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Re: So, secborgs re-enabled anytime soon?

Posted: Tue Feb 28, 2017 10:08 am
by oranges

Bottom post of the previous page:

I don't know what to say other than I merged the pr and I think I would understand my own reasons for doing so, even if you believed it was for different reasons than the ones I have put forth.

Re: So, secborgs re-enabled anytime soon?

Posted: Tue Feb 28, 2017 4:51 pm
by dionysus24779
beerobot wrote:I don't know what to say other than I merged the pr and I think I would understand my own reasons for doing so, even if you believed it was for different reasons than the ones I have put forth.
I went back through the original Peacekeeper thread to check and we're both right as the Peacekeeper was explicitly created as a compromise between both camps, both to mess with whiners who couldn't deal with secborgs and to discourage validhunting as a silicon.

These are quotes from Luke Cox who basically created the whole idea and led the charge.
Luke Cox wrote:I designed this as a compromise between the no-secborg camp and the pro-secborg camp. .
Luke Cox wrote:
ShadowDimentio wrote:It's hysterical how you guys are making a hugbot for a secbot replacement.
thatsthejoke.jpg
Luke Cox wrote:What I'm proposing is the most potent law 1-enforcement borg I could think of that wouldn't make people throw a bitch fit. The design is a not so subtle "fuck you" to everyone who couldn't deal with secborgs, and to the admins who wouldn't punish people who broke their laws.
Luke Cox wrote:Because that's one of the things people bitched and moaned about with old secborgs. I'd prefer to preemptively avoid the whining by eliminating any form of stun. Plus, we want to avoid any association with secborgs.
By the way all of that is besides the point of this discussion.

But by the way by the way, going through the original thread again there were a lot of ideas to make the Peacekeeper an actually effective replacement for the Secborg, one of the best suggested features would've been an Egg/Grenade launcher that offered a versatile ranged option to silicons, one Idea I also mentioned was an immobilizing (for both borg and victim) "suck in hug" to "calm down aggressors" and give others a chance to flee, but preventing the borg itself from moving too (unless emagged?)

All I'm saying is that if people are still SO damn adamant about keeping Secborgs out we should maybe give the Peacekeeper an overhaul at least. Though as time goes on it seems more and more people want the Secborg back (there was a discussion in OOC a few days ago with most people being pro-Secborg), though as we have already proven polls and such are worthless.

Re: So, secborgs re-enabled anytime soon?

Posted: Tue Feb 28, 2017 6:26 pm
by Reece
Don't normal borgs have a stun now?

Re: So, secborgs re-enabled anytime soon?

Posted: Wed Mar 01, 2017 1:35 am
by InsaneHyena
dionysus24779 wrote:
beerobot wrote:they weren't added to enforce law, they were added to be a shitty meme module that annoyed the people who wanted the secborg back, that's why they're so ineffective
As far as I remember it was the exact opposite and meant to mock the players who couldn't deal with Secborgs.
Stay delusional, borgfags. Your version doesn't even make any sense.

Re: So, secborgs re-enabled anytime soon?

Posted: Wed Mar 01, 2017 2:01 am
by Munchlax
this thread has ran its course