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Re: Little things you learned that are game changing

Posted: Wed Dec 17, 2014 8:42 pm
by AnonymousNow

Bottom post of the previous page:

Space exposure can eventually dessicate bodies, as can extreme and prolonged temperatures.

In other words, some of the husks you find might be cloneable anyway. It's always worth a check.

Re: Little things you learned that are game changing

Posted: Wed Dec 17, 2014 10:03 pm
by Raven776
So can lasers.

Re: Little things you learned that are game changing

Posted: Wed Dec 17, 2014 11:18 pm
by Earthykiller127
iirc in space:
go south to go back to ss13
go west to go to Russian Cyka 13
go east to go to ???
go north to go to ???

Re: Little things you learned that are game changing

Posted: Wed Dec 17, 2014 11:23 pm
by lumipharon
Despite coders/admins telling me otherwise, I've shown multiple times that taser shots also hurl you around in space like lasers/extinguishers.

Re: Little things you learned that are game changing

Posted: Wed Dec 17, 2014 11:43 pm
by AnonymousNow
lumipharon wrote:Despite coders/admins telling me otherwise, I've shown multiple times that taser shots also hurl you around in space like lasers/extinguishers.
In my experience, it's inconsistent but possible. Saved me a few times as a secborg.

Re: Little things you learned that are game changing

Posted: Thu Dec 18, 2014 11:24 am
by Miauw
projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.

Re: Little things you learned that are game changing

Posted: Thu Dec 18, 2014 5:00 pm
by Kraso
Miauw wrote:projectiles count as solid floor for space movement,
what the honest fuck

Re: Little things you learned that are game changing

Posted: Thu Dec 18, 2014 5:55 pm
by RG4
You can decon a Onehuman board from the AI upload to get sweet Materials 7. This maining is directed towards stupid scientist who decon diamond pickaxes and minerals.

Re: Little things you learned that are game changing

Posted: Thu Dec 18, 2014 6:02 pm
by MisterPerson
Miauw wrote:projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.
Actually I fixed that. They just propel you in the other direction while you're in space.

Re: Little things you learned that are game changing

Posted: Fri Dec 19, 2014 2:04 am
by Raven776
Earthykiller127 wrote:iirc in space:
go south to go back to ss13
go west to go to Russian Cyka 13
go east to go to ???
go north to go to ???
It's random. Not entirely random I think, but it's mostly random. If you go three spaces over, you'll end up on different layers... It's crazy, man.

Re: Little things you learned that are game changing

Posted: Fri Dec 19, 2014 4:17 am
by Remie Richards
Raven776 wrote:
Earthykiller127 wrote:iirc in space:
go south to go back to ss13
go west to go to Russian Cyka 13
go east to go to ???
go north to go to ???
It's random. Not entirely random I think, but it's mostly random. If you go three spaces over, you'll end up on different layers... It's crazy, man.
it's random BETWEEN rounds. within a round it's the same.

Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
Try it in a different round and you'll end up somewhere different.

Re: Little things you learned that are game changing

Posted: Fri Dec 19, 2014 6:49 am
by lumipharon
MisterPerson wrote:
Miauw wrote:projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.
Actually I fixed that. They just propel you in the other direction while you're in space.
Why does this also work for energy projectiles? It makes no sense.

Re: Little things you learned that are game changing

Posted: Fri Dec 19, 2014 10:53 am
by Miauw
MisterPerson wrote:
Miauw wrote:projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.
Actually I fixed that. They just propel you in the other direction while you're in space.
oh, rip in peace in that case i guess.

Re: Little things you learned that are game changing

Posted: Fri Dec 19, 2014 1:46 pm
by cedarbridge
Remie Richards wrote: Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
This isn't entirely consistent either. Heance the feedback thread on the topic.

