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Re: Little things you learned that are game changing

Posted: Sat Jan 03, 2015 4:44 am
by bandit

Bottom post of the previous page:

Or better yet: observe, turn off darkness

Re: Little things you learned that are game changing

Posted: Sat Jan 03, 2015 6:12 am
by cedarbridge
bandit wrote:Or better yet: observe, turn off darkness
Get a load of this powergamer with no sense of adventure.

Re: Little things you learned that are game changing

Posted: Sat Jan 03, 2015 11:31 am
by Kot
FudgePucker wrote:
Kot wrote:(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)
Well in a logical point of view (not a balance one) it does make sense.

Nukes have a very specific way of activating. If it does not do it right, it won't go boom.
So the easiest way to prevent a nuke from going off is to, well, damage it where it can't go off.
Ironically the way to do this in game is to throw a bomb at it. Fight big boom with boom.

Maybe have a downside to this being that it makes a massive dirty bomb (from the plutonium being spread everywhere) that if you aren't in maint for over 5 seconds you die.
You stopped the nuke from going off, but shuttle is still going to have to be called because everybody is dieing in a horrible fashion.
I know how nukes work.
This was regular bomb though. Syndicate bomb. The black one with blinking light.
Stop expecting everyone to be stupid.

Re: Little things you learned that are game changing

Posted: Sat Jan 03, 2015 5:57 pm
by FudgePucker
Kot wrote:
FudgePucker wrote:
Kot wrote:(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)
Well in a logical point of view (not a balance one) it does make sense.

Nukes have a very specific way of activating. If it does not do it right, it won't go boom.
So the easiest way to prevent a nuke from going off is to, well, damage it where it can't go off.
Ironically the way to do this in game is to throw a bomb at it. Fight big boom with boom.

Maybe have a downside to this being that it makes a massive dirty bomb (from the plutonium being spread everywhere) that if you aren't in maint for over 5 seconds you die.
You stopped the nuke from going off, but shuttle is still going to have to be called because everybody is dieing in a horrible fashion.
This was regular bomb though. Syndicate bomb. The black one with blinking light.
Ah sorry, I got your post mixed up with the one a few posts lower talking about blowing the nuke with c4.

Re: Little things you learned that are game changing

Posted: Mon Jan 05, 2015 10:36 am
by Loonikus
Plastic surgery is horribly underused. It can make double agent rounds a breeze, if something goes wrong as a traitor it gives you a second chance, and if you know someone is out to get you, you can keep them off your trail for the rest of the round.

Re: Little things you learned that are game changing

Posted: Mon Jan 05, 2015 12:38 pm
by Raven776
Same with stealing a monkey/braindead's UI/UE.

Except you can do plastic surgery in a lot of places.

Re: Little things you learned that are game changing

Posted: Tue Jan 06, 2015 7:13 pm
by Malkevin
Can you even do surgery on yourself?

Never been able to do it when I've tried.

Re: Little things you learned that are game changing

Posted: Tue Jan 06, 2015 7:22 pm
by Braincake
Malkevin wrote:Can you even do surgery on yourself?

Never been able to do it when I've tried.
Construct a bed and have surgical stuff (ghetto or otherwise) next to it. Take the tools you need for the next two steps in hand, buckle yourself to the bed (the tools stick to your hand), and perform the steps. Chances are pretty good on a bed, though not as good as on a real surgical table. Unbuckle to grab the next two items, rinse, repeat, six augments.

Re: Little things you learned that are game changing

Posted: Tue Jan 06, 2015 7:56 pm
by DemonFiren
Better yet, use a roller bed. Even lower failure chance.

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 2:15 pm
by AnonymousNow
There's also an abandoned surgical room on the station somewhere, if you can find it. I don't think it has tools, but it has a surgical table.

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 2:36 pm
by Kot
AnonymousNow wrote:There's also an abandoned surgical room on the station somewhere, if you can find it. I don't think it has tools, but it has a surgical table.
If you lie on surgical table you can't use tools.
The key is using beds.

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 3:24 pm
by Pybro
Roller beds are best.

If sec puts a tracking implant in you, you can self surgery to remove it and give yourself a face lift. Roller beds offer the advantage that you can move room to room to keep sec from getting suspicious. (Start surgery with drapes in medbay, scalpel chest in bar, retractors in the hall, etc).

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 7:25 pm
by Rumpelstiltskin3
I really effective way to cure disease epidemics is making a smoke grenade with the cure and throw it in a really crowded place.

