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Re: Simple Questions Thread

Posted: Sun Jan 31, 2016 11:10 pm
by Anonmare

Bottom post of the previous page:

Zilenan91 wrote:Every so often, a blob core or node will send out a blob pulse. Any special blob on those tiles then procs its effect. So if a node procs a factory, a nugger will spawn, and if a node procs a resource, it will give you resources. They can technically be very very very far away, yet still in pulse range, just far less efficient.
Ah right so technically infinite range but making them closer causes them to trigger more often

Re: Simple Questions Thread

Posted: Sun Jan 31, 2016 11:11 pm
by PKPenguin321
Anonmare wrote:
Zilenan91 wrote:Every so often, a blob core or node will send out a blob pulse. Any special blob on those tiles then procs its effect. So if a node procs a factory, a nugger will spawn, and if a node procs a resource, it will give you resources. They can technically be very very very far away, yet still in pulse range, just far less efficient.
Ah right so technically infinite range but making them closer causes them to trigger more often
rule of thumb is to just keep them within 3 tiles iirc

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 2:55 am
by Super Aggro Crag
do active stun batons stun when you throw them at someone

they should

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 3:22 am
by PKPenguin321
Super Aggro Crag wrote:do active stun batons stun when you throw them at someone

they should
no they dont
i think it may have been tried before but it was basically like a better unblockable taser

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 3:50 am
by Super Aggro Crag
PKPenguin321 wrote:
Super Aggro Crag wrote:do active stun batons stun when you throw them at someone

they should
no they dont
i think it may have been tried before but it was basically like a better unblockable taser
yeah but if you're missed now they have a baton.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 4:04 am
by ShadowDimentio
Someone give batons a 50-50 chance to stun if thrown.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 6:58 am
by newfren
Buggy wrote:I though that anything that isn't just a reaction/chain reaction in a grenade doesn't work. Eg, you can't make a grenade that has black powder and CFL3, because the CFL3 has to react first and heat up the black powder, and then the black powder has to react again to detonate. Same goes for cryostylane/pyrosium, etc.

You can, however, make black powder grenades by preheating the ingredients for black powder so they make black powder and the black powder immediately reacts to form a black powder explosion because it's above the reaction temp.
clf3 naturally exists at 1000 degrees, so it works with black powder.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 8:02 am
by DemonFiren
Super Aggro Crag wrote:
PKPenguin321 wrote:
Super Aggro Crag wrote:do active stun batons stun when you throw them at someone

they should
no they dont
i think it may have been tried before but it was basically like a better unblockable taser
yeah but if you're missed now they have a baton.
Or if you had catch mode on.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 9:56 am
by Malkevin
Zilenan91 wrote:CLF3 is a chem that lights you on fire. ALso the most efficient way to do chem grenades is to have another chemist give you tooth implants. You can pop all of htem at once immediately and it can't be taken away from you or stopped by stunning you.
Teeth implants?

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 8:16 pm
by confused rock
newfren wrote:
Buggy wrote:I though that anything that isn't just a reaction/chain reaction in a grenade doesn't work. Eg, you can't make a grenade that has black powder and CFL3, because the CFL3 has to react first and heat up the black powder, and then the black powder has to react again to detonate. Same goes for cryostylane/pyrosium, etc.

You can, however, make black powder grenades by preheating the ingredients for black powder so they make black powder and the black powder immediately reacts to form a black powder explosion because it's above the reaction temp.
clf3 naturally exists at 1000 degrees, so it works with black powder.
could you use pyrosium instead for grenades?

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 9:23 pm
by Drynwyn
The unloved rock wrote:
newfren wrote:
Buggy wrote:I though that anything that isn't just a reaction/chain reaction in a grenade doesn't work. Eg, you can't make a grenade that has black powder and CFL3, because the CFL3 has to react first and heat up the black powder, and then the black powder has to react again to detonate. Same goes for cryostylane/pyrosium, etc.

