Page 7 of 7

Re: Traitor Ideas you wanna pull off.

Posted: Thu Mar 09, 2017 7:33 am
by PKPenguin321

Bottom post of the previous page:

Reading WGW as your target is overdone and really not original at this point, and doing it to more than one person in one round is grounds for getting adminbused to preserve the sanctity of WGW lynchings

Re: Traitor Ideas you wanna pull off.

Posted: Mon Mar 13, 2017 3:37 am
by killerx09
My best round to date involved a botched surplus crate, contacting the AI on binary on the guise that it was a mistake, RP-ing my way to get legitimate all-access, then uploading some REALLY badly worded law to frame a lizard, invoking a greytide of valid-hunting crew to toss him out the airlock.

My conversation with the Captain afterwards went like this.

"Hey Capt, the entire crew is throwing the Lizard out the airlock, should we be doing something about it?"
"Err no?"

EDIT: The word filter sucks.

Re: Traitor Ideas you wanna pull off.

Posted: Fri Jan 05, 2018 8:58 pm
by Anonmare
I want to breed an army of ashliggers and bring them to the station as a rogue AI/borg. I got the eggs on low-pop sybil but no players or rogue lawset. All that build-up for nothing.

Re: Traitor Ideas you wanna pull off.

Posted: Sat Jan 06, 2018 12:13 am
by bandit
I want to be clown traitor, team up with the chef, order the infinite pie cannon, get the chef to catch my pies, and provide the station with infinite food.

Then poison the food.