Re: Little things you learned that are game changing

Posted: Fri Dec 19, 2014 3:54 pm
by Remie Richards
cedarbridge wrote:
Remie Richards wrote: Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
This isn't entirely consistent either. Heance the feedback thread on the topic.
It is consistent, or rather, it's SUPPOSED to be, eg:

go east from A to B
go back to A and head east again, you'll be in B
going west from B should take you back to A aswell, since it's a big 3D cube.
the issue is, when you land on some sides you're "turned around" as it were,
so you may think you're going backwards but you could be going in a completely new dir

Re: Little things you learned that are game changing

Posted: Mon Dec 22, 2014 3:01 am
by MMMiracles
Security winter coats have the same armor values as the default armor vest, with the benefit of looking stylish as fuck. Also lets you holster your guns in the exoslot.

Re: Little things you learned that are game changing

Posted: Mon Dec 22, 2014 5:05 am
by AnonymousNow
MMMiracles wrote:Security winter coats have the same armor values as the default armor vest, with the benefit of looking stylish as fuck. Also lets you holster your guns in the exoslot.
In fact, I believe that all winter coats may have the same capabilities and statistics as the overcoat they're replacing (labcoat for medical & science, body armour for security, high-visibility vest for engineering etc.), except perhaps an improved cold resistance. Don't quote me on that, though.

Re: Little things you learned that are game changing

Posted: Mon Dec 22, 2014 8:50 am
by cedarbridge
Remie Richards wrote:
cedarbridge wrote:
Remie Richards wrote: Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
This isn't entirely consistent either. Heance the feedback thread on the topic.
It is consistent, or rather, it's SUPPOSED to be, eg:
That's what I'm saying. Its borked.

Re: Little things you learned that are game changing

Posted: Mon Dec 22, 2014 10:03 pm
by Whoisthere
AI core can ride a MULE.
Camera controls become wonky though.

Re: Little things you learned that are game changing

Posted: Tue Dec 23, 2014 12:33 am
by ZyloWalsh
You can buckle yourself into a chair with wheels and use a fire extinguisher to rocket yourself around.

Re: Little things you learned that are game changing

Posted: Tue Dec 23, 2014 12:40 am
by paprika
AnonymousNow wrote:
MMMiracles wrote:Security winter coats have the same armor values as the default armor vest, with the benefit of looking stylish as fuck. Also lets you holster your guns in the exoslot.
In fact, I believe that all winter coats may have the same capabilities and statistics as the overcoat they're replacing (labcoat for medical & science, body armour for security, high-visibility vest for engineering etc.), except perhaps an improved cold resistance. Don't quote me on that, though.
Yup

Re: Little things you learned that are game changing

Posted: Tue Dec 23, 2014 9:21 pm
by Earthykiller127

Re: Little things you learned that are game changing

Posted: Tue Dec 23, 2014 10:21 pm
by cedarbridge
Just a function of that recent door change. Not really useful for much other than griff.

Re: Little things you learned that are game changing

Posted: Tue Dec 23, 2014 11:23 pm
by AnonymousNow
cedarbridge wrote:Just a function of that recent door change. Not really useful for much other than griff.
I remember when doors had no crushing properties, and weren't solid when closed. Strange times.

Re: Little things you learned that are game changing

Posted: Wed Dec 24, 2014 3:26 am
by Silavite
You can inject reagents directly into finished food, or some ingredients.
Great to get the chef lynched if you're viro/chem.
Get dead, soulless corpse > Pump it full of chemicals > Get the chef to use it in food > TATOR CHEF!!

Alternatively, an even more conniving way as the virologist that requires no external suspecting help:
Inject mutagen into a monkey until it's humanized > Give it your disease > Kill the humanized monkey > Give it to the chef...

Re: Little things you learned that are game changing

Posted: Wed Dec 24, 2014 12:21 pm
by Earthykiller127
cedarbridge wrote:Just a function of that recent door change. Not really useful for much other than griff.
You can snuck up a victim of your robustness in one of the rooms and lock them inside.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 12:49 am
by Reimoo
A single well placed minibomb can destroy all three SMES cells in engineering.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 2:20 pm
by qwert
Pressed random character, played as female for 5 rounds.