You can, however, make black powder grenades by preheating the ingredients for black powder so they make black powder and the black powder immediately reacts to form a black powder explosion because it's above the reaction temp.
clf3 naturally exists at 1000 degrees, so it works with black powder.
could you use pyrosium instead for grenades?
Yes, if you gave it time to heat up in it's container before setting off the grenade.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 10:07 pm
by Buggy
Both pyrosium and CLF3 will work if they're just in a beaker, but I've tested it and neither actually work in grenades, because grenades work weirdly. Essentially grenades create a temporary beaker with the combined capacity of the beaker in it, mix the reagents in it and react them, potentially in a chain, and then spill anything that hasn't reacted around them.

So, if you fill a grenade with say, all the ingredients for something super complicated like meth, and it's hot enough for the final reaction to occur to make meth, then something like 20 reactions will instantly happen and it'll make meth(before promptly scattering it on the floor).

However, if you put in all the ingredients for meth, and the ingredients for CLF3, it'll react to form all the precursors of meth and it'll form CLF3, but it won't form meth, because all the reactions take place, the CLF3 heats up the contents, and it instantly scatters the contents, in that order. It never reacts AGAIN to make meth, despite it being hot enough to do so. Now it is kinda weird in that some stuff that works on a delay like black powder, which explodes a few seconds after heating it, still works. But it doesn't react again.

There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.

But, for nitroglycerin, there is no apparent workaround as such because if you put in all the ingredients in a grenade it only forms 2/3 as much nitro as ingredients, so 600U of ingredients produces 400U of nitroglycerin. If you make the nitroglycerin beforehand with stabilizing agent and put in 600U, there is no way to heat it so it explodes in the grenade. So the maximum possible nitro grenade explosion is equivalent to 400U of nitroglycerin.

Drynwyn wrote:Yes, if you gave it time to heat up in it's container before setting off the grenade.
Huh... you bring up a interesting point. I'm not sure if reagents in a grenade react before the grenade is detonated. You MAY be able to make pyrosium/stabilized nitroglycerin and quickly stick it in a grenade, and after a bit it'll heat up to detonation temp and instantly detonate when the grenade goes off. This warrants further testing.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 10:14 pm
by Remie Richards
Anonmare wrote:
Zilenan91 wrote:Every so often, a blob core or node will send out a blob pulse. Any special blob on those tiles then procs its effect. So if a node procs a factory, a nugger will spawn, and if a node procs a resource, it will give you resources. They can technically be very very very far away, yet still in pulse range, just far less efficient.
Ah right so technically infinite range but making them closer causes them to trigger more often
Uh, no actually.
You have to be within 4 tiles of a core (or 3 of a node) to even GET a pulse.
if you're outside of those ranges you get nothing, no pulse, no resources, no floaty chicken nuggets.

Re: Simple Questions Thread

Posted: Mon Feb 01, 2016 11:08 pm
by PKPenguin321
Malkevin wrote:
Zilenan91 wrote:CLF3 is a chem that lights you on fire. ALso the most efficient way to do chem grenades is to have another chemist give you tooth implants. You can pop all of htem at once immediately and it can't be taken away from you or stopped by stunning you.
Teeth implants?
target the mouth with medical drapes and you can implant a pill into somebody's teeth which they can crack on a whim

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 1:31 am
by Reece
That sounds pretty cool actually. Does it cause ingestion or touch? Stick a brute patch on and you get an instant pick me up

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 2:12 am
by Zilenan91
ingestion, it's a pill. You can use it to ingest a bunch of black powder at once and then light it with a CLF3 pill. Me and some CMO who hasn't played in a while did it with a lizard and he managed to blow up the ENTIRE holodeck, reinforced floors and all, and got cloned after that.

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 9:56 am
by Malkevin
Mr Dempski was the captains monkey back in the first era of everyish head having a pet.
Coder Urist culled a lot of them because mob pathfinding caused a lot of lag or something.

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 10:20 pm
by confused rock
Buggy wrote: There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.
So what you are saying is, fill a beaker with the (unfortunately 3) ingredients for black powder, and make sure they are heated a lot?

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 11:18 pm
by Drynwyn
The unloved rock wrote:
Buggy wrote: There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.
So what you are saying is, fill a beaker with the (unfortunately 3) ingredients for black powder, and make sure they are heated a lot?
Fill it with stabilized black powder, not the ingredients for black powder.

