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Re: rip nanites

Posted: Mon Aug 30, 2021 8:35 pm
by Omega_DarkPotato

Bottom post of the previous page:

nanites are couches and hacks are just better gamer chairs

what next, is the sec baton going to be a nice reclining chair or some shit

Re: rip nanites

Posted: Mon Aug 30, 2021 9:01 pm
by Pandarsenic
I'm honestly unclear on what the analogy there is trying to communicate

Re: rip nanites

Posted: Mon Aug 30, 2021 11:07 pm
by Rohen_Tahir
Pandarsenic wrote:I'm honestly unclear on what the analogy there is trying to communicate
It's trying to communicate that the author requires medical attention of the psychiatric variety.

Re: rip nanites

Posted: Tue Aug 31, 2021 12:00 am
by Agux909
Hello? I'm trying to wait patiently for a wound to heal by itself here. Why tear it open again? Hello?

Re: rip nanites

Posted: Tue Aug 31, 2021 12:19 am
by Rohen_Tahir
Agux909 wrote:Hello? I'm trying to wait patiently for a wound to heal by itself here. Why tear it open again? Hello?
No passive regen for you. Cry.

Re: rip nanites

Posted: Tue Aug 31, 2021 1:15 am
by Tearling
Pandarsenic wrote:I'm honestly unclear on what the analogy there is trying to communicate
The couch analogy? Nanites might not have been perfect, and sure they had their flaws, but they were still fun. Why would you throw out a couch, if it's still comfortable, just because it might have a broken armrest? Why would you remove Nanites, if they're still fun, just because they provide a passive heal? It's an analogy I came up with in 5 seconds specifically to counter the "but nanites were broken and nobody fixed them for 3 years" argument. Oh well, guess I just need psychiatric help.

Re: rip nanites

Posted: Sun Sep 05, 2021 4:33 am
by cacogen
There's this weird thing nowadays where nobody is allowed to criticise or complain about code changes for fear of standing apart from the group. It means the maintainers can merge whatever they like and the players will punish each other for daring to complain. It's truly fascinating stuff.

Re: rip nanites

Posted: Sun Sep 05, 2021 8:53 am
by Timonk
Hacks are keyholes that are cemented shut and nanites are normal keyholes.
Skill are the professional keyholes that even LockpickingLawyer has trouble getting into under one minute

Re: rip nanites

Posted: Sun Sep 05, 2021 4:53 pm
by FantasticFwoosh
We've finally come full circle, bye nanites.

Re: rip nanites

Posted: Sun Sep 05, 2021 5:19 pm
by bastardblaster
cacogen wrote:There's this weird thing nowadays where nobody is allowed to criticise or complain about code changes for fear of standing apart from the group. It means the maintainers can merge whatever they like and the players will punish each other for daring to complain. It's truly fascinating stuff.
what are you on literally everybody flames coders its as normal as breathing here

Re: rip nanites

Posted: Sun Sep 05, 2021 5:26 pm
by Armhulen
cacogen wrote:There's this weird thing nowadays where nobody is allowed to criticise or complain about code changes for fear of standing apart from the group. It means the maintainers can merge whatever they like and the players will punish each other for daring to complain. It's truly fascinating stuff.
do you really believe this

Re: rip nanites

Posted: Sun Sep 05, 2021 6:24 pm
by Fishimun
Armhulen wrote:
cacogen wrote:There's this weird thing nowadays where nobody is allowed to criticise or complain about code changes for fear of standing apart from the group. It means the maintainers can merge whatever they like and the players will punish each other for daring to complain. It's truly fascinating stuff.
do you really believe this
the coder cabal will not let you go free after criticizing their practises, you might be banned
but even worse is...
becoming a C#der!!!

Re: rip nanites

Posted: Sun Sep 05, 2021 8:35 pm
by MooCow12
I just think there is a small inaccuracy when it comes to what coders perceive as what is truly strong and what isnt.

Mobility,stuns,and indirect combat are the holy trinity that make up the meta in ss13.

Nanites did provide a strong form of indirect combat when it came to sabotage but their regen and armor is only good at soft countering other forms of indirect combat (plasmafloods,simple mob spam,badvirus,etc) They did absolutely nothing against stuns (nerve support isnt even enough to counter the shove stun < cuff < grab < grab combo) And required either a counter to stuns like from hulk or mobility.

Yes the scale at which nanites healed people (pretty much everyone who wanted them that doesnt get empd) was pretty big, but nanites were only truely good on elitely geared players who had armor and ways to counter stuns, and the self defib ability was easily made useless by simply hitting the victim a few more times after death so that their heart decays before they are healed enough (although this is countered by surgery, which takes time and time is probably the most precious resource in this game)

I`ve never lost a fight with ANYONE simply "because they had nanites" a simple diagnostic headset or health analyzer gives it away and then you get two easy ways to counter it, find the cloud and install a program thats activated by a remote or simply emp them once and fight them immediately after to prevent them from getting fixed since their lifespan is now on a time limit.

And anyone that says "nanites make medbay obsolete" probably thinks that medbays only job is to fix superficial brute/burn/toxin damage, medibots make medbay obsolete in that case (and even they can be subverted)



Meanwhile the new circuits are already proving to be extremely good when it comes to mobility thanks to their synergy with the bluespace launchpad, and mobility is probably the most powerful thing in this game, any piece of equipment from any department at your fingertips while also being hard to catch with the only real counter being to find out where your setup is and siege it ( and I can almost bet that as circuits get updated they are going to be getting better and better at controlling an area that you set them up in for a homefield advantage) Nerfing the range / saying you need to build it in the center of the station wont help because ive already figured out how to extend the range of the system.

Re: rip nanites

Posted: Sun Sep 05, 2021 9:05 pm
by Agux909
Inb4 launchpad support is removed.

Re: rip nanites

Posted: Sun Sep 05, 2021 9:07 pm
by Mothblocks
more likely just the range would be limited if anything

Re: rip nanites

Posted: Mon Sep 06, 2021 12:39 am
by oranges
MooCow12 wrote:Meanwhile the new circuits are already proving to be extremely good when it comes to mobility thanks to their synergy with the bluespace launchpad, and mobility is probably the most powerful thing in this game, any piece of equipment from any department at your fingertips while also being hard to catch with the only real counter being to find out where your setup is and siege it ( and I can almost bet that as circuits get updated they are going to be getting better and better at controlling an area that you set them up in for a homefield advantage) Nerfing the range / saying you need to build it in the center of the station wont help because ive already figured out how to extend the range of the system.

You shouldn't make it into a contest, that will only end badly for you

Re: rip nanites

Posted: Mon Sep 06, 2021 2:27 am
by cacogen
ardentarclight wrote: what are you on literally everybody flames coders its as normal as breathing here
Armhulen wrote: do you really believe this
Fishimun wrote: the coder cabal will not let you go free after criticizing their practises, you might be banned
but even worse is...
becoming a C#der!!!
they're still doing it