- you get lesser brig sentences, perma is less likely, executions dont happen at all. And usual nakebucklecuffcriminalscum gets replaced with officers bringing you donuts and playing carg games.
- cargo/ science/ botany not only dont yell FUCK YOU, but actually complete your requests ( even cargo orders stuff, srsly)
- in long line of corpses you become priority one for cloning even as assistant
- you dont get stuffed in morgue/ gibber before several attempts of cloning.

Unless you meet cold blooded guys in red suits, weirdos with claws and green blood willing to put some wing wang on your face, or the hot blade of energy sword
the game becomes easier.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 4:31 pm
by AssassinT90
As a sec officer, you don't have to beat the clown if you slip on his PDA.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 4:49 pm
by Steelpoint
I'm always wonderd why people say being a female in SS13 makes things "easier", yet I've personally never seen a female character in game receive any form of prioritised treatment. Maybe this occurs in low pop rounds but generally people are in a rush most of the time.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 7:07 pm
by Cipher3
AssassinT90 wrote:As a sec officer, you don't have to beat the clown if you slip on his PDA.
What really?

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 7:28 pm
by Raven776
qwert wrote:Pressed random character, played as female for 5 rounds.

- you get lesser brig sentences, perma is less likely, executions dont happen at all. And usual nakebucklecuffcriminalscum gets replaced with officers bringing you donuts and playing carg games.
- cargo/ science/ botany not only dont yell FUCK YOU, but actually complete your requests ( even cargo orders stuff, srsly)
- in long line of corpses you become priority one for cloning even as assistant
- you dont get stuffed in morgue/ gibber before several attempts of cloning.

Unless you meet cold blooded guys in red suits, weirdos with claws and green blood willing to put some wing wang on your face, or the hot blade of energy sword
the game becomes easier.
Untrue.
Maybe you're just less of an ass when you play a female so they do what you ask more often.
Reaaaally not true.
Also not true.

If you play a female the same way you play a male, you'll get the same treatment. People likely won't even notice you're a woman unless you have a very feminine name.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 8:21 pm
by Lo6a4evskiy
Steelpoint wrote:I'm always wonderd why people say being a female in SS13 makes things "easier", yet I've personally never seen a female character in game receive any form of prioritised treatment. Maybe this occurs in low pop rounds but generally people are in a rush most of the time.
May be it's because of my hairstyle (it's not too girlish and people often refer to her as "he" and such), but I don't remember a case where I got special treatment. May be I just don't notice.

Re: Little things you learned that are game changing

Posted: Thu Dec 25, 2014 9:10 pm
by Earthykiller127
apply screwdriver to eye, 4 hits and your target is blind until surgery, he can't even hit you.
2. if you want to disposal yourself, click the disposal, click engage, and quickly drag and drop yourself on the disposal unit. If timed right you'll get disposed.

Re: Little things you learned that are game changing

Posted: Fri Dec 26, 2014 12:52 am
by Xhuis
Earthykiller127 wrote:if you want to disposal yourself, click the disposal, click engage, and quickly drag and drop yourself on the disposal unit. If timed right you'll get disposed.
This is extremely useful. I have escaped from places so many times this way.

Re: Little things you learned that are game changing

Posted: Fri Dec 26, 2014 4:54 am
by Mastigos
Better to drag and drop, then click engage before it completes. You're guaranteed to flush.

Re: Little things you learned that are game changing

Posted: Fri Dec 26, 2014 5:34 am
by Cipher3
Mastigos wrote:Better to drag and drop, then click engage before it completes. You're guaranteed to flush.
I do this all the time.

Re: Little things you learned that are game changing

Posted: Fri Dec 26, 2014 11:04 am
by Earthykiller127
Mastigos wrote:Better to drag and drop, then click engage before it completes. You're guaranteed to flush.
Yeah, that's how I wanted to word it. Pretty useful when you and 3 assistants break into a high security level area and some schmuck makes a wall behind

Re: Little things you learned that are game changing

Posted: Tue Dec 30, 2014 4:58 pm
by bandit
Is a rogue/malf AI being an assclown with Beepsky/Pingsky? If you have Security Bot Access on your PDA (Captain and HoS definitely do, I think warden/normal officers as well) you can remotely operate them. You might have to scan first.

