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Re: Lets talk about the point of permabrig

Posted: Sat Nov 20, 2021 9:32 am
by Armhulen

Bottom post of the previous page:

i hope it doesn't leave tramstation. it's a super cool unique mapping element and challenge for those on the map, i adore that

Re: Lets talk about the point of permabrig

Posted: Sat Nov 20, 2021 2:39 pm
by terranaut
cacogen wrote: Fri Nov 19, 2021 11:21 pm I don't think it was designed to be escapable. At least, it never used to be. It was meant to be the equivalent of a game over screen, except one where the player could plant some boring-ass plants in complete isolation and be forgotten about. Things like improvised weaponry and the addition of stuff for the prisoner role has just made it easier to escape. Which is a good thing, the permabrig is shit. It sucks for the player and it sucks for the round. Sticky is right.
you used to be able to throw shit at the window until it breaks, then the grille, and then spacewalk to arrivals and barely take damage. it was definitely designed to be escapable. most players nowadays think that weaknesses in the station design are shitty mapping and not intentional to allow avenues of gameplay.

Re: Lets talk about the point of permabrig

Posted: Sat Nov 20, 2021 3:12 pm
by MMMiracles
yeah genpop is a pretty cool idea

let me add it real quick

Re: Lets talk about the point of permabrig

Posted: Sun Nov 21, 2021 1:55 am
by cacogen
terranaut wrote: Sat Nov 20, 2021 2:39 pm
cacogen wrote: Fri Nov 19, 2021 11:21 pm I don't think it was designed to be escapable. At least, it never used to be. It was meant to be the equivalent of a game over screen, except one where the player could plant some boring-ass plants in complete isolation and be forgotten about. Things like improvised weaponry and the addition of stuff for the prisoner role has just made it easier to escape. Which is a good thing, the permabrig is shit. It sucks for the player and it sucks for the round. Sticky is right.
you used to be able to throw shit at the window until it breaks, then the grille, and then spacewalk to arrivals and barely take damage. it was definitely designed to be escapable. most players nowadays think that weaknesses in the station design are shitty mapping and not intentional to allow avenues of gameplay.
on box at least it was impossible to get to arrivals or escape without passing out from oxygen loss without a pill to offset it. any ability to escape without outside help was not intended. usually breaking the window would result in the permabrig being spaced. the vast majority of people trying to escape that way died.