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Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 7:17 am
by Weepo

Bottom post of the previous page:

Dumping a bag of holding to a distant tile beams the contents over there, it works to any visible tile and through walls if you use masons. Take you eswording to the next level by beaming your enemies severed heads into space!

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 7:29 am
by Weepo
This is probably an exploit but really the most efficient way of jellying up your slime-self is to just draw your own blood and reinject it.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 8:01 am
by Haevacht
Weepo wrote:This is probably an exploit but really the most efficient way of jellying up your slime-self is to just draw your own blood and reinject it.
Confirmed bug. Use liquid plasma instead for a less exploity version.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 10:04 am
by DemonFiren
Weepo wrote:Dumping a bag of holding to a distant tile beams the contents over there, it works to any visible tile and through walls if you use masons. Take you eswording to the next level by beaming your enemies severed heads into space!
Time to pull an FTL.

Re: Little things you learned that are game changing

Posted: Sun Jan 15, 2017 8:28 pm
by Weepo
The bag dumping has a range limit however so you can't teleport your chem nades to your foes from the comfort of R&D without learning how to do telesci. This is of course bullshit.

Re: Little things you learned that are game changing

Posted: Mon Jan 16, 2017 8:14 am
by XDTM
Haevacht wrote:
Weepo wrote:This is probably an exploit but really the most efficient way of jellying up your slime-self is to just draw your own blood and reinject it.
Confirmed bug. Use liquid plasma instead for a less exploity version.
I swear every time i tested this it works properly. How the hell are you doing it?

Also, the best method is to get a half plasma half oxygen tank and start huffin'. With a double release pressure of course.

Re: Little things you learned that are game changing

Posted: Wed Jan 18, 2017 5:10 pm
by Weepo
If you're a dirty grey-tide and don't want the cops to get mad at you for having igloves, ram them in the laundry with a crayon. They'll keep their insulating properties but change sprites to whatever color crayon.


Also on the subject of being grey filth, if you wanna kill beepsky alone just use a baseball bat and go homerun on his ass. A competent security team will probably pick up on this but since the bat will bean him out of retaliation range you can leg it and come back when he forgets you. If nobody sets him to arrest unknowns just ditch your ID and wear a gasmask

Re: Little things you learned that are game changing

Posted: Wed Jan 18, 2017 5:35 pm
by Cw3040
Weepo wrote:If you're a dirty grey-tide and don't want the cops to get mad at you for having igloves, ram them in the laundry with a crayon. They'll keep their insulating properties but change sprites to whatever color crayon.


Also on the subject of being grey filth, if you wanna kill beepsky alone just use a baseball bat and go homerun on his ass. A competent security team will probably pick up on this but since the bat will bean him out of retaliation range you can leg it and come back when he forgets you. If nobody sets him to arrest unknowns just ditch your ID and wear a gasmask
If you use the Detective's white crayon it makes Latex Gloves somehow.

Rainbow Crayon = Rainbow Gloves and Mime Crayon = ??? (Someone fill me in)

Re: Little things you learned that are game changing

Posted: Thu Jan 19, 2017 8:26 pm
by Anonmare
Mime crayon makes white gloves.

Also you can infinitely snack on a mime and clown crayon for all eternity, effectively meaning you'll always have food.

Re: Little things you learned that are game changing

Posted: Thu Jan 19, 2017 9:44 pm
by Qbopper
Weepo wrote:If you're a dirty grey-tide and don't want the cops to get mad at you for having igloves, ram them in the laundry with a crayon. They'll keep their insulating properties but change sprites to whatever color crayon.
I was about to say "how fucking trash do you have to be to get mad for someone wearing igloves" and then I realized what I was saying

Re: Little things you learned that are game changing

Posted: Thu Jan 19, 2017 9:45 pm
by DemonFiren
Red tide station wide.

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 6:57 pm
by Weepo
As a bartender keep a bat behind the bar. When people climb over your bar they'll be stunned and unable to get fully over for a bit. Homerun those grey-tides back over your sturdy counter forcing them to restart the whole process or rethink their ways.

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 8:14 pm
by confused rock
or just, you know, click the table while they try to climb on it

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 8:19 pm
by Anonmare
I quick-grab+table them, then grab and toss them at their mates if they have any.

Re: Little things you learned that are game changing

Posted: Fri Jan 20, 2017 11:46 pm
by cedarbridge
Anonmare wrote:I quick-grab+table them, then grab and toss them at their mates if they have any.
Turns out a bottle of gin to the face also deters tiders from climbing over.

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 4:05 am
by Weepo
Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 8:01 am
by Armhulen
WAIT WHAT

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 5:12 pm
by Qbopper
Weepo wrote:Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
this can't be true

EDIT: it was not true, lynch

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 5:40 pm
by Drynwyn
Qbopper wrote:
Weepo wrote:Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
this can't be true
I looked at the code, it isn't. The butcher_results for frog only has meat in it.

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 6:23 pm
by confused rock
I can't even figure out why weepo thought saying that would be funny

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 6:55 pm
by Weepo
the memes rock, for the memes.

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 9:30 pm
by Grazyn
confused rock wrote:I can't even figure out why weepo thought saying that would be funny
Some people are just bad

Re: Little things you learned that are game changing

Posted: Sat Jan 21, 2017 10:05 pm
by John_Oxford
every bag of food and every can of soda of any type has a hole already punched in it's lid or a slit cut inside of the bag

you don't have to open soda, unscrew caps, or tear seals off of bags.