Re: Little things you learned that are game changing

Posted: Thu Jan 01, 2015 12:20 am
by Kot
Have a syndie bomb and can afford a small hole? Throw a minibomb at it, the explosion will remove bigger bomb.
Found out about this in escape shuttle, might not work anywhere else.
(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)

Re: Little things you learned that are game changing

Posted: Thu Jan 01, 2015 12:58 am
by DemonFiren
Or just plant C4.

Had a round on Bay where I was malf, ERT decided to get rid of the nuke by blowing it up before I did.
Unfortunately the explode verb didn't check for the nuke to actually be there.

Re: Little things you learned that are game changing

Posted: Thu Jan 01, 2015 8:43 am
by Konstantinos
Holding a spear with both of your hands will destroy reinforced windows with a few whacks.

Disciples are much easier to come by as the chaplain if you choose one of the chaos Gods as your chief deity.

Ian can be healed with bruise packages.

Re: Little things you learned that are game changing

Posted: Thu Jan 01, 2015 8:09 pm
by ZangoZett
This is possible.

Re: Little things you learned that are game changing

Posted: Thu Jan 01, 2015 9:09 pm
by DemonFiren
Geneticsing yourself, or getting UNLIMITED POWAH?

Re: Little things you learned that are game changing

Posted: Fri Jan 02, 2015 8:53 pm
by cedarbridge
ZangoZett wrote:This is possible.
I have no idea what I'm looking at here.

Re: Little things you learned that are game changing

Posted: Fri Jan 02, 2015 9:00 pm
by Ricotez
cedarbridge wrote:
ZangoZett wrote:This is possible.
I have no idea what I'm looking at here.
He got all four super powers.

It IS possible, but the odds of it happening are the odds of all superpowers independently multiplied with each other (which results in a chance of like 0,08% or something), and enzyme syringes cause rad damage so trying over and over again is dangerous.

Re: Little things you learned that are game changing

Posted: Fri Jan 02, 2015 9:05 pm
by FudgePucker
Kot wrote:(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)
Well in a logical point of view (not a balance one) it does make sense.

Nukes have a very specific way of activating. If it does not do it right, it won't go boom.
So the easiest way to prevent a nuke from going off is to, well, damage it where it can't go off.
Ironically the way to do this in game is to throw a bomb at it. Fight big boom with boom.

Maybe have a downside to this being that it makes a massive dirty bomb (from the plutonium being spread everywhere) that if you aren't in maint for over 5 seconds you die.
You stopped the nuke from going off, but shuttle is still going to have to be called because everybody is dieing in a horrible fashion.

Re: Little things you learned that are game changing

Posted: Fri Jan 02, 2015 10:07 pm
by cedarbridge
FudgePucker wrote:
Kot wrote:(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)
Well in a logical point of view (not a balance one) it does make sense.

Nukes have a very specific way of activating. If it does not do it right, it won't go boom.
So the easiest way to prevent a nuke from going off is to, well, damage it where it can't go off.
Ironically the way to do this in game is to throw a bomb at it. Fight big boom with boom.

Maybe have a downside to this being that it makes a massive dirty bomb (from the plutonium being spread everywhere) that if you aren't in maint for over 5 seconds you die.
You stopped the nuke from going off, but shuttle is still going to have to be called because everybody is dieing in a horrible fashion.
Shuttle soon fellow stalker.

Re: Little things you learned that are game changing

Posted: Fri Jan 02, 2015 10:38 pm
by Earthykiller127
Image
There's this hidden place near maints of arrival. Make an hidden wall and bring your victim for some guetto surgery (read: gender reassignment)

Re: Little things you learned that are game changing

Posted: Sat Jan 03, 2015 4:05 am
by Cipher3
There are so many instances of places like that, actually. Whenever you step onto a new map: go assistant, grab some mesons, and wander through maintenance for half an hour.

Re: Little things you learned that are game changing

Posted: Sat Jan 03, 2015 4:44 am
by bandit
Or better yet: observe, turn off darkness