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 11:28 pm
by confused rock
Drynwyn wrote:
The unloved rock wrote:
Buggy wrote: There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.
So what you are saying is, fill a beaker with the (unfortunately 3) ingredients for black powder, and make sure they are heated a lot?
Fill it with stabilized black powder, not the ingredients for black powder.
I don't get what you are saying, then again I never use stabilizing agent. do you like put in 290 units of black powder in each beaker, and 10 units of stabilizing agent in each, with both heated a ton?

Re: Simple Questions Thread

Posted: Tue Feb 02, 2016 11:31 pm
by Drynwyn
The unloved rock wrote:
Drynwyn wrote:
The unloved rock wrote:
Buggy wrote: There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.
So what you are saying is, fill a beaker with the (unfortunately 3) ingredients for black powder, and make sure they are heated a lot?
Fill it with stabilized black powder, not the ingredients for black powder.
I don't get what you are saying, then again I never use stabilizing agent. do you like put in 290 units of black powder in each beaker, and 10 units of stabilizing agent in each, with both heated a ton?
Mix the black powder with the stabilizing agent. Remove the stabilizing agent. Put black powder in one beaker. Put clf3 ingredients in other beaker, with one ingredient in with the blackpowder.

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 12:15 am
by confused rock
Drynwyn wrote:
The unloved rock wrote:
Drynwyn wrote:
The unloved rock wrote:
Buggy wrote: There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.
So what you are saying is, fill a beaker with the (unfortunately 3) ingredients for black powder, and make sure they are heated a lot?
Fill it with stabilized black powder, not the ingredients for black powder.
I don't get what you are saying, then again I never use stabilizing agent. do you like put in 290 units of black powder in each beaker, and 10 units of stabilizing agent in each, with both heated a ton?
Mix the black powder with the stabilizing agent. Remove the stabilizing agent. Put black powder in one beaker. Put clf3 ingredients in other beaker, with one ingredient in with the blackpowder.
So if you remove stabilizing agent, it still works?

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 9:26 am
by Helios
Grazyn wrote:Does the ghost get a message when someone is defibbing his corpse?
Yes

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 4:27 pm
by VincVsVincent
WHEN ARE MY LIZARDS COMING BACK?

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 4:30 pm
by Wyzack
If I am online I turn people to lizards on request, as long as you can deal with being a pseudo mime

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 6:42 pm
by Anonmare
>mfw the Lizard menace is scourged
Kind of sad now tbh
No more memes
No more race wars

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 7:13 pm
by DemonFiren
We shall rise again.

Re: Simple Questions Thread

Posted: Wed Feb 03, 2016 9:12 pm
by Buggy
The unloved rock wrote:
Drynwyn wrote:
The unloved rock wrote:
Drynwyn wrote:
The unloved rock wrote:
Buggy wrote: There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder and then the black powder will instantly react to make blackpowder_explosion.
So what you are saying is, fill a beaker with the (unfortunately 3) ingredients for black powder, and make sure they are heated a lot?
Fill it with stabilized black powder, not the ingredients for black powder.
I don't get what you are saying, then again I never use stabilizing agent. do you like put in 290 units of black powder in each beaker, and 10 units of stabilizing agent in each, with both heated a ton?
Mix the black powder with the stabilizing agent. Remove the stabilizing agent. Put black powder in one beaker. Put clf3 ingredients in other beaker, with one ingredient in with the blackpowder.
So if you remove stabilizing agent, it still works?
If you remove the stabilizing agent, it works yes. And stabilizing reagent isn't needed for black powder at all.

However you shouldn't be using it if you want grenades that work. Again, I've tested it and you cannot use chemicals to heat up a grenade and THEN have it explode. ClF3+stabilized nitroglycerin in a grenade will NOT work, don't waste half a hour making all that nitro just to get a dud.

If you want a black powder grenade that works, take all 3 ingredients, put all of ingredient A and 50% of ingredient B in a beaker, put all of ingredient C and the other 50% of ingredient B in a beaker, heat both beakers to above the detonation temp(475~ if i remember correctly), and then put them in a grenade. When the react, the black powder formed is already above the detonation temperature, so it explodes. Do not bother with any chemical that heats it up, it'll just reduce the amount of black powder you can put in it and thus reduce the yield.

