in a zero-pressure environment), gibtonite explosions, or by dragging them in front of a goliath.
Emagging the crate destroys the contents though
That is weird. You'd think exposing it to a gibtonite explosion would destroy its contents, yet it doesn't.
Maybe it's an emag bug?

Nevermind, apparently emagging it immediately activates the anti-tamper-mechanism.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 11:58 am
by TheNightingale
I think it depends on whether or not the lock is destroyed, or the crate is destroyed. Using a RIPLEY/KA/gibtonite/goliath destroys the crate itself (probably qdel or something), dropping the contents. Using an emag short-circuits the lock (like an EMP), which triggers the explosion mechanism because the lock has been damaged.

It's the difference between smashing a car window and setting off the alarm, and welding through the roof.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 1:06 pm
by Malkevin
My guess is that its technically an artifact from the days when crates didn't used to be shootable/explodable.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 1:57 pm
by Ricotez
One Seven One wrote:DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
I thought it was between -100 and +100? I think it's +30 for engineers.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 6:52 pm
by Zilenan91
Wew that's an old quote from me. Back when I still had the hyphen in my name.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 10:31 pm
by One Seven One
(F) DEAD: Simon Styles says, ">Ian is unharmed"
(F) DEAD: Brock Ryals says, "The tesla knows what's up"
(F) DEAD: Leeann Ewing says, "ian's body is a hardsuit"
(F) DEAD: Brock Ryals asks, "Is that why he can survive with only a helmet and an air tank?"
(F) DEAD: Leeann Ewing says, "yeah"
(F) DEAD: Brock Ryals says, "Well shit
---
If you take a picture of a room with disco lights, the picture (Object) flashes with disco lights.
---
For the traitor objective to steal documents, there's a neutral set in the vault.
---
Hivemind, alien larva (751) hisses, "If you bite people you evolve faster"
---
DEAD: Magni Bronzebeard asks, "Did you know that taser bolts drain mechs?"
---
OOC: ParadoxSpace: remember that if you wash a stunbaton/stunprod in the sink, the charge is stronger
---
The Staff of Animation can animate holographic objects. They retain their 'force' and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.
---
Ricotez wrote:
One Seven One wrote:DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
I thought it was between -100 and +100? I think it's +30 for engineers.
I'll need to update my notes then
Zilenan91 wrote:Wew that's an old quote from me. Back when I still had the hyphen in my name.
I've actually got a few from you, some are irrelevant because of changes.
---
OOC: Zilenan91: If you screwdriver the det revolver, do you need to load it with special ammo or does the ammo it already has good?
OOC: PKPenguin321: all modding it does is allows it to use 357
OOC: PKPenguin321: which is traitor revolver ammo
---
DEAD: Hanz Leonid says, "I think screwdrivering the doll stuns them"

Aiming for the head wacks the head
Aiming for the eyes lets you see through their eyes.
Aiming for the mouth lets you speak for them
Aiming for the legs makes them walk
Aiming for the chest takes out the object
Using a welder on them makes them burn up

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 10:38 pm
by DemonFiren
I wonder how many of those are bullshit, because I can hardly believe some of 'em.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 10:44 pm
by One Seven One
DemonFiren wrote:I wonder how many of those are bullshit, because I can hardly believe some of 'em.
I know the first four are.
Not so sure about the last three since I forget to ever test anything in this folder.

I think the last one would work.
If I recall the code for the staff of animation just replaces the object with a mob that looks like it. So it should work for holograms.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 10:54 pm
by TheNightingale
The alien one is true. I think washing a stunbaton stuns you. Screwdrivering the .38 revolver (when it's unloaded) means you have to chamber .357s instead - you can't fire .38s out of it any more until you fix it by using a screwdriver again. You can stab someone in the eyes with a screwdriver to try and stun/blind them, but only if they don't have eye protection.
Taking a photograph of the blueprints works for the "station blueprints" objective; they don't have to be the actual blueprints.