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 8:14 pm
by peoplearestrange
Pybro wrote:Roller beds are best.

If sec puts a tracking implant in you, you can self surgery to remove it and give yourself a face lift. Roller beds offer the advantage that you can move room to room to keep sec from getting suspicious. (Start surgery with drapes in medbay, scalpel chest in bar, retractors in the hall, etc).
This week on how to power game...

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 8:16 pm
by Kot
Rumpelstiltskin3 wrote:I really effective way to cure disease epidemics is making a smoke grenade with the cure and throw it in a really crowded place.
And then get lynched for "spreading viruses".

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 8:19 pm
by Raven776
The best way is to just dump a bunch of .1 unit vaccine pills on the chemistry counter and wait for people to get tired of bleeding their butts out of their mouth.

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 8:40 pm
by ExplosiveCrate
And then some assistant comes up and starts eating all the pills.

Re: Little things you learned that are game changing

Posted: Wed Jan 07, 2015 8:49 pm
by Raven776
Who cares? A single vaccine culture bottle can make you one hundred and fifty curative pills.

The only time a smoke grenade with the cure is more helpful is if you don't have a vaccine, then it's just hilarious how quickly some orange juice grenades will dunk a common cold.

Re: Little things you learned that are game changing

Posted: Thu Jan 08, 2015 12:48 am
by cedarbridge
Raven776 wrote:Who cares? A single vaccine culture bottle can make you one hundred and fifty curative pills.

The only time a smoke grenade with the cure is more helpful is if you don't have a vaccine, then it's just hilarious how quickly some orange juice grenades will dunk a common cold.
The real issue isn't some jerkass eating all your pills. Its usually people being too stupid/panicked to just take the things. One grenade clears the lobby for the sane people to take the pills.

Re: Little things you learned that are game changing

Posted: Fri Jan 09, 2015 4:12 pm
by Cheimon
You can fit an arcane tome in a hollowed out normal book, which is fun. Join the cult of woody's got wood today!

Also, hollowed out space law has way more space than a normal book. You can stash loads of stuff in there, plus if you're a lawyer or security nobody will ever question you carrying it around. And nobody will ever try to read it, either: it's space law and nobody's interested in double checking that, unlike a random book from the library (which might be a story someone hasn't read before).

This also makes it a good place to hide things. Space Law, Cyborgs for Dummies, How to Engineer and so on are all books left out at specific places at roundstart. Nobody questions them being there and nobody searches them.

Re: Little things you learned that are game changing

Posted: Sun Jan 11, 2015 10:31 pm
by Whoisthere
Apparently you really can milk male goats: if milked/train since child, a male goat will develop an udder.

So the milk you get from Pete is actually really milk.

Re: Little things you learned that are game changing

Posted: Sun Jan 11, 2015 10:52 pm
by Ricotez
Whoisthere wrote:Apparently you really can milk male goats: if milked/train since child, a male goat will develop an udder.

So the milk you get from Pete is actually really milk.
Image

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 9:03 am
by Whoisthere
Knowing that you are making Cheddar from real milk and not from goat jizz is pretty game-changing to me.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 9:21 am
by capi duffman
Wait, you guys don't murder Pete ten seconds flat into the shift? That's usually my first action, even before grabbing pun pun.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 9:29 am
by DemonFiren
No.

You stuff Pete in a closet. Preferrably the Bartender's. For when inevitably vines pop up.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 11:09 am
by Vekter
With a fully upgraded microwave, you can pretty comfortably feed a good bit of the station on 4 pieces of meat.

Make meat steaks (1 meat, 1 salt, 1 pepper) in each microwave, fully upgraded makes 3 out of the mats for 1, so you get 12 meat steaks. Make sandwiches with these (2 bread, 1 meat steak) to have 36 sandwiches. Microwave them AGAIN to get a total of 72(!) toasted sandwiches.

I'm not sure if toasting them is really supposed to cause them to triplicate but, well, it works!

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 11:38 am
by capi duffman
Vekter wrote:With a fully upgraded microwave, you can pretty comfortably feed a good bit of the station on 4 pieces of meat.

Make meat steaks (1 meat, 1 salt, 1 pepper) in each microwave, fully upgraded makes 3 out of the mats for 1, so you get 12 meat steaks. Make sandwiches with these (2 bread, 1 meat steak) to have 36 sandwiches. Microwave them AGAIN to get a total of 72(!) toasted sandwiches.