If you want a nitro grenade that explodes instantly, just follow the steps for black powder but leave out the heating, it normally explodes instantly on creation anyway. Don't put in any stabilizing agent or any chemicals that heat it up, they are unneeded.

You could get significantly more yield from a nitro grenade if you could use stabilized nitroglycerin instead, but unfortunately it just doesn't work.

Re: Simple Questions Thread

Posted: Fri Feb 05, 2016 8:00 am
by Tars
Just curious is it possible to save the rounds progress when i stop my server and then be able to resume after if i turn everything off

Re: Simple Questions Thread

Posted: Fri Feb 05, 2016 8:09 am
by PKPenguin321
Tars wrote:Just curious is it possible to save the rounds progress when i stop my server and then be able to resume after if i turn everything off
If you're on a local server and have admin rights, just toggle random events off and disconnect, but leave Dream Daemon open.

Re: Simple Questions Thread

Posted: Fri Feb 05, 2016 11:02 pm
by Tars
Ya its a local host with admin rights but I'd have to turn off my pc at some point so could you save progress through some external program?

Like I was just thinking for a singleplayer/co op experience with friends

A never-ending rounds of sorts..

Re: Simple Questions Thread

Posted: Sat Feb 06, 2016 2:56 am
by PKPenguin321
Tars wrote:Ya its a local host with admin rights but I'd have to turn off my pc at some point so could you save progress through some external program?

Like I was just thinking for a singleplayer/co op experience with friends

A never-ending rounds of sorts..
not really doable afaik without a dedicated server, sorry fam

Re: Simple Questions Thread

Posted: Sat Feb 06, 2016 6:43 am
by qwert
How do I ignite gunpowder in muh grenades? Do the chems in grenades heated to 1000 degrees slowly loose their temperature, or it is constant?
How many units of gunpowder are needed to gib person?
Does splashing someone with thermite make it worse then splashing someone with napalm or just wielding fuel?
Would the burning be more intense, if you combine several chems, which apply burnstacks?
Does napalm apply burnstacks, when inside person and ignited?
Is acid heated to 1000 degrees more dangerous?
Is it possible to ignite gunpowder foam or gunpowder smoke to create vacuum bomb like effect?
How patches apply chemicals? Will the patch with chlorine trifluoride and gunpowder blow up person with tiny explosion every second?
Somehow when other chemist combined napalm, chlorine trifluorine, ethanol, gin and something else made spray bottle shoot flames like flamethrower, and fire extinguisher refilled from it could set on fire the whole hallway! But before he added alchohol drinks the spray/ fireextinguisher did not shoot flames. WHy?( stuff happened on hippie station, huh)

Re: Simple Questions Thread

Posted: Sun Feb 07, 2016 10:20 pm
by dionysus24779
Is it normal that an EMP or EMP like ability (I couldn't see where it came from, I assume a Nuke Op, I just saw the white fuzziness before everything went black) can knock you out for 5+ minutes?

Re: Simple Questions Thread

Posted: Sun Feb 07, 2016 11:34 pm
by PKPenguin321
dionysus24779 wrote:Is it normal that an EMP or EMP like ability (I couldn't see where it came from, I assume a Nuke Op, I just saw the white fuzziness before everything went black) can knock you out for 5+ minutes?
depends, what were you?
pAI controlled bots get pretty much knocked out forever and instakilled, borgs take like a 20~ second stun or something, augmented dudes take like a 15~ second stun and a ton of burn... there's probably more but idk

Re: Simple Questions Thread

Posted: Mon Feb 08, 2016 11:17 am
by Tars
Does dream daemon make a seperate copy of the map that keeps track of all the changes that happen during the round like explosions, new blocks etc cause then i could compile it and replace the old one and thats sorta like saving...?