Re: Little things you learned that are game changing

Posted: Sat Jan 30, 2016 11:20 pm
by PKPenguin321
yeah, the stunbaton in the sink thing is just that guy pranking you. washing an active, turned-on stunbaton in a sink shocks you for a pretty significant amount of time. i learned this the hard way after a traitorsec murderbone :^)

Re: Little things you learned that are game changing

Posted: Mon Feb 01, 2016 4:12 am
by Helios
Welding as a shadowling stuns you as long as if you were wearing thermals, which is a lot

Re: Little things you learned that are game changing

Posted: Mon Feb 01, 2016 9:15 am
by Anonmare
Helios wrote:Welding as a shadowling stuns you as long as if you were wearing thermals, which is a lot
I believe you can avoid that by getting welding implants before hatching. Your eyes count as NVGs/thermals I believe

Re: Little things you learned that are game changing

Posted: Fri Feb 05, 2016 6:58 pm
by Helios
Wizard teleport scroll can be used from the away mission to get back to the station.
Away missions are usually full of corpses
Soulstone wizards can fill pile of stones there

Re: Little things you learned that are game changing

Posted: Sun Feb 07, 2016 8:30 am
by MrStonedOne
Ricotez wrote:
One Seven One wrote:DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
I thought it was between -100 and +100? I think it's +30 for engineers.
https://github.com/tgstation/-tg-statio ... an.dm#L692

clowns do -300 to +300

Station engineers give +100

To put that in prospective, 200 is stage two, 500 stage 3, 1000, stage 4, 2000, stage 5, 3000 stage 6

Re: Little things you learned that are game changing

Posted: Sun Feb 07, 2016 8:45 am
by Actionb
Not quite sure if that's a bug (genetics code might as well be written in hieroglyphs for me):
Injecting somebody with a DNA injector gives you 'hints' as to what the power blocks are.
- grab a monkey
- turn into a human
- inject monkeyman with the clean se injector
- scan its blocks, look for any blocks with a value above 800
- these blocks contain powers
- whenever you get a power block high enough, inject the monkeyman with it to look for more pointers
- begin eating your hand because RNG hates you and you need 20 minutes to get the blocks to the proper values despite already knowing where the powers are

Just make sure you don't have the strangeness mutation, because that disability acts in a similar way - just for disabilities.
If this is a bug, feel free to make a git issue.

Re: Little things you learned that are game changing

Posted: Sun Feb 07, 2016 9:23 am
by PKPenguin321
If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push

Re: Little things you learned that are game changing

Posted: Tue Feb 09, 2016 12:25 am
by Cuboos
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.

Re: Little things you learned that are game changing

Posted: Tue Feb 09, 2016 12:30 am
by Anonmare
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
Octupletly if there's a conveyor/spacewind pulling them into the grille. Makes the bodies harder to retrieve too and it's always fun to see Assistants degenerate into lemmings

Re: Little things you learned that are game changing

Posted: Tue Feb 09, 2016 12:45 am
by PKPenguin321
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space

Re: Little things you learned that are game changing

Posted: Tue Feb 09, 2016 9:12 pm
by confused rock
soap, newspaper, and fedora suicides are amazing memes.

Re: Little things you learned that are game changing

Posted: Wed Feb 10, 2016 2:03 am
by Ezel
PKPenguin321 wrote:
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space
Not sure if i want to grab a guy with a esword or a taser stun baton tho

Re: Little things you learned that are game changing

Posted: Wed Feb 10, 2016 3:04 am
by PKPenguin321
Ezel wrote:
PKPenguin321 wrote:
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space
Not sure if i want to grab a guy with a esword or a taser stun baton tho
if you can do the inputs fast enough (click to grab, usekey to upgrade, throwkey, click on/behind a wall) it can be about as fast as a disarm
basically it's like a disarm except not RNG and harder to input (and i guess it wouldn't work if the target is actively moving)

that's right, SS13 has advanced inputs. we street fighter now