I'm not sure if toasting them is really supposed to cause them to triplicate but, well, it works!
You can upgrade your microwave? How many scientist do I have to hurt to get that?
No irony, as a mostly dedicated chef, THIS is game changing to me.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 1:34 pm
by DemonFiren
Apply screwdriver to microwave. Apply ultra laser in RPED to microwave. Apply screwdriver again.
Bam. Microwave now triples output.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 1:58 pm
by MedicInDisquise
DemonFiren wrote:Apply screwdriver to microwave. Apply ultra laser in RPED to microwave. Apply screwdriver again.
Bam. Microwave now triples output.
Fairly related, I found the parts such as micro-lasers and shit in badger mait. before. If you play badger, beg the HoP for maint and go hunting.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 6:09 pm
by DemonFiren
I thought literally EVERYONE has maint.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 6:30 pm
by Braincake
Cargo Techs, QM, Engineers, Atmos Techs, CE, Assistants, and the Janitor of all people have access. Plus the Captain, obviously. All things considered, it's not a lot.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 7:10 pm
by Vekter
The Cook starts with Morgue access. So no, you don't have to pass dead bodies over the counter and get blood everywhere. That's gotta be against health code.

Seriously, just PDA him when you borg someone.

Also, if there aren't any Botanists (or if the ones present are being useless), ask the HoP for Hydro access and tear the table down, then jack a few trays using a wrench. Chances are they aren't using them all, and they'll probably appreciate you just making your own veg while they get stoned out of their mind.

Bitch at R&D until they upgrade your microwaves. It's stupid cheap and makes them ridiculously efficient.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 9:42 pm
by DemonFiren
Braincake wrote:Cargo Techs, QM, Engineers, Atmos Techs, CE, Assistants, and the Janitor of all people have access. Plus the Captain, obviously. All things considered, it's not a lot.
I coulda sworn even Sci had it. Hmph.

Re: Little things you learned that are game changing

Posted: Mon Jan 12, 2015 9:47 pm
by Scones
DemonFiren wrote:
Braincake wrote:Cargo Techs, QM, Engineers, Atmos Techs, CE, Assistants, and the Janitor of all people have access. Plus the Captain, obviously. All things considered, it's not a lot.
I coulda sworn even Sci had it. Hmph.
Pretty sure maintain on eff3 is all access if that's what's confusing you

Re: Little things you learned that are game changing

Posted: Tue Jan 13, 2015 12:06 am
by DemonFiren
No, it's not. I had a HoP fuck up changing my access once and I lost maint. Could literally only enter maint through my department until it was changed.

Re: Little things you learned that are game changing

Posted: Wed Jan 14, 2015 3:01 pm
by Comrade Leo
Mime has maint access.

Re: Little things you learned that are game changing

Posted: Wed Jan 14, 2015 6:54 pm
by Drynwyn
Having eaten a lot of (certain) food recently makes it harder to catch diseases. In general, harder to prepare foods are better for you. One of the best foods in terms of how much disease resistance (satiety) it provides vs. how full/fat it makes you is tomato soup. Blood tomato soup is even better for you- a couple bowls of it and you'll be completely immune to disease for a while.

It may also be possible to grind such things down for the Vitamin, which is the reagent that gives you disease resistance when consumed.

Re: Little things you learned that are game changing

Posted: Wed Jan 14, 2015 7:34 pm
by bandit
Comrade Leo wrote:Mime has maint access.
No it doesn't. The clown and mime both have access to their maint (the maint outside the theater door) like other departments, but they do not have general maint.

Re: Little things you learned that are game changing

Posted: Wed Jan 14, 2015 9:49 pm
by Comrade Leo
bandit wrote:
Comrade Leo wrote:Mime has maint access.
No it doesn't. The clown and mime both have access to their maint (the maint outside the theater door) like other departments, but they do not have general maint.
Uh yes mimes do. I roam all over maintenance. From any of the general entrances.

Re: Little things you learned that are game changing

Posted: Wed Jan 14, 2015 10:04 pm
by Vigilare
depends on your station. eff3 has all-access maint, but some stations don't.

Re: Little things you learned that are game changing

Posted: Thu Jan 15, 2015 9:41 am
by iRazgriz
There's a heater hidden under the freezer in sci maint.