Re: Little things you learned that are game changing

Posted: Mon Jan 23, 2017 8:59 pm
by Armhulen
Drynwyn wrote:
Qbopper wrote:
Weepo wrote:Butchering a frog can yeild vocal cords that make you REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
this can't be true
I looked at the code, it isn't. The butcher_results for frog only has meat in it.
But this is a good idea

Re: Little things you learned that are game changing

Posted: Tue Jan 24, 2017 11:15 am
by Munchlax
close the security lockers after taking shit out of them you savages, truely gamechanging

Re: Little things you learned that are game changing

Posted: Tue Jan 24, 2017 3:48 pm
by DemonFiren
This man knows my pain.
This man knows why I no longer play Warden.

Re: Little things you learned that are game changing

Posted: Tue Jan 24, 2017 9:21 pm
by Qbopper
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives

Re: Little things you learned that are game changing

Posted: Wed Jan 25, 2017 6:35 pm
by cedarbridge
Carpet, like most reagents, can be spread via harmless smoke.

Re: HOW TO KILL MORPHS 101

Posted: Wed Jan 25, 2017 7:18 pm
by Deitus
Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere

Re: HOW TO KILL MORPHS 101

Posted: Wed Jan 25, 2017 7:30 pm
by cedarbridge
Deitus wrote:
Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere
Just use a drip of blood if you need to go full Pow Ergam on it.

Re: Little things you learned that are game changing

Posted: Wed Jan 25, 2017 8:06 pm
by Wyzack
CosmicScientist wrote:
Qbopper wrote:
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives
Obligatory things were better when we had it on right click.
Rightclick, the function formerly known as crash click

Re: Little things you learned that are game changing

Posted: Wed Jan 25, 2017 8:10 pm
by cedarbridge
Wyzack wrote:
CosmicScientist wrote:
Qbopper wrote:
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives
Obligatory things were better when we had it on right click.
Rightclick, the function formerly known as crash click
Never forget the Paper Pile Massacre.

Re: Little things you learned that are game changing

Posted: Fri Jan 27, 2017 7:02 pm
by XDTM
Clowns can make the sad trombone sound by deathgasping. You can deathgasp in crit. Be a real clown and deafen your killer with your honks until the very end.

Re: Little things you learned that are game changing

Posted: Fri Jan 27, 2017 7:13 pm
by Anonmare
You have no idea what you've just done

Re: Little things you learned that are game changing

Posted: Sat Jan 28, 2017 3:39 am
by Weepo
He knows... he just... doesn't care.

*SAD TROMBOOOOOOOOOOOOOOOOOOOOOOOONE*

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 2:00 am
by Anonmare
You can attach voice-analyzer-signaller assemblies to a borg's module reset wire to let it change module on the fly with a simpel command word.

You can also attach one to its lockdown wire if you're a robo and you want some insurance against the borgs.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 2:04 am
by InsaneHyena
Tell me about voice analyzers, how do they work? Does the radio count, for example?

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 2:16 am
by Anonmare
You use them in hand to set a command phrase. Screwdriver them and a signaller, put 'em together, attach the assembly to a wire and whenever it hears that command word - it'll trigger the signaller and if it's on a wire, it'll pulse it.

And yes, it can trigger from over the radio so better pick an uncommon phrase to prevent misfires.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 3:45 pm
by Cw3040
John_Oxford wrote:every bag of food and every can of soda of any type has a hole already punched in it's lid or a slit cut inside of the bag

you don't have to open soda, unscrew caps, or tear seals off of bags.
Going by this logic, all canned soda on the station is flat and the space twinkies in the vending machines are stale. Dispensed soda has a better fate, but still.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:16 pm
by PKPenguin321
No they just have micro bluespace tech to move the food/drink through the paper thin packaging duh

That or it's just implied that you open them when you eat them but nah bluespace memes are more likely

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:42 pm
by Deitus
as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:48 pm
by calzilla1
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:49 pm
by Deitus
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 8:53 pm
by calzilla1
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 9:04 pm
by D&B
Why does nobody use the fucking OP as shit Tech disks?

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 9:10 pm
by Deitus
calzilla1 wrote:
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
>plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something

Re: Little things you learned that are game changing

Posted: Sun Jan 29, 2017 9:54 pm
by calzilla1
Deitus wrote:
calzilla1 wrote:
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
>plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something
Plasma is rarly used by science

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 2:21 am
by Weepo
Alternatively, just have science build a ORM at science. That's what science is for and also it saves the headache of stealing cargo's

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 3:53 am
by Deitus
Weepo wrote:Alternatively, just have science build a ORM at science. That's what science is for and also it saves the headache of stealing cargo's
>competent scientists

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 4:14 am
by D&B
One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.

Also I think putting a plasma sheet in cameras upgrades cameras, and carrots too. Not sure about carrots actually, but plasma sheets worked.

You can crush a can of soda on your head if you aim for your own head and harm intent use it on yourself.

Re: Little things you learned that are game changing

Posted: Mon Jan 30, 2017 7:59 am
by XDTM
Cameras can be upgraded by analyzers for xray, plasma sheets for emp-proofing, or prox sensors for proximity cameras (i don't know what they do, since the AI is not alerted of motion).