Re: Simple Questions Thread

Posted: Mon Feb 08, 2016 11:29 am
by dionysus24779
PKPenguin321 wrote:
dionysus24779 wrote:Is it normal that an EMP or EMP like ability (I couldn't see where it came from, I assume a Nuke Op, I just saw the white fuzziness before everything went black) can knock you out for 5+ minutes?
depends, what were you?
pAI controlled bots get pretty much knocked out forever and instakilled, borgs take like a 20~ second stun or something, augmented dudes take like a 15~ second stun and a ton of burn... there's probably more but idk
I was an engie borg, really strange... because it did last for multiple minutes, I even took screenshots.

Re: Simple Questions Thread

Posted: Mon Feb 08, 2016 8:14 pm
by Zilenan91
Bug. Borgs are stunned forever from EMP's, there's a pr up fixing it.

Re: Simple Questions Thread

Posted: Mon Feb 08, 2016 11:11 pm
by PKPenguin321
Zilenan91 wrote:Bug. Borgs are stunned forever from EMP's, there's a pr up fixing it.
btw before a dionysus saltsplosion, this was already fixed pretty much less than a day from being reported so it's not an issue anymore

Re: Simple Questions Thread

Posted: Tue Feb 09, 2016 2:22 am
by Wyzack
Wait pAIs can control bots?

Re: Simple Questions Thread

Posted: Tue Feb 09, 2016 2:25 am
by Zilenan91
Yeah it's a recent thing. You can slot them inside of every bot but secbots. So player mules, medibots, cleanbots, etc. Oh also player MULES don't go hypermurder mode when a pAI is in them, they just knock people down.

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 4:55 am
by Cuboos
How do you do that "whispers in the final words" thing right before you die? is it a preference or something? Or good timing? or what?

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 4:59 am
by PKPenguin321
Cuboos wrote:How do you do that "whispers in the final words" thing right before you die? is it a preference or something? Or good timing? or what?
type "whisper" instead of "say" and type in whatever message
keep in mind that only people within a 3x3 radius of you/the people in deadchat will hear you

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 6:53 am
by Cuboos
PKPenguin321 wrote:
Cuboos wrote:How do you do that "whispers in the final words" thing right before you die? is it a preference or something? Or good timing? or what?
type "whisper" instead of "say" and type in whatever message
keep in mind that only people within a 3x3 radius of you/the people in deadchat will hear you
Is there a specific stage you have to do it?

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 7:09 am
by Wyzack
You just have to be in crit. Keep in mind this will instantly kill you

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 12:04 pm
by newfren
Also the healthier you are the more you can say.

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 3:57 pm
by Reece
Can gas pipes break from the heat in them if you're pumping bomb making gases?

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 5:09 pm
by Actionb
Reece wrote:Can gas pipes break from the heat in them if you're pumping bomb making gases?
Pipes and pumps never break or leak. Furthermore, reactions do not happen in them anymore. So even if you pump supercool O2 in from one way and hot plasma from another, they won't spontaneously combust, but just simply mix.

Re: Simple Questions Thread

Posted: Wed Feb 10, 2016 6:01 pm
by neersighted
This is incorrect, I believe pipenets do react now. It is correct that they never burst, but that will be fixed in the future. Here is the relevant code:

Code: Select all

/datum/pipeline/process()
	if(update)
		update = 0
		reconcile_air()
	update = air.react()

Re: Simple Questions Thread

Posted: Thu Feb 11, 2016 6:23 am
by Actionb
neersighted wrote:This is incorrect, I believe pipenets do react now. It is correct that they never burst, but that will be fixed in the future. Here is the relevant code:

Code: Select all

/datum/pipeline/process()
	if(update)
		update = 0
		reconcile_air()
	update = air.react()
Holy shit you're right! When was that added back in?

Re: Simple Questions Thread

Posted: Thu Feb 11, 2016 4:46 pm
by neersighted
Actionb wrote:
neersighted wrote:This is incorrect, I believe pipenets do react now. It is correct that they never burst, but that will be fixed in the future. Here is the relevant code:

Code: Select all

/datum/pipeline/process()
	if(update)
		update = 0
		reconcile_air()
	update = air.react()
Holy shit you're right! When was that added back in?
I think with listmos. Generic bursting for tanks/jetpacks/canisters/pumps/pipes is coming soon.