Re: Little things you learned that are game changing

Posted: Thu Jan 15, 2015 11:00 am
by capi duffman
Drynwyn wrote:Having eaten a lot of (certain) food recently makes it harder to catch diseases. In general, harder to prepare foods are better for you. One of the best foods in terms of how much disease resistance (satiety) it provides vs. how full/fat it makes you is tomato soup. Blood tomato soup is even better for you- a couple bowls of it and you'll be completely immune to disease for a while.

It may also be possible to grind such things down for the Vitamin, which is the reagent that gives you disease resistance when consumed.
You can check in the wiki for nutritional values, with some salads being sources of tricordrazine, for example.
sometimes I wonder if people fail to realize that when I ask them for their favourite dish, the idea is to request strange dishes to acquire useful (albeit temporal) nice effects, such as healing, or disease resistance.
Clown tears is an even better option, but I've only had ONCE bananium inside my kitchen. Try the banana-nut bread if you like vitamins

Most of the dishes I start with (such as birthday cake, cheese cake, meatbread and cheesebread) contain vitamins, if you're security, try the birthday cake always, it contains sprinkles, and that means bonus healing (Just like donuts)

Burgers and other lowly foodstuffs offer little to no good nutrition, so eat healthy.

Re: Little things you learned that are game changing

Posted: Thu Jan 15, 2015 11:14 am
by Vekter
Liberty duff works too, with the added effect of making you trip balls.

Re: Little things you learned that are game changing

Posted: Thu Jan 15, 2015 11:32 am
by capi duffman
I'd send the birthday cake to security directly, so they'd have a slice always available, but chances are they'd ignore it entirely, or even dump it, fearing foul play on my part.

Also, last reminder. A rollie made out of apples gives you the benefits of eating one constantly while you smoke it.

Re: Little things you learned that are game changing

Posted: Thu Jan 15, 2015 12:50 pm
by peoplearestrange
Vekter wrote:trip balls.
I like that you went to the effort of colouring each of those letters.

Re: Little things you learned that are game changing

Posted: Thu Jan 15, 2015 11:31 pm
by Malkevin
Due to the stun nerfs and the hand flasher nerfs, pepper spray is no longer completely useless

Pepper spray has the same stun time (5 ticks/~9 seconds) as:
-Wall flashers
-Stun prods
-Taser electrodes
-And I think the stamina knock out time too

The only sec equipment that stuns for longer are stun batons (7 ticks) and flashbangs (10 ticks)


What this means is that if you're following the Space Law SOPs that I wrote and your prisoner is hatless and eyewearless and gasmaskless pepper spray works as a good prisoner management tool thats almost as good as old hand flashes in that it can't be disarmed and used against you, with the added hilarity of the making the scumbag scream.

Re: Little things you learned that are game changing

Posted: Fri Jan 16, 2015 1:26 am
by miggles
capi duffman wrote:I'd send the birthday cake to security directly, so they'd have a slice always available, but chances are they'd ignore it entirely, or even dump it, fearing foul play on my part.

Also, last reminder. A rollie made out of apples gives you the benefits of eating one constantly while you smoke it.
what benefits do apples have?

Re: Little things you learned that are game changing

Posted: Fri Jan 16, 2015 2:01 am
by Remie Richards
miggles wrote:
capi duffman wrote:I'd send the birthday cake to security directly, so they'd have a slice always available, but chances are they'd ignore it entirely, or even dump it, fearing foul play on my part.

Also, last reminder. A rollie made out of apples gives you the benefits of eating one constantly while you smoke it.
what benefits do apples have?
They keep doctors away.

Re: Little things you learned that are game changing

Posted: Fri Jan 16, 2015 5:48 am
by miggles
i made a joke about that earlier today

Re: Little things you learned that are game changing

Posted: Sun Feb 01, 2015 1:42 am
by Gun Hog
Are you a traitor Scientist, angry that the firing pins update has prevented you being able to fire the guns you make? Worry no more! All firing pins can be emagged! Print a test firing range pin from the protolathe, emag it, then fire away!

Re: Little things you learned that are game changing

Posted: Sun Feb 01, 2015 4:37 pm
by sentientcloud
The detective starts with a telescopic baton in their backpack. As far as I know, they're the only non-head player that gets one.
You can find welding helmets, toolbelts, multitools, mesons, all sorts of good stuff just lying around in maintenance.
Clowns can HONK more frequently by hitting themselves with the horn instead of just using it normally.
Meat steaks are way more efficient to make than burgers and have the same nutrition values too. If you run out of salt and pepper, there's another